RimWorld

RimWorld

Halo UNSC Weapon Pack (Updated for 1.5!)
272 Comments
SgtEcho227 17 Jul @ 8:17am 
1.6
Mushin 15 Jul @ 3:07am 
1.6?
Coffee+jpbeach1964 29 Jun @ 5:32pm 
wondering if you'll do 1.6 this was one of my main mods
Xousjah 2 May @ 1:09am 
@Goose It sounds like an issue I ran into with Combat Extended. With that mod, if a pawn has a loadout that doesn't include a weapon, and they're told to equip said weapon, they'll equip it for one frame, then haul it to storage. Make sure that's not what's going on in your file.
TheInfinityIQ  [author] 1 May @ 6:29pm 
@Goose I doubt it. That’s a very weird behaviour for a weapon mod. If there’s more notes of it I’ll look into it. Thanks for bringing it up
Goose 25 Apr @ 11:02am 
hi, I'm having some issues with the mod. When I tried to equip my pawn with weapons, it keeps hauling back the weapon to storage. Is it a bug?
Pudding Pope Incorruptable 7 Jan @ 7:57pm 
@Cornhull, the patch that exists for CE with this mod doesn't work properly. I'm actually in the middle of fixing that patch (I do not in any way work with the CE mod team. I just really enjoy this particular mod and wanted to make the thing work again)
Cornhull 7 Jan @ 2:28am 
sooo uhh i know this is like a very stereotipical question but is this compatable with CE?
GeneralTso 2 Jul, 2024 @ 1:52pm 
thanks man you the best :)
TheInfinityIQ  [author] 1 Jul, 2024 @ 4:06pm 
Done. Is just being checked over by Steam's systems
TheInfinityIQ  [author] 1 Jul, 2024 @ 3:46pm 
@GeneralTso and RbbrDucky I am working on it now. Should be done in 0.5 hrs :)
GeneralTso 22 May, 2024 @ 8:45pm 
Any chance we can get an updated flag on this one big hoss?
RbbrDucky 5 May, 2024 @ 12:47pm 
1.5
Fenomen 27 Jan, 2024 @ 11:06am 
@TheInfinityIQ
thanks for the answer.
TheInfinityIQ  [author] 26 Jan, 2024 @ 5:38pm 
@fenomen

I'm not familiar with these issues as I haven't played the game in many ions. Is there something wrong with the 1.4 release because I can see that the mod 'supports' 1.4 and per my dev notes

As of July 11th, 2023. Updated too be compatible with 1.4. Sounds fixed.

It seems to be resolved.

@vix sparda.
I haven't added any kind of implementation for ammunition so I suspect that they may be using 'default' ammo. Whatever that may mean lol. Please let me know
Fenomen 3 Jan, 2024 @ 8:01am 
1.4 please
Vix Sparda 24 Dec, 2023 @ 2:24am 
so i can build the ammo for the guns, but im not finding them in the required benches o.o
TheInfinityIQ  [author] 3 Sep, 2023 @ 12:27am 
Lol I'll take a look again thanks for telling me
Mr. J Soda 10 Aug, 2023 @ 11:06am 
I haven't noticed anything else broken, other than the logs screaming that this is only a 1.3 mod.
TheInfinityIQ  [author] 11 Jul, 2023 @ 8:13pm 
I put two seconds in to confirm that the DMR sounds are working and fixed all other files. I have also added that this mod is now supported in 1.4. If other stuff is broken, please let me know and I'll look into it!
Ole Hockey Thighs 9 Jul, 2023 @ 10:41pm 
Can't wait to hear the sweet sweet sound of the sniper rifle again. :lunar2019piginablanket:
TheInfinityIQ  [author] 9 Jul, 2023 @ 7:47pm 
I will be updating the game shortly :) I have been programming a lot recently over the past few years. I think it should be a quick fix
Ole Hockey Thighs 2 Jul, 2023 @ 5:16am 
Made me so sad, I just made the first sniper rifle of the run and on it's debut...pufft. No audio. :debug:
Judge Dread 28 Jun, 2023 @ 11:46am 
1.4 update?
Maj.Bleeder 21 Apr, 2023 @ 8:41pm 
Hello advid lover of this mod (can't live without it atm) but wondering if maybe there is a fixed for the sound effects on the weapons? At least for the AR since there seems to be only distant sound effects but not the actual firing $rom the weapon, even zoomed in its like the rifle is being shot in the distance...very weird maybe it's not set up for 1.4 could be the problem? Thanks a lot
ASMR gaming 26 Nov, 2022 @ 4:18pm 
not updated to 1.4
Traveler 18 Nov, 2022 @ 1:39pm 
Current status for 1.4: Weapons will fire, but make no audio.

