RimWorld

RimWorld

Trap Disable
65 Comments
Squishyjellyfish 22 hours ago 
Ok thank you for answering :)
Jamer125 22 hours ago 
@Squishyjellyfish I just forced it through even though it said it wasn't compatible with 1.6, I didn't get any errors. Still testing to see if my pawns set it off but if anything it may just be new things that oddysey and update 1.6 adds that might still trigger it.
Squishyjellyfish 8 Jul @ 5:14pm 
1.6?
ZachSka87 8 Mar @ 2:08pm 
Forfolks complaining about wildlife, put a fence at the front of your trap snake.
timeshifter 4 Mar @ 3:09am 
Is there any chance this could be updated to work for passive wildlife as well? Trap snakes are incredibly effective, and while visitors will go through doors as a shorter path, wildlife will not, which results in a lot of dead thrumbos and wasted trap materials...
FirstBornAcorn 15 Dec, 2024 @ 2:36pm 
Does this work for bear traps from VFE - Security?
Mask of Humble 6 Nov, 2024 @ 12:36am 
Also I was wondering if you could make it where this mod adds the option to be able to place traps next to each other as well?
Mask of Humble 6 Nov, 2024 @ 12:23am 
@Cat lord use a mod sorter, there is a conflict of mods
Cat Lord 12 Oct, 2024 @ 3:25pm 
this mod just straight up disables traps for me
The Lord Pootis 14 Sep, 2024 @ 3:30am 
Just a heads up, the "boss" insectoids from VFE - Insectoids 2 that you can get on your side still get hit by traps for some reason, I'm not sure what could be the cause because everything else works, mechs, colonists and other pets don't get traps triggered on them but for some reason those insectoids specifically still get hit.
Hellcat 1 Aug, 2024 @ 4:46pm 
사랑해
Amant 28 Jun, 2024 @ 1:01am 
당신은 신이야
Soba ni ite agenaito 22 Apr, 2024 @ 2:27am 
Thank you so much for the update!
Mooneye 29 Mar, 2024 @ 7:37am 
I love you very much! I cant play without this mod... annoys me so much when pawns build a trap, walk back to base THROUGH THE TRAP like "lalala, all done.. ill go back! lalala OUCH! MY LEG! WTH... where does this trap come from?!"
Proxyer 22 Mar, 2024 @ 8:47pm 
Thank you for update works! :steamthumbsup:
Velc[JP]  [author] 22 Mar, 2024 @ 7:56pm 
Updated for 1.5
Isaac 28 Jan, 2024 @ 2:55pm 
My prisoner still gets hit by them.
gitanya 3 Oct, 2023 @ 4:22am 
Does this mod have settings available so I can remove Prisoners from being immune to the traps? Because I don't build traps where I keep Prisoners so if they encounter traps while escaping I WANT THEM to hit the traps. Seems counter-intuitive. But if I can change that myself in the settings we're good to go.
harrydubois 27 May, 2023 @ 1:20pm 
Seems like this mod does not work with BetaTraps because my animal got hit by one, should probably patch that out. Much appreciate it!
Osseez 29 Oct, 2022 @ 6:18am 
:steamhappy:
xTRACKERx 23 Oct, 2022 @ 7:01am 
much thx <3
SlipperyJim 22 Oct, 2022 @ 11:23am 
Thank you so much for the update :)
Proxyer 13 Oct, 2022 @ 4:09pm 
Thank you for update! :luv:
Velc[JP]  [author] 13 Oct, 2022 @ 5:55am 
Updated for 1.4
Andraus 25 Sep, 2022 @ 11:20am 
should this make performance better or worse?
Willow 17 Sep, 2022 @ 2:06am 
Could you make this work with BetaTraps? It's a re-armable trap like we used to have, but the modded ones will still hurt my pawns with these type of deadfalls.
harrydubois 25 Apr, 2022 @ 10:51am 
What to do if the pawns are still getting caught up and damaged from traps? Is it a mod conflict or improper mod order?
aspendosia 22 Sep, 2021 @ 12:14am 
Very useful mod but would love if there were the option for traps still to work on prisoners - so useful if there's a prison break.
OgNimaeb 21 Aug, 2021 @ 7:11pm 
Any chance of adding an option to ignore non-aggressive wild animals? I'm trying to work out how to build an animal-friendly killbox! :)
SlipperyJim 22 Jul, 2021 @ 8:06am 
Awesome - thanks!
Alaswing 22 Jul, 2021 @ 6:27am 
Thanks mate!
efflixi 22 Jul, 2021 @ 3:34am 
Thank you for updating the mod. I know it's not super popular like some other mods but for me it's a must have. Thanks!
Fishy 22 Jul, 2021 @ 12:59am 
Thank you for the update! :steamthumbsup:
Velc[JP]  [author] 22 Jul, 2021 @ 12:05am 
Updated for 1.3 .
Alaswing 21 Jul, 2021 @ 9:48pm 
hey bro, i love your mod, can you update it please man?
iLLDiSS 21 Jul, 2021 @ 4:10pm 
this one is such an essential mod to me. an update for 1.3 would be awesome!
Wicstar 21 Jul, 2021 @ 12:48pm 
I echo what Happy Bell is saying, allowing passive wild animals would be great.
Zauberfaedenpony 21 Jul, 2021 @ 7:38am 
I'll pleasd for an update, too.
This is a great mod!
IamPrinceLegend 21 Jul, 2021 @ 2:38am 
Waiting an update for 1.3 please :)
Fishy 20 Jul, 2021 @ 7:22am 
Does this have to be updated to 1.3? Will it do anything to my game if this isn't updated?
Happy Bell 29 Mar, 2021 @ 10:13am 
Can you make an option to allow passive wild animals to not trigger traps too? It is pretty damn annoying and cost heavy when animals try to go inside my base and trigger my traps during winters.
Pan 2 Dec, 2020 @ 11:24pm 
This broke all my mods + made it so I couldnt save anymore.
DeadlinerDH1 13 Oct, 2020 @ 8:08pm 
@Velc[JP]
Thanks.
Velc[JP]  [author] 12 Oct, 2020 @ 7:41am 
@DeadlinerDH1
This works for traps with <TrapSpringChance> in xml.
DeadlinerDH1 11 Oct, 2020 @ 7:35pm 
Does the mod work with modded traps?
Wicstar 14 Jun, 2020 @ 11:37am 
Would it be possible to also add the Cargo Pod's friendly victims, the ones that needs rescue ? Every time I have one and bring them back to health, they end out walking on the spikes and getting hit while leaving the map.
KhanyeEast 16 Mar, 2020 @ 9:41pm 
Could you include the caltrops mod that brings in the old deadfall traps because I don't know how to edit the xml files.
Freverof 7 Mar, 2020 @ 3:15am 
Awesome,thanks
Velc[JP]  [author] 1 Mar, 2020 @ 7:59am 
updated. Please Subscribe to HarmonyMOD.
Exodia 26 Feb, 2020 @ 4:22am 
thnks 1.1