RimWorld

RimWorld

No Water, No Life [1.0]
318 Comments
[H.M] Hellfire 21 Aug, 2021 @ 12:40am 
does animals even drink? my ones seen to iguinore water
ommel 15 Nov, 2020 @ 5:23am 
@Freeasabird I feel you. Please update!!
***** 17 Mar, 2020 @ 10:23am 
@grapenuts Thank you! This is an unexpected bright spot for many people, and you are amazing for putting in the work on this mod!
grapenuts 16 Mar, 2020 @ 12:21pm 
Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024595829

Please let me know if you find any bugs.
Freeasabird🕊 14 Mar, 2020 @ 10:52am 
Someone, ANYONE Please update this!! >_<
snoper 12 Mar, 2020 @ 5:56am 
Way to go! I actually refuse to play Rimworld without NWNL
grapenuts 11 Mar, 2020 @ 11:21pm 
I think I've gotten past my error. I can load the mod with no issues in RW 1.1, but I wouldn't be surprised if I've introduced some bugs. I'm going to take some time to test and if things look good I'll be looking for testers. Based on messages here, I don't think I'll have trouble finding people :)
Nawe 11 Mar, 2020 @ 11:49am 
@grapenuts - TY for putting in the work. I understand it may not be easy. I need NWNL desperately. Rimworld is not the same without it. So desperate that I'm on the verge of paying some1 to get it done so that I can enjoy RW 1.1 I understand this modding community can be a be thankless so on behalf of everyone using NWNL. TY!

I will be checking everyday to see if 1.1 NWNL is here!
grapenuts 10 Mar, 2020 @ 6:09pm 
Current status is that I'm stuck on an issue with Harmony. If there are any experts who understand the Harmony Transpiler please let me know. I will also be trying the Harmony discord to see if I can get help there.
slayde 10 Mar, 2020 @ 2:09pm 
Thx to author for this awesome mod, and also for all those enthusiasts helping with updating it. You guys are doing a great thing!!!
Nawe 8 Mar, 2020 @ 10:29am 
PLS! i needd a 1.1 Urgently!
MichaelB  [author] 7 Mar, 2020 @ 1:14am 
@grapenuts: please go ahead, I currently can't find the time to look into this.
grapenuts 7 Mar, 2020 @ 12:29am 
I'm actually looking at it right now; the first hangup is that NWNL depends on ModCheck, which also hasn't been updated for RW 1.1. ModCheck depends on Harmony, which updated from 1.2 to 2.0 with the release of RW 1.1 and completely changed how it works (i.e. it became its own separate mod on Steam).

Unfortunately it doesn't look like ModCheck has seen any update activity either. I'm not sure how far down the rabbit hole I can go before getting stuck. I fixed a different mod that had a dependency on Harmony, so maybe if I pull the ModCheck repo I can cobble something together.
Pentasis 7 Mar, 2020 @ 12:10am 
@grapenuts: please do. I looked at the code, but I have never modded for RimWorld nor do I have experience with C#.
grapenuts 6 Mar, 2020 @ 3:51pm 
If no one's actively working on porting this to 1.1 I'd be happy to pull the github repo and give it a try. This is one of my favorite mods and I'd love to be able to move to RW 1.1 with it.
TheEpicKnight91 6 Mar, 2020 @ 12:33pm 
Yes please update this is one of my favorite mods to have and personally think it should be a part of the game.
Pax'Jarome 6 Mar, 2020 @ 6:23am 
Please update your amazing mod :) thanks for all the work
Tablenack 5 Mar, 2020 @ 12:22am 
@schoos76 any chance to get it updated to 1.1 kinda the mod i like the most :S
nhatanh0475 4 Mar, 2020 @ 8:14am 
@Euli die Eule (PR✪) You can go to the next Biome, build a well there a settle there :v
nhatanh0475 4 Mar, 2020 @ 8:13am 
Can this mod be updated to 1.1 and coperate with Dub's Bad Hygiene?
3 Mar, 2020 @ 8:38am 
please 1.1
☥⛧your ghoulfriend⛧☥ 1 Mar, 2020 @ 7:15pm 
@Euli die Eule (PR✪) Perhaps because the mod hasn't been updated to the new version of the game yet.
孤独的人多吃饭 1 Mar, 2020 @ 7:06pm 
1.1 please.love you
123 28 Feb, 2020 @ 9:05am 
My favourite mod, so please update to 1.1 when you get time... [2]
Euli die Eule (PR✪) 26 Feb, 2020 @ 10:46am 
"Dub's Bad Hygiene- mod is compatibale, but mods don't interact (yet)"

