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Technically you shouldn't even need to comment out L34 since it only gets called from L33.
Sorry there are no plans for a vid tutorial as Valve has made modding this game more annoying and I don't play the game anymore. So this mod is as is. It does work. It just now is a hassle to get working, which the tutorial page covers on getting it to work.
Whether or not that constitutes a joke is an exercise left for the reader.
is this a joke?
I did upgrade computers from a 40-60 fps computer to a 144 fps computer. So it appears firing times are the same. I wonder if perhaps the script firing rates may vary by computer [or if the last stand update throttles the wait commands if spammed too often. ]
But for dual pistol firing rates. I've been noticing that my old notes (as well as wiki) always listed firing rates of pistol at 10 shots a second. (30 in 3.0s). As well as old human firing rates of (3.5s for 30 shots).
However i seemed to notice that within the last 6 months, it seems like pistol firing rates have gone from 3.0s-3.1s on the holdfire script to 4.0-4.1s per 30 bullets.
It got to the point i actually got bugged enough to dig into the game files and research how to use gcfscape to inspect game files and i noticed it appears the file for weapon_pistol.txt appears to have been altered.
weapon_pistol.txt
//"CycleTime" "0.15"
"CycleTime" "0.175" // (Delay between shots, in s. Dual pistols appear to be coded as two single pistols wielded twice(?) )
Has anyone else using hold2fire or hand pistols noticed them seeming to fire slower than before? It seems like you're capped at 7.5 shots a second now vs 10 shots a second before.
bind mouse1 +attack
cl_crosshair_blue 220
cl_crosshair_green 182
cl_drosshair_red 138
You can change the cl_crosshair_* color values to your liking, if you so wish. Interested to know how it broke your game, though.
I've just tbh never really been too sure of the rights or credits, as it mentions it's more of a coder's mismash of 5 other people's work to make something with cycling modes + rapid fire and messing with it a bit.
As mentioned steam removed the ability to just subscribe and have the script run, so you'd still need to copy the script into the autoexec files anyways and it's forked from their code.
I mostly made it for personal use but if anyone wants to use it, go ahead. I'd be fine with it being shared or improved or tweaked for my portions except i would have no idea how the credit rights with it being a frankenwork of 5 different people would go. That's mostly why i haven't. Anyways if you copy it over to the autoexec.cfg, should work.
And that's not going into the fact that I don't have (nor do I plan to seek) permission from its author to do so.
Semi-automatic: 1 click = 1 bullet, no matter how long you hold down the mouse button. Think default handgun/sniper behaviour.
Full-automatic: Click and hold, and it'll keep firing until you either let go of the mouse button or run out of ammo. Think default assault rifle/M60 behaviour.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/154201435/4534564227966571967/
Granted, there are nuances that make the above inaccurate (and not just compared to real-world ballistics; the wait command is imprecise), but it's close enough that it works for a layman's explanation for how a video game script that emulates a selective-fire mechanism.