RimWorld

RimWorld

The Zerg!
220 Comments
Wolpertinger  [author] 12 Jul @ 6:51am 
Maybe, it depends on how complicated that is, i havent interacted with wild insectoids in a long while, but I really only know the most basic of lua
White Rose! 12 Jul @ 6:14am 
If you do choose to expand this, you could copy the code from Insectoids to make a proper hive-caste system
dw.allen2001 2 Jul @ 6:30pm 
also if your doing roaches the spiting acid ability could be used as the primary attack
dw.allen2001 2 Jul @ 6:25pm 
@wolfpertinger i think you should look at zerg creatures (unfinished), and find some references in comparison with some base game animals that have ranged attack like some black hive creatures that spit acid or an ability that spits acid as a starting point
Wolpertinger  [author] 2 Jul @ 1:42pm 
I have looked into that and its not easy to do with the base code as at least, when the original mod was written, animals couldn't have ranged attacks. I am not the most skilled programmer and don't know how to do too much besides maintaining this from its original state. Id love to, or have an artists help to add and do more, but I am quite limited, I apologize
dw.allen2001 2 Jul @ 12:25am 
I think it would be a good idea if the hydralisk got a ranged atttack.
Wolpertinger  [author] 8 Jun @ 7:55pm 
That might be something on your end? In the coding, the base Zergling is -20, the evolved is -25, and the raptor strain is less resistant to temperatures but its still set to -10
<ComfyTemperatureMin>-10</ComfyTemperatureMin> for the raptor strain, so maybe there is some other modifier affecting them in your game?
lordsith54 8 Jun @ 3:59pm 
i noticed the zergling raptor minimum tempeture is +14 degrees...isnt it supposed to be in the negative -14 like the other zerg? or was this intentional?
DaxxAxx 30 Dec, 2024 @ 5:04pm 
YO, HAHAHA! I had to read comments to figure out these dudes arent Tyranids, i never played Starcraft. I still love these guys, been usung the red ones as mounts and green ones like war dogs. too cool!!
Faith 29 Nov, 2024 @ 11:02am 
Please slap together a spawning system based around bio mass and make them a faction please please please :D
DJ_Indominus 8 Nov, 2024 @ 1:51pm 
Tarrand54 I would play the hell out of that
Amish Wolverine 31 Oct, 2024 @ 1:28am 
tarrand54 that would be awesome!!!
Krankus Wrexus 16 Oct, 2024 @ 9:38pm 
Any chance of a insectoids 2 version so they can spawn from a hive type
Wolpertinger  [author] 21 Aug, 2024 @ 8:25pm 
If i get an artist on board, sure
Kitxunei 21 Aug, 2024 @ 5:54pm 
Do you have any plans to add other zerg, such as Lurkers?
Machello Sabor 30 Apr, 2024 @ 1:15am 
Why would you do this to the rim? The Zerg are going to infest the anomaly entities and then they really will be invincible. Great mod idea though love it.
Darqueness 22 Apr, 2024 @ 12:03pm 
@kyle, i think u mean tyranids lmao
these bois from starcraft
Desolator 11 Apr, 2024 @ 11:57am 
Yo...if the Evolved Hydralisks are going to be as hard as you say, then I can only imagine taking down a herd of angry Thrumbos would be easier than taking down a lone Ultralisk.
Gerewoatle 24 Feb, 2024 @ 10:18pm 
@Kyle: Yeah, I got that part. But just in case this isn't your everyday trollin', this faction has nothing to do with 40k.
Gerewoatle 24 Feb, 2024 @ 9:39pm 
@Kyle: ...Your favorite wot?
DaxxAxx 7 Jan, 2024 @ 2:56am 
are these able to be mounted and armored with the giddyup 2 mod? they look awesome, lol
Faith 26 Dec, 2023 @ 9:57am 
Would love this as a playable race, could take loads inspiration from Mantodean mod with regards reproducing etc.
Wolpertinger  [author] 31 Oct, 2023 @ 12:10pm 
The normal hydralisk can eat kibble, the evolved hydralisk is about on par with a thrumbo in terms of strength, hence the high upkeep, though of course anyone wanting can just go to the file and edit Races_wildzerg.xml in a text editor of choice, go to line 786, and remove the word strict from <foodType>CarnivoreAnimalStrict</foodType>. I mostly wanted to avoid making something too easy to break, though with how popular some of the other crazy mods are these days, maybe that doesnt matter ¯\_(ツ)_/¯
Dragon of Desire 31 Oct, 2023 @ 1:08am 
Also, those of you who want to keep a hydralisk, make sure to get the "Vanilla Factions Expanded: Tribal" and get the Meat Drying Rack. It makes Jerky, which counts as meat, and doesn't expire. Perfect for feeding to Hydralisks! Also, you get 0.02 free nutrition per unit of meat.
Wolpertinger  [author] 30 Oct, 2023 @ 11:44pm 
awesome, Im glad it worked then!
Dragon of Desire 30 Oct, 2023 @ 11:39pm 
Carnivore instead of CarnivoreStrict is the way to get them to eat kibble, correct. Thank you!
Wolpertinger  [author] 30 Oct, 2023 @ 7:58pm 
Thank you for your assistance, I was unaware of the change and have applied the fix's you provided, which worked perfectly, as in at least not showing red errors in console. I also updated the zerglings diets. Normal Zerglings and Raptor Zerglings are now Omnivores, and Evolved Zerglings are now just Carnivore, not Carnivore Strict. I am not sure if this will allow them to eat kibble, but it might? Hydralisks being so much stronger are unchanged in diets. I also do not know how to set mod options as most of my code knowledge is reading how other mods handle animals and doing the same. If anyone has a tutorial on how to add mod options, that'd help a ton. Am gonna update for now with the diet changes and bug fix!
Röstli 26 Oct, 2023 @ 3:18am 
Hi, I was loading up this mod and noticed that I was getting errors on start-up, because this mod is still using the ToxicSenitivity Def in the WildZerg xml file. It got replaced with ToxicEnvironmentResistance in 1.4 , and anything that uses the old def no longer works.

