RimWorld

RimWorld

Terrain Zone Selections
64 Comments
0。0 30 Mar @ 9:53pm 
Hello, I made version 1.5 of this mod. If you want me to remove it, please contact me. Thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455447236
0。0 29 Mar @ 12:36am 
The icon and description of the dump area are incorrect
Mutley 18 Jan @ 8:04pm 
work in 1.5. Thz
Wahl 12 Jan @ 12:24pm 
Totally works in 1.5!
durexpuss 1 Sep, 2024 @ 3:02am 
1.5PLZ
Mlie 17 Jun, 2024 @ 10:43am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
iiTzGranCat 17 Jun, 2024 @ 2:38am 
we need 1.5 version plz
wynnyx 10 Jun, 2024 @ 4:56pm 
I miss this mod so much in 1.5. Please update it.
阿根廷 23 Apr, 2024 @ 10:17pm 
1.5PLZ
firshpear 20 Mar, 2024 @ 12:32am 
works for 1.5
Lorks 14 Sep, 2023 @ 5:14am 
Thank you :)
Darkequation 12 Feb, 2023 @ 5:15am 
It would be nice to include living zone and polluted terrain to avoid toxic buildup in wastland playthrough.
Thank you for updating nontheless
pyrce  [author] 19 Jan, 2023 @ 4:31pm 
:D
hayleybabyellie 19 Jan, 2023 @ 2:10pm 
Spent 10 minutes trying to find the new icons only to realize I didn't enable the mod bruh
potter1225 30 Nov, 2022 @ 9:14am 
Thanks for updating 1.4
Unfriendly Joe 30 Nov, 2022 @ 5:51am 
Thanks for updating, been using this so long that I thought it was vanilla functionality until the new expansion. So good!
Gunseeker 27 Nov, 2022 @ 11:58am 
Thanks for updating this man, I've been missing this mod alot, never realized how damn useful it is lol
Azurel Morningstar 27 Nov, 2022 @ 6:23am 
IT LIVES! PYRCE BE PRAISED! :steamhappy::steamhappy::steamhappy:
Zeress 26 Nov, 2022 @ 7:04am 
:wololo: Praise the day of update has come! Thank you so much for your work. :steamhappy:
pyrce  [author] 26 Nov, 2022 @ 1:07am 
Yeah drove me crazy too before I made it. Glad you enjoy the improvement!
莫名某某 25 Nov, 2022 @ 4:33pm 
Thank you so much, I feel like running in hell without this mod!!
Eragon502 4 Nov, 2022 @ 7:42pm 
Thank you for creating this mod, I have a lot of trouble seeing the different colors on the soil tile overlay (both rich and stony soil look the same color to me) and this mod helps sooo much. I will patiently wait for an update, just wanted mention how much it helps.
Ramie 25 Oct, 2022 @ 3:52pm 
Thank you! :)
Azurel Morningstar 24 Oct, 2022 @ 7:35pm 
thank you mydude for the work you do
yallfather 24 Oct, 2022 @ 4:54pm 
This mod currently breaks crop selection in 1.4/Biotech. Waiting patiently for the update.
pyrce  [author] 24 Oct, 2022 @ 2:19pm 
1.4 work is queued -- give me a little time as there's lots of mods I supported and I don't have a lot of free time to patch these
GanjaMan [NL] 22 Oct, 2022 @ 10:08pm 
1.4?
Azurel Morningstar 19 Oct, 2022 @ 7:47pm 
i second lex's suggestion, it would be SO USEFUL
Lex_the_Grim 30 Aug, 2022 @ 1:08am 
This is a wonderful mod, and not to be an obnoxious stranger on the internet, but I have an idea for a small addition to it: Adding the by terrain selection to allowed area and snow clearing zones.

One thing that's always bothered me, specifically during a game winter, is that clear snow zones are tedious to do, particularly mid winter, when it comes to paths and roads you've put down. Could also interact well with the cleaning area mod, cause that's based off of creating a custom zone to assign to the cleaning, be neat to be able to select only paths and stuff you've put down instead of the whole outer area.

