Arma 3
Wake-Island-BF2
16 Comments
akasketti 10 Jun, 2020 @ 9:42am 
Could you at all add more player slots as 2 is abit small i like playing with my squad mostof the time there is 6 to 8 of us and this is a cool mission apart from the lack of player numbers on the sever list
chris.s.clevenger 24 Jan, 2019 @ 4:13pm 
I do love the sector style of game... it gives me and my buddy something to aim for other then kill count.
chris.s.clevenger 24 Jan, 2019 @ 4:13pm 
I have tons of ideas just no skill in doing it.
ChewyBullets  [author] 24 Jan, 2019 @ 4:03pm 
Some of is do-able. BI sector spawn modules only work with vanilla faction. Custom factions will not engage the sector. Its so lame. I think thats why you dont see a lot of sector control missions. The zombie idea is a good one!
chris.s.clevenger 24 Jan, 2019 @ 2:37pm 
Both would be a cool idea... a 3 way war.. could that work?
chris.s.clevenger 24 Jan, 2019 @ 2:36pm 
Mmmm yes please!

1. Chernarus Redux and/or Chernbyl Zone. (Are both zones that need some love.)
2. I'm looking to get something very close to what your got going in the mission but with zombies (or both).

Having the zombies trigger after you kill some reds would be great. Or just having them timed in to spawn say 10mins into the game would be great too.

If that is at all do able.
ChewyBullets  [author] 24 Jan, 2019 @ 2:27pm 
I made a template for this mission. Do you mean you would like to see it on another map? Press "Y" for zues. Drag and drop a group from the menu on the right. You only have limited resources.
chris.s.clevenger 24 Jan, 2019 @ 2:12pm 
Oh hey do you take requests? (New mods)
chris.s.clevenger 24 Jan, 2019 @ 2:08pm 
Cool thanks.
chris.s.clevenger 24 Jan, 2019 @ 2:08pm 
Funny thing we did not do the Zeus... both me and my friend are sort of not great at the Arma, good at killing stuff just there is so much to it.

I guess I'll need to look into it.
ChewyBullets  [author] 24 Jan, 2019 @ 8:21am 
Update 4
Game is 1-2 COOP now
Cut in half the number of AI attacking points
Updated VCOM scripts to 3.0+
ChewyBullets  [author] 24 Jan, 2019 @ 8:05am 
I will pump out updates for all 3 BF missions today and tone down the AI. Have you tried using the commander to spawn groups in zeus mode? I think you get up to 3 or 4 groups max through out the game. You can only drag and drop them in the blue zone. Thanks for the insight! :steamhappy:
chris.s.clevenger 24 Jan, 2019 @ 7:05am 
A slight adjustment to the spawn rate would be loved. As I said witth 2 players its a no win game. But a fun no win... So I am not saying it's not fun. Just can't win it.

Oh is there something you could do for the Blue team AI? They are worthless... An hour in I just stopped using them. I mean come on they shot me in the back twice. LOL
ChewyBullets  [author] 23 Jan, 2019 @ 3:46am 
@ chris.s.clevenger, I have an update coming soon for all 3 BF2 mission. Thank you for the kind words. I have made some adjustments to AI spawning in the next update. ALso found a bug with loadouts. When the loadout bugg is fixed I will release it. Also updatiing my "1944 ALiVE" mission soon.
chris.s.clevenger 22 Jan, 2019 @ 3:55pm 
Great mission. Me and my budy played it for about 2hrs last night. It worked well. But for small squads it's a bit hard for every guy you get the red team has five. (Also my blue guys seem to think I am a bad guy and shoot me too. I was killed by friendly fire 2 times. LOL)

I did use a few extra mods... One to fix the AI's aim abit and that dropped them from all knowning god snippers to just expert snipers. LOL

I killed like 60 in or 20ish guys... So maybe 2 or 3 kills per spawn... bad I know.

But with all the rage at the mission we both liked it. So rock on! (We'll be looking at some of the others to try.)
Gibbs 21 Oct, 2018 @ 3:03pm 
Hahaha! Wow cool is this? Great idea!