I already updated those defs on my personal copy of the mod, and it seems to have fixed the issue. However, I've upload a copy of the fixed file to Dropbox, if you'd like to take a look:

https://www.dropbox.com/scl/fi/it86gi6rgaj1i6b561ngs/Races_WildZerg.xml?rlkey=u9snuc0ywe1y9mib6lafpizsv&dl=0
Dragon of Desire 19 Oct, 2023 @ 3:46am 
I already did it myself, I was just eager to see an option built into the mod so that when you update, I don't have to fix the mod over and over.
Wolpertinger  [author] 19 Oct, 2023 @ 2:23am 
when I check out adding kibble, I will post the line and file that you can change to set your own gestation period n stuff, which can be done via any text editor, or you can look for it in the files too, the mod folder would be steam workshop folders, folder 294100, and then folder 1542306804 I think, as that is this mod's ID
Dragon of Desire 19 Oct, 2023 @ 1:34am 
Ahhh, I see. I mean balancewise it makes sense, so you have to choose lore versus balance it seems. If it's possible and within your abilities, could you perhaps make a mod options that would allow us to set it?
Wolpertinger  [author] 18 Oct, 2023 @ 9:36pm 
I am very busy with work, but I can see about making them eat kibble when I have off next, but the breeding cycle for the evolved zerglings was based on the Dire Wolves they share similar combat stats with, which is also why they are carnivore only, as thats also how the Dire Wolves are balanced for vanilla gameplay
Dragon of Desire 16 Oct, 2023 @ 7:35pm 
Also can you please make it so Zerg can eat kibble?
Dragon of Desire 16 Oct, 2023 @ 5:18pm 
Excuse me, I really think that the Zergling's gestation time should be 6 days, the same as a pig. Zergling are all about fast breeding, and I don't know why their gestation time is WORSE than ***Thrumbos***, who have a gestation time of 20 days. (Your current setting is 30 days gestation, at least for Evolved Zerglings)
Mr. Bob 21 Apr, 2023 @ 9:50am 
Damn, time to glass the planet with Star crafter's marines (the SC security buildings are not up to date for a full modded star craft version)
KingsMan_ 29 Mar, 2023 @ 9:08pm 
더 많은 종류의 벌레를 원합니다..!!
isiarca 28 Mar, 2023 @ 2:06am 
There's a separate mod which adds a faction like that, using the content from this mod to do so (and listing this one as a dependency accordingly). It apparently also removes the tameable-animal variants of the Zerg.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953316008
Todokoro 10 Mar, 2023 @ 5:07pm 
not sure if it was requested yet, but instead of the zerg mindlessly wondering around - a zerg faction that is hostile to basically anyone without something like a psi-emitter would be pretty neat
kzs583 21 Jan, 2023 @ 6:08pm 
Does it have ranged attacks like version 1.3?
viirinsoftworks 21 Jan, 2023 @ 9:46am 
I just hope to never see a brutalisk, broodmother, or nydus worm.
Lucifer Sam 15 Jan, 2023 @ 5:30am 
Yea I think it would be better if they were more like a race or faction. When they're kinda spawning in with wild life I'm just kind of like "Eh, I'll pass" lol. Not trying to be a dick, they look awesome as f*ck, just don't care for their current function.
Big E 1 Jan, 2023 @ 9:13pm 
Would be an awesome faction mod or insect overhaul.
xkp92110(orick) 12 Dec, 2022 @ 1:05am 
I never see zerg in wild.
Too many animal in my modlist.
Can you add zerg faction or zerg infestation(quest or incident)?
GrimRose0w0[TTV] 23 Nov, 2022 @ 4:55am 
Brotoss would also be nice.
Stachman 20 Nov, 2022 @ 2:03pm 
Brotoss race when, i need my warriors to engage the enemy
GrimRose0w0[TTV] 14 Nov, 2022 @ 9:24pm 
The "Adult" Zerglings (It's a Upgrade) have wings, normal zerglings don't, they use these wings to propel themselves not fly. So it would make sense if a aggressive hive had this upgrade to make faster Zerglings for assaults.

In addition, the Raptor Strain upgraded this to make them capable of high jumping to enhance their movement capability, but the other upgrade "Spawnlings" traded the wings for a Sail like Spine, this allowed them to not only become Aquatic, but also allow them to spawn more of themselves in groups of 3.

It would be cool to see the SC2: Heart of the Swarm variants to get added to this mod as I quite personally love the idea of fighting the Zerg in Rimworld.

For Baby zerg, removing the Wings would be a good idea to show their infancy instead of making a whole other catagory for them
Mafiasto 1 Nov, 2022 @ 12:41pm 
In SC 2's campaign you can get a raptor strain of zergling that has wings and can jump, the ones in multiplayer get wings after the move speed upgrade.
Tsunamori Nanashi 24 Oct, 2022 @ 2:07pm 
I thought only evolved zerglings had wings? It's been a while since I played SC2 but i vaguely remember them only getting wings after you give them the attack speed upgrade or something like that.
Wolpertinger  [author] 24 Oct, 2022 @ 9:55am 
Update: I Was able to fix it! the zerg should now make noises like before and no longer display that error on startup
Wolpertinger  [author] 24 Oct, 2022 @ 9:40am 
I am aware of the "Sound is missing resolved grains" error message and am looking into it