... ruined my game right now in a savanna biom xD I didnt know that i cant pump drinking water from a well. So I guess I have to remove the mod for now :( deserts and savannas seem to be unplayable the way it is. I just want to let you know: at least it is me who is waiting for compatibility of these two pretty nice mods :)
Tikiisgod(tristan beal) 21 Feb, 2020 @ 4:08am 
My favourite mod, so please update to 1.1 when you get time...
Tallblackman52 10 Feb, 2020 @ 6:35pm 
for some reason my prisoners wont drink water at all not even bottled water
MercuryDoll 8 Feb, 2020 @ 3:26pm 
I like this mod, but there's an issue. My map currently features no water tiles (desert), so the only way to get water is via raintanks, but these apparently do not let water flow into pipes so i have to keep pawns drawing water manually from them.
Ankoku_Teion 2 Feb, 2020 @ 6:37am 
modded animals arent drinking from the water box. is there a fix for this?
Zerys 10 Dec, 2019 @ 10:46am 
Same question as Hawk, is it compatible with the multiplayer mod =)
Sleban 29 Nov, 2019 @ 10:31am 
The animals from Dinosauria wont drink any water at all
HawkHub 8 Nov, 2019 @ 11:46pm 
Is this compatible with the Multiplayer mod by any chance?
DracoHoribilis 7 Nov, 2019 @ 9:06am 
works some games and some not...
I place a pump... place filter and then a barrel but no water goes through the filter... just stops there like I blocked it... yet the game before it worked perfectly... very annoying
Azrael 7 Nov, 2019 @ 4:44am 
I got a bug, where if my pawns try to deliver water to prisoners, they run around the prisoner with the water an eternity, not putting down the water so the prisoner actually can take the water.
Nidhugg 26 Oct, 2019 @ 12:01am 
Are you supposed to see the pipes when you build them?? if not there is a bug...
AmbiguousMonk 21 Oct, 2019 @ 5:28pm 
Is it possible to edit the thirst rates of animals/pawns much like the hunger rate, or are those two things linked? I'd love to make dromedaries require much less water than they currently do, but I'm not sure how to accomplish this
Nidhugg 21 Oct, 2019 @ 11:38am 
Why cant i get water through the filters to a faucet? I tried to build it direct to a pump, then to a tank..but nothing?!
Kihano 11 Oct, 2019 @ 5:31pm 
There is a critical bug. When pawns decides to drink water they just freeze where they were and waits until starve to die if i don't manually move them around. Not sure mod conflict but i'm only using about 15~20 mod mainly about adding guns and CE
Hedgie 9 Oct, 2019 @ 1:02pm 
Does this make Rivers even more op?
Sasha Fox #SaveTF2 30 Sep, 2019 @ 6:05am 
dereferenced null pointer his mod supports 1.0 but a different mod that this one requires called Modcheck is still at B19. No Water No Life is 1.0, Modcheck is B19.

Also any chance of an update for Dubs? I don't really want to have two water networks as it doesn't really make sense.
&(*null) 28 Sep, 2019 @ 11:50pm 
No Water, No Life [1.0]

"Currently no 1.0 Version of the mod is available, but the B19 version is working flawlessly."

Make up your mind.
Vladorio 27 Sep, 2019 @ 5:40am 
Can you please add to mod setup a switch to on/off feature with the morphing water <-> ice? It will help avoid several issues with the other mods.
AmbiguousMonk 4 Sep, 2019 @ 9:54pm 
There seems to be a bug with this mod and RimFridge where if you put water into a wall fridge, then colonists will randomly get stuck standing whenever they try to pick up water from it
ROBOCOP 13 Aug, 2019 @ 6:51am 
Redid yet. Pump over. Saves work.
{LINK REMOVED}
daniel-gill 11 Aug, 2019 @ 1:44pm 
BUG
I filtered some water coming from a pump, and it ran into a tank as clear water (expected), but then all objects i had piped to it released raw water instead...
thanks in advance!
ROBOCOP 10 Aug, 2019 @ 3:52pm 
happened?
ROBOCOP 10 Aug, 2019 @ 3:51pm 
STEAM\steamapps\workshop\content\ ? \1541840184
ROBOCOP 10 Aug, 2019 @ 3:40pm 
download the file and put it where the mods you have are REPLACING the file. Saving will work.
https://yadi.sk/d/3hGvuRAgxD74aw
Deadpan 10 Aug, 2019 @ 1:16pm 
Yes I need
ROBOCOP 10 Aug, 2019 @ 11:46am 
I made a solution to this bug, with the display of squares. Until the AUTHOR himself solves this problem. Who needs?