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<ComfyTemperatureMin>-10</ComfyTemperatureMin> for the raptor strain, so maybe there is some other modifier affecting them in your game?
these bois from starcraft
I already updated those defs on my personal copy of the mod, and it seems to have fixed the issue. However, I've upload a copy of the fixed file to Dropbox, if you'd like to take a look:
https://www.dropbox.com/scl/fi/it86gi6rgaj1i6b561ngs/Races_WildZerg.xml?rlkey=u9snuc0ywe1y9mib6lafpizsv&dl=0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953316008
Too many animal in my modlist.
Can you add zerg faction or zerg infestation(quest or incident)?
In addition, the Raptor Strain upgraded this to make them capable of high jumping to enhance their movement capability, but the other upgrade "Spawnlings" traded the wings for a Sail like Spine, this allowed them to not only become Aquatic, but also allow them to spawn more of themselves in groups of 3.
It would be cool to see the SC2: Heart of the Swarm variants to get added to this mod as I quite personally love the idea of fighting the Zerg in Rimworld.
For Baby zerg, removing the Wings would be a good idea to show their infancy instead of making a whole other catagory for them