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Important note:
This mod may F*** up your game by bloating your save file. In just a few hours my has grown from 12 MB to 100 MB. Bcs of this i registered longer and longer delays during saving (almost half a minute, logically due to each saving getting larger and larger file). It may even end up causing crashes, freezes.
After a little research in Fullrims Tools i discovered tens of thousands of scripts stating this:
"TW_SCRIPT_WeaponSetup"
So apparently i have put a grenade in container setting a proximity fuse, which started the scripts. Throwing grenades into your wardrobe is even worse than IRL.
Thanks in advance.
Great mod, but it may need an update.
its annoying and i had to uninstall, otherwise its very well made
A) put said weapons into containers / equip them?
and
B) Have it actually throwable (similar to F.A.G's Deus Vult's problem, except with a Javelin). Since I'll be needing the fix since I'm also going to be needing to make bombs as well.
but really tho, how does THAT make sense?
The easy one (as they are already considered melee weapons) would be to remove the throwing weapons perks from the archery tree and attach them to the one handed tree, make throwing weapons level one-handed and benefit from one-handed 0.5% damage increase.
The hard one would be to make overdraw increase the damage instead of armsman, which i have no idea if its even possible.
On the other hand, getting archery levels from using throwing weapons is rather useless then, unless you are using the throwing weapons perk tree plugin and the 0.5% damage increase from each archery level affects throwing weapons. And even then, it would be tedious to level the one handed weapon tree with melee as a pure ranged character.
Speaking of melee, there is a bug that makes throwing weapons deal damage twice in melee range, as they are treated as melee weapons, they will deal damage on swing, and with the projectile shortly afterwards. I feel this trivializes content and makes the game too easy.
HOWEVER: They DO benefit from one-handed perk Armsman (dmg boosts).
Tested only on knives, since they're the main part of this mod that interests me :-P Feel free to validate on other throwing thingies if ya want.