RimWorld

RimWorld

HousekeeperAssistanceCat
444 Comments
ignis  [author] 4 Jul @ 12:40pm 
It is a content mod. You can add it without issues, removing mid game is not adviced (although likely would not break your save).
cctvgr 2 Jul @ 9:12pm 
its save compatibility?
FleхAir Pootis 18 Jun @ 9:07pm 
If you try to get them to enter the Imperial shuttle after completing Royal Ascent the game crashes
ignis  [author] 17 Jun @ 11:55pm 
Try different food.
GHUZLIK 17 Jun @ 2:54pm 
it says i don't have enough food
GHUZLIK 17 Jun @ 2:50pm 
how to tame them
ignis  [author] 20 May @ 5:54pm 
No idea, I don't use multi floors mod.
Raluzo 20 May @ 5:26pm 
Hey Ignis great mod i love it.
For some reason, and i dont get any errors so far, my kittie doesnt want to go to the other floors from "multi floors" which it did when i had the 1.4 version. Not sure why, i keep testing maybe i can troubleshoot.
ignis  [author] 9 May @ 3:09am 
Xenobionic Patcher can handle compatibility
PaniloGames 7 May @ 8:35pm 
can you make commpatible with animal gear or even some implants? one of my cats lost both eyes...
ignis  [author] 5 Apr @ 11:25pm 
No, it should not have any conflicts with PUAH.
Jetpack 5 Apr @ 5:17pm 
Hey @ignis, does this mod have issues with the Pick Up and Haul mod? I keep getting errors with my cats attempting to haul to their inventory, and attempting to haul 0 items (minimum is 1). I suspect it's attempting to haul to an inventory size of 0.
ignis  [author] 25 Mar @ 5:52pm 
If you have any fast travel method (like planes) - they are sometimes sold at faction bases. Combined with "what's for sale" mod makes getting them easy.
l a u s x 25 Mar @ 6:42am 
Ill keep my eye out for em :D
ignis  [author] 24 Mar @ 11:28pm 
Random join event is kinda rare, maybe once in 2-3 game years.
l a u s x 23 Mar @ 6:55pm 
I've played 8hrs plus and haven't seen the little fellows :(
MannenMyten 17 Mar @ 1:02pm 
@Ignis Thank you, I'll try to figure it out somehow!
ignis  [author] 17 Mar @ 12:16pm 
If pawn is standing still while trying to do a job, there is usually a lot of exceptions spammed in the log.
MannenMyten 17 Mar @ 11:32am 
Hey @ignis , I love your mod and have had it for years, but now I may have some kind of conflict, the cats are firefighting but just stand there and doesn't put out the fire and they run away to hunt wildlife. I think the latter is HuntForMe mod (they don't have hunting training), but I have no clue why they try fight fires and glitch. Any ideas or have you heard about that before?
ignis  [author] 11 Mar @ 6:09pm 
They should, housekeeper cats are trainable animals (and in some cases they may be even considered colonists).
hashbrown 11 Mar @ 3:24pm 
Do centipede gunners and militors target the cats?
Deep Fried Elf 14 Jan @ 1:45pm 
Hi and thank you for your hard work. Is there a fix or known incompatibility that is making the HACs haul food one piece at a time? Everything else they haul normally.
Sigmar 22 Oct, 2024 @ 9:54pm 
@Pushka
grab RimSort, try using its default sorting function to fix the load order

