RimWorld

RimWorld

As Simple As A Rack (Continued)
37 Comments
Xain 17 Jun @ 11:59am 
Sorry if that has already been asked. But am I right that, unlike furniture, racks cannot simply be moved?
Denjin09 28 Feb, 2023 @ 10:07am 
can i use RimFridge: Now with Shelves! for this ?
Mlie  [author] 9 Apr, 2021 @ 6:33am 
@Don - Epstein didn't kill himsel If I get the time, but you can use any of the minifying-mods until then
Don Leo 9 Apr, 2021 @ 6:05am 
Any chance to add the option to reinstall the racks?
Mlie  [author] 16 Aug, 2020 @ 1:38pm 
@Heart of Mud No the rimfridge is not modified. It just uses its logic for the freezer-racks
Videogameplayer 16 Aug, 2020 @ 12:53pm 
okay i'll check it out in my new colony. I'm assuming your fridge replaces rimfridge's fridge so there aren't 2 of the same thing in the temperature tab. Thanks for replying! :)
Mlie  [author] 15 Aug, 2020 @ 10:41am 
@Heart of Mud They are normal storage racks that can hold up roof. There are normal and refridgerated, the refridgerated works as rimfridge as it uses its class-type.
Videogameplayer 15 Aug, 2020 @ 10:22am 
Also, I see rimfridge is a req. for this mod. Are the fridges added from this mod different? How do the 2 mods interact?
Thanks
Videogameplayer 15 Aug, 2020 @ 10:18am 
Hi, how are theses racks different from normal shelves in vanilla & what's the incentive to use them? As far as I see they need research first but can hold up roofs. Correct me if I'm missing something.
Mlie  [author] 27 Jun, 2020 @ 10:21pm 
@Mezner These shelves act as normal shelves, one stack per square. If you need to store more than one stack per square I suggest using the storage expanded-mod or the crates in rimfactory.
Mezner 27 Jun, 2020 @ 3:34pm 
How much Storage do the racks have? I always run out of warehouse space when i put things on shelves normally.
Mlie  [author] 1 Apr, 2020 @ 10:11am 
Foods added to the refridgerated racks, thanks crewd!
Mlie  [author] 29 Mar, 2020 @ 11:40pm 
@crewd Thanks for the report, Ill check it out later today.
cyano 29 Mar, 2020 @ 4:47pm 
Just noticed that raw foods like meats and veggies cannot be stored in the refridgerated racks anymore, among a few other foodie things.The fixedStorageSettings is missing at least "FoodRaw" category thing in the XML.
Basically, you could replace the individual categories with just "Foods" to easily include everything edible:
<categories>
<li>Foods</li>
</categories>
Raeyother 23 Mar, 2020 @ 3:29pm 
thank you!
Mlie  [author] 9 Mar, 2020 @ 11:19am 
Typo fixed
Mlie  [author] 7 Mar, 2020 @ 1:16pm 
@crewd Thank you, I will fix it!
cyano 7 Mar, 2020 @ 1:07pm 
Thanks for continuing to support this mod.

Noticed a tiny typo in Buildings_lighting.xml that causes a warning in the debug log:
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
by this:
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
should be:
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
Mlie  [author] 29 Feb, 2020 @ 9:52am 
This should now be updated for Rimworld 1.1
Mlie  [author] 28 Feb, 2020 @ 10:52pm 
@Raeyother Sure thing, I was just waiting for the update of RimFridge. Ill take a look at it tonight.
Raeyother 28 Feb, 2020 @ 6:18pm 
Oops. Asked on the wrong one. Any hope of a 1.1 upgrade?
Mlie  [author] 15 Feb, 2019 @ 12:22am 
@KristyG I have not seen any issues with the filtering. Must be a conflict with another mod. Check the debug-log for warnings or errors and see if you have any other mods that changes storage in any way.
KristyG 14 Feb, 2019 @ 6:33pm 
Why do these not let me put certain items in them? So I have 4 out right now. One for clean appeal, 1 for chunks, one for weapons and another for raw materials BUT when I'm done with the settings my colonists put whatever they want in there even though I have said I only want certain items in each one. What am I doing wrong or do this not work?
Mlie  [author] 10 Feb, 2019 @ 10:16am 
@Natalo77 Not that im aware of
Natalo77 10 Feb, 2019 @ 9:13am 
Any hard incompatibilities
原地起飞蹦迪 19 Nov, 2018 @ 3:24am 
thx!!!
Balder 11 Nov, 2018 @ 9:37am 
That makes sense. Thanks :-)
Mlie  [author] 11 Nov, 2018 @ 8:15am 
@Balder, since Im not the original creator of the mod I cannot say for sure but I think that each rack is its own stockpile. So the only merging would be in the same rack, not between storage racks.
Balder 11 Nov, 2018 @ 5:05am 
My colonists won't merge stacks in the storage racks. Is this intended behavior or am I having a conflict with one of my ~150 other mods?
Silvermink 5 Nov, 2018 @ 11:29am 
Great, Thanks.
Mlie  [author] 5 Nov, 2018 @ 11:11am 
@Silvermink, apparantly only the refridgerated versions had the hold roof tag, sorry for that! Fixed.
Mlie  [author] 5 Nov, 2018 @ 1:30am 
@Silvermink They should all be capable of that but I will take a look. Might have changed the property in 1.0.
Silvermink 4 Nov, 2018 @ 3:17pm 
Is it a specific rack that supports roofs, the 2x1 rack won't, pawn will have a scar from that. :)
GrynnReaper 26 Oct, 2018 @ 6:02am 
as it clearly says
GrynnReaper 26 Oct, 2018 @ 6:01am 
my screwup, needed rimfridge
Mlie  [author] 26 Oct, 2018 @ 1:24am 
@GynnReaper you can post it in the chat i think https://s.team/chat/KUDuzMGR
GrynnReaper 25 Oct, 2018 @ 9:57pm 
I get an error message when i try to load this, send me a message and i can get you the error log, can't post it here