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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455447236
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Thank you for updating nontheless
One thing that's always bothered me, specifically during a game winter, is that clear snow zones are tedious to do, particularly mid winter, when it comes to paths and roads you've put down. Could also interact well with the cleaning area mod, cause that's based off of creating a custom zone to assign to the cleaning, be neat to be able to select only paths and stuff you've put down instead of the whole outer area.
That's my amateur design idea anyways. Thanks for the great mod.
- When No Cutting is set for the grow zone, pawns will still cut down mature trees, provoking the unhappy thought
- Pawns will also cut trees adjacent to the zone when planting on tiles sharing an edge with a tree tile (this may be because the vanilla tree def specifies stuff can't be planted adjacent to it)
- In biomes like bog or tropical rainforest, it's a giant pain to clear out the grass and bushes and scrub without cutting trees down, although it's pretty good about not harming immature trees. it would be nice if there was an alternate "No TREE cutting" setting for grow zones that worked more usefully
thanks again for updating!
I would like to be ablet to restrict my animals from eating from some of my growing zones which currently have maximal efficiency due to this mod(aka all terrain selected)
however, the weird shapes make for problematic animal zone controll, and I'm (too autistic to allow for ahem i mean) unhappy with werd looking animal zones. so, would it maybe be possible to maybe make a mod to substract/add zones to other zones or select allow zones by terrain too?