Cities: Skylines

Cities: Skylines

Warehouses - Industries DLC
17 Comments
Avanya  [author] 30 Apr, 2020 @ 5:21am 
@crelle2008: Hejsa næsten-nabo ^^
Hentaisimpdudelol 30 Apr, 2020 @ 2:35am 
I like how i wathced the cities skylines documentary: imperfctions, when i found out that avanya is from Fredericia in Denmark and i was superhype because all my grandparents live there and i live in vejle. Xd :D
Avanya  [author] 11 Apr, 2020 @ 6:16am 
@CreatorOfWorlds: Definitely. It's a question of finding and setting the right flags, and creating the submeshes for it. It's more work and will probably end up using more RAM, but I'm pretty sure it's doable.
CreatorOfWorlds 11 Apr, 2020 @ 5:16am 
Avanya, do you know if it is possible to create 'open' warehouses like the one with the industry dlc?
I feel like it is better to see the goods stocked in the warehouse versus the roofed warehouse that doesn't do as much for the variety. It is nice to see what is in the warehouse and how much.
Avanya  [author] 3 Mar, 2020 @ 11:22am 
@Evil.Iguana: Yeah, I forgot how Ploppable RICO handles names, so they have identical ingame names, which means the mod can't tell them apart. By the time I realised I couldn't fix it without causing people's buildings to disappear, so I've just left it. Only option is to pick a version for each and then unsubscribe the other.
Evil.Iguana 3 Mar, 2020 @ 10:29am 
A number of these I had placed in game have suddenly stopped being warehouses and adopted the RICO profiles of their RICO cousins. Seems like only warehouse 2 colored and warehouse 4 blue hold materials still.
Avanya  [author] 17 Feb, 2020 @ 8:24am 
@Ventru: Ah yeah, I used that in the latest warehouse I added to the collection. Thank you for the heads up!
Ventru 16 Feb, 2020 @ 11:58pm 
Loading screen mod has pointed that you're missing this in your collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856167631 :)
Stinky winkle 30 Nov, 2018 @ 8:16am 
That's just what i did, kept the RICO to add beautification plus now have the new usable Industries versions. The added air con props etc are all compatible...
Top work once again Avanya, thank you.
brotherbonz 24 Oct, 2018 @ 7:20am 
Applause!!!
Avanya  [author] 24 Oct, 2018 @ 2:12am 
@Overlord: You are correct, these new versions are storage versions that work with the new DLC and if you want both functional version and decorative versions you will need both yes. However you will have no real increase in RAM usage with the Loading Screen Mod (make sure mesh and texture sharing is enabled) - basically because the models and textures are the same they will only be loaded once and all you're loading extra is a little bit of data.
Overlord 23 Oct, 2018 @ 3:10pm 
I'm pretty confused right now. I have a lot of assets from you Avanya. They are mostly RICO industry buildings and ploppable unique buildings/parks but now it seems that you release the same assets which behave like warehouse? Including the oil tanks? So if I want to use both versions for example oil tank as park (old asset) and the same tank as "industries dlc" asset I have to subscribe both of them? This will be very RAM heavy encounter (and yes I do use LSM mod from thale5).
Avanya  [author] 23 Oct, 2018 @ 6:39am 
@Skignovilous: I'm running low of RAM too, so I'll try and make things as optimized as possible. :)
Skignovilous 23 Oct, 2018 @ 6:14am 
My literal out loud reaction: YAY!
Fastly followed by the thought: Gotta get more RAM!
Avanya  [author] 23 Oct, 2018 @ 6:13am 
@Skignovilous: Distribution Centers are coming next, then oil tanks, then ore storage. I'm definitely also gonna do something with Miyagi Motors, but that will need a bit more work (unique factories and modular buildings doesn't really go hand in hand :P), so it won't be right away. you can pretty much expect me to convert everything that makes sense.
Skignovilous 23 Oct, 2018 @ 6:10am 
Also, excited to find out if its possible to convert the M. Motors, Distribution Center and all your other great factory/industry themed buildings.
Skignovilous 23 Oct, 2018 @ 6:07am 
Nice work, thanks for converting them into the dlc mechanics already :D