works for me with 275 active mods

the cats are basically the one thing enabling me to run caravans and keep production processors (like fermenting barrels) stocked, since regular pawns and even mechanoid or other automantons either take up more processing power or don't actually haul that often :D
ignis  [author] 28 Aug, 2024 @ 3:11am 
No idea what it can be.
Pushka 26 Aug, 2024 @ 10:59am 
But you haven't heard of which mod? Do the cats need to be above or below something?
ignis  [author] 25 Aug, 2024 @ 5:47pm 
Looks like a mod conflict
Pushka 25 Aug, 2024 @ 2:36pm 
I also seem to be having issues with it cleaning. Though hauling as well. They just run in and out of the buildings not doing anything helpful.
ignis  [author] 18 Aug, 2024 @ 4:35am 
Are normal pawns cleaning normally? Do they have free time to clean or they are hauling all the time?
fairwitness 10 Aug, 2024 @ 11:17am 
The cats haul w/ training, but don't seem to clean.... Ideas?
ignis  [author] 26 May, 2024 @ 2:40pm 
I probbaly should try make them incapable of jobs they are not supposed to do
Aster 26 May, 2024 @ 2:21pm 
Hmm strange, I don't even know how to begin troubleshooting that lol, thanks though!
ignis  [author] 26 May, 2024 @ 7:58am 
It looks like a mod conflict, they should not do that (except for when clearing construction site).
Aster 26 May, 2024 @ 1:17am 
How do I stop it from harvesting plants?
Samuel_Bucher 14 May, 2024 @ 11:50am 
Oh, I didn't know about that mod. In this case, you should replace the mention of A Dog Said on this page with it.
ignis  [author] 14 May, 2024 @ 11:32am 
Xenobionic Patcher eliminates need for such patches
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1911273785
Samuel_Bucher 14 May, 2024 @ 10:41am 
There is a new version of A Dog Said, the original's author has quit modding. Could you make a compatibility patch for it?
ignis  [author] 8 Apr, 2024 @ 11:13pm 
Probably should be handled by that mod author.
Sasgus1238 7 Apr, 2024 @ 4:30pm 
with the mod keep mortars ready the cats stay in a bucle trying to reload mortars
Leptailurus Serval 25 Mar, 2024 @ 5:13pm 
Some of my favorite memories are because I had this mod while playing Rimworld, Thank you for keeping this mod alive for all these years!
ignis  [author] 19 Mar, 2024 @ 4:02pm 
Should be fixed now.
HeatherAthebyne 19 Mar, 2024 @ 3:16pm 
I think the latest update iis broken in 1.5, by https://github.com/quicksilverfox/RimworldMods/blob/master/HousekeeperAssistanceCat/Source/HouseCatCleaningJob/IncidentWorker_HousekeeperCatWander.cs#L12 :

System.MissingMethodException: bool Verse.MapTemperature.SeasonAndOutdoorTemperatureAcceptableFor(Verse.ThingDef)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.IncidentWorker.CanFireNow_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.StorytellerComp+<>c__DisplayClass7_0.<UsableIncidentsInCategory>g__CanUseIncident|0 (RimWorld.IncidentDef incident) [0x00022] in <fa714d7def1f4fca9ca33a2623396168>:0
at System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
[...]
ignis  [author] 16 Mar, 2024 @ 7:25pm 
It is the same min as arctic fox and higher than arctic wolf. I may even make them even more tolerant to cold.
"The" SeanMacLeod 16 Mar, 2024 @ 6:29pm 
Wait.....so, -50°C is 'not too extreme' to you?
Where do you live, Antarctica?? :lunar2019laughingpig:
ignis  [author] 16 Mar, 2024 @ 5:10pm 
Removed normal wild spawns, instead added an incident. It can happen in any biome as long as temperature is not too extreme (from -50C to +60C).
ignis  [author] 14 Mar, 2024 @ 1:34pm 
Yes, they can. Although if you use Deep Storage you may need to change settings to allow animals to do that.

I would set them to be Tool User level, but it breaks Pick Up And Haul which has some hardcoded stuff.
✪Kurosendo 14 Mar, 2024 @ 12:37pm 
can they store things on storage buildings like shelfs?
ignis  [author] 12 Mar, 2024 @ 5:31am 
No idea, it should not matter how you added one. Check logs for exceptions.
MercuryRiver 11 Mar, 2024 @ 6:51pm 
They still haul an stuff okay, I forgot to mention, specifically just no cleaning
MercuryRiver 11 Mar, 2024 @ 6:49pm 
It seems that when I spawn one in via dev mode, rather than adding them to the landing setup, they cannot clean. Anyone clue why this might be/how to fix? I missed adding one ahead of time in one of my saves and so did my partner and we just miss their cleaning so much lol