I don't use CE, so I can't vouch for it.
UshioNoa 26 Oct, 2022 @ 7:55am 
updated 1.4
RichardLuo 25 Oct, 2022 @ 11:12pm 
Is it still compatible with 1.4?
SanMMM 8 Aug, 2022 @ 7:32am 
oh seems it does. thank everyone in the comment section
SanMMM 8 Aug, 2022 @ 7:32am 
does it support CE?
RyanCR3000 9 Jun, 2022 @ 3:43pm 
Hey so I've been trying to reload my weapons (I am new to the game and wanted to have a halo like experience) but I can't seem to figure out what type of ammo I have to use, mind explaining please?
Cormac 18 Dec, 2021 @ 9:52am 
small bug when paired with CE:
the M41 rocket (heat) and M41 rocket (anti-personnel) are named M19 HEAT and M21 anti-personal rockets in the machining table when crafting ammo.... not a big deal, but very very confusing...
Comanche Point 27 Nov, 2021 @ 2:29am 
Yep, ARC-920 Railgun still bugged with CE :(
Adam Smasher™ 16 Oct, 2021 @ 8:20pm 
Thank you for the mod ! But unfortunetly the Spartan laser is very underpowered. It missed most of the time even with 20 Shooting skill. Still using it though haha
Fizukii 4 Aug, 2021 @ 3:16pm 
The ARC-920 Railgun consumes ammo while firing but doesn’t seem to actually shoot a projectile? Using CE and version 1.3. Would be happy to know if this can be fixed as I love pulverizing raiders. Thanks!
GULÉ🏠 23 Jul, 2021 @ 10:01am 
Would it be possible to update for RimWorld 1.3 & Ideology?
TheInfinityIQ  [author] 21 Jul, 2021 @ 4:46pm 
This is embarrassing but I forget how to redownload my mod file to update it to 1.3 lol. I also don't know if it's CE compatible so yeah.
Azerbaijan_Technology 14 Jul, 2021 @ 7:41pm 
Now CE compatible!
Also 1.3 plox
2B 12 Jan, 2021 @ 2:03am 
bruh i wish this was CE compat
TheInfinityIQ  [author] 6 Dec, 2020 @ 2:18pm 
@Batariel no
Batariel 6 Dec, 2020 @ 11:53am 
Is this mod CE compatible ?
TheInfinityIQ  [author] 12 Nov, 2020 @ 6:29pm 
@Jan™ Thanks!
IvanovichDT 9 Oct, 2020 @ 2:23am 
How do I modify it myself to make it unable for other factions?
Jedithenoooblet 2 Oct, 2020 @ 2:01pm 
is it CE compatible?
Kowalski,Report 27 Sep, 2020 @ 5:11pm 
I am using it with yayo mode. But the Halo weapon comes out small. Is that the original? Or do I need a JecsTool?
TheInfinityIQ  [author] 16 Sep, 2020 @ 12:02pm 
@Chryselephantine this is not a CE mod and I'm not aware of ammo being apart of the base game. Sorry! Hope this clears things up.
Chryselephantine 16 Sep, 2020 @ 6:49am 
The guns show up but don't fire. Are they compatible with any ammo?
TheInfinityIQ  [author] 27 Aug, 2020 @ 7:44am 
@ThePartyGuest Appreciate it! ShotgunFrenzy is incredible
ThePartyGuest 26 Aug, 2020 @ 10:10pm 
The weapons really do look great. Can't wait to use them