That's my amateur design idea anyways. Thanks for the great mod.
Fatty Slonker 3 Aug, 2021 @ 12:40pm 
Thank you so much lmao
Flesh Forge 24 Jul, 2021 @ 12:23am 
this is something that tynan addressed at least in part with today's patch, and may continue to change, so maybe don't get too into it just yet.
pyrce  [author] 23 Jul, 2021 @ 10:00pm 
Huh, interesting problem. let me try playing with trees and cutting and see if it makes sense as a new mod idea or a modifier to something like this one.
Flesh Forge 23 Jul, 2021 @ 3:49am 
Very pleased to see this updated - there are some real problems with the way the No Cutting feature is handled with Ideology's No Tree Cutting precept, not exactly the domain of your mod but you are probably the most qualified modder to address it.
- When No Cutting is set for the grow zone, pawns will still cut down mature trees, provoking the unhappy thought
- Pawns will also cut trees adjacent to the zone when planting on tiles sharing an edge with a tree tile (this may be because the vanilla tree def specifies stuff can't be planted adjacent to it)
- In biomes like bog or tropical rainforest, it's a giant pain to clear out the grass and bushes and scrub without cutting trees down, although it's pretty good about not harming immature trees. it would be nice if there was an alternate "No TREE cutting" setting for grow zones that worked more usefully

thanks again for updating!
Acuru 12 Feb, 2021 @ 2:02am 
That is so much timesaver!
pyrce  [author] 16 Aug, 2020 @ 11:45am 
Updated :)
pyrce  [author] 13 Aug, 2020 @ 4:54pm 
Will be going through my mods this weekend to update. Don't have much time these days for making new features.
Ramie 12 Aug, 2020 @ 10:07pm 
Please update to 1.2 :)
megabot 10 Aug, 2020 @ 1:39am 
heya! i have a question: do you still add features to the mod?

I would like to be ablet to restrict my animals from eating from some of my growing zones which currently have maximal efficiency due to this mod(aka all terrain selected)
however, the weird shapes make for problematic animal zone controll, and I'm (too autistic to allow for ahem i mean) unhappy with werd looking animal zones. so, would it maybe be possible to maybe make a mod to substract/add zones to other zones or select allow zones by terrain too?
pyrce  [author] 21 Jul, 2020 @ 9:45pm 
:D Thanks for that! Glad you find it so useful
Pizza Time 21 Jul, 2020 @ 8:32am 
Long time user of this mod, just wanna thank you for making it. I regard this mod as a quality-of-life necessity, and I find it very odd that this isn't a feature in the base game.
lobosan 12 May, 2020 @ 4:03pm 
thanks for the update pyrce!
pyrce  [author] 8 Mar, 2020 @ 9:02pm 
Apologies for the confusion with making and then deleting the 1.1 mod file. This was the first one I converted and it wasn't apparent that I could now update the mods in-place and that Harmony / HugsLib have to be provided as mod dependencies via in-game mechanism to work with other mods.
pyrce  [author] 8 Mar, 2020 @ 8:59pm 
So at first I didn't see that they added better support for multiple versions in one mod. I've updated this one for 1.1 while keeping 1.0 support. I'll be deleting the new mod as it also has a dependency conflict with Harmony the way I updated that file.
TrueVike 7 Mar, 2020 @ 5:23am 
@jesus christ it's Read the other comments instead of being lazy and typing the same thing as everybody does.
TrueVike 3 Mar, 2020 @ 6:11am 
Thx alot!
pyrce  [author] 2 Mar, 2020 @ 10:15am 
I'll take a stab at updating this weekend
TrueVike 1 Mar, 2020 @ 7:59am 
Yeah pls bro 1.1 would be so usefull!
Gunseeker 29 Feb, 2020 @ 2:08pm 
1.1 please
Amant 11 May, 2019 @ 12:53am 
Thanks U