Space Engineers

Space Engineers

[MCRN] PDC Cannon Turret
309 Comments
nukeguard  [author] 7 Jul @ 2:26pm 
Gatling Ammo, keen changed the name of it
Ebonhand 25 Jun @ 9:33am 
What is the item name for the 25x184mm in Space Engineers? I am trying to use TIM and I can't find the correct tag for this ammo. It would be helpful if mod specific items included this info.
nukeguard  [author] 1 Mar @ 3:50pm 
Glad you like it :-)
PallyDanaRama 1 Mar @ 1:55pm 
I figured it out. It's in CubeBlocks.

Love this mod, btw. It's easily one of my favorite weapon mods. On some ships, I love beams and plasma and turbolasers... but some ships just look better with a low-tech, mostly-kinetic setup. Cannons, missiles, and high-RoF PDCs. These fit my current ship project perfectly.

Plus, you can't go wrong with a little Expanse in your gameplay.
PallyDanaRama 1 Mar @ 11:51am 
Hi, I was hoping you could help me. It seems this turret is one of the only turrets I can actually slide the AI range past 800m. Even other mods that give their turrets 3km or even 8km distance, the AI slider still only goes to 800m. I was wondering how you accomplished this. Maxtrajectory doesn't seem to have any effect on AI range.
Atheist 10 Nov, 2024 @ 1:12am 
Appreciate that you still take care.
As you mentioned, the mod still functions fine but the overlay is kinda outdated and SFX can be improved I guess.
And I understand that you might have other things in mind but can you add more non-weaponcore expanse weapons?
Non-weaponcore mods like yours are really difficult to find
nukeguard  [author] 7 Jul, 2024 @ 5:51pm 
Though I could go over it again and update since it has been 4 1/2 years.... geez
nukeguard  [author] 7 Jul, 2024 @ 5:49pm 
These work fine, they are based on vanilla turret AI and don't require updates very often.
Sentient_Worm 1 Jul, 2024 @ 10:50pm 
Would love to use this but I been trying to avoid mods that arnt updated that often
kinngrimm 23 Jan, 2024 @ 6:55pm 
awsome looking, but is in need for an update
Atheist 22 Jul, 2023 @ 8:06pm 
The turret overlay is kinda outdated. I presume you are quite busy with other mods, but can you renew this mod? As a fan of Expanse, I am looking forward to it
andersenman 10 Apr, 2023 @ 12:38pm 
The DU ammo in this mod is wildly unbalanced vs vanilla gatling as measured by ore needed to manufacture it. It's got better specs all around, is particularly unrealistic in terms of per-round volume, and is absurdly cheap to make, cheaper still than both the regular gatling ammo as well as the pre-WF2 25×184 vanilla gatling ammo. See sheet for charts and figures: https://docs.google.com/spreadsheets/d/1VbH3uvKv5FOWZU-pJn6sr9b6buMyIjHYRteksbSbKk4/
nukeguard  [author] 5 Dec, 2022 @ 9:49am 
Like I said, the wc version also has the non-retractable one that is this mod in it also
Stitch 5 Dec, 2022 @ 9:29am 
yeah but it doesn't have non-retractable ones as far as i can tell. i like them standing proud on the hull.
nukeguard  [author] 5 Dec, 2022 @ 8:52am 
that might be the reason, I think these may have the same subtypeID as the wc version, if you use the wc version it has retractable versions in it as well as this stationary one
Stitch 5 Dec, 2022 @ 8:41am 
For some reason the max targeting range is 4m on these guns for me. I'm using WeaponCore, dunno if that makes a difference.
Frerduro 1 Mar, 2022 @ 5:39am 
Ok thats a shame though. Thank you for responding though hope there is a fix at some point either by keen or some workaround.
nukeguard  [author] 28 Feb, 2022 @ 5:19pm 
the desync in mp has been a known issue since release, the only way to fix that is maybe to set open close on tracking, but that messed up the animations
Frerduro 28 Feb, 2022 @ 3:08pm 
Hello, This mod seems to be working fine but on multiplayer there is a desync with the retractable turrets. Only the person who turns the turret on or off sees it extend/retract
killguard32 6 Feb, 2022 @ 12:48pm 
Thanks Bro. It seems to be doing fine. Still brings the pain.
nukeguard  [author] 6 Feb, 2022 @ 11:25am 
oh, i might need to change vanilla ammo with this, the name changed with the warfare2 update
nukeguard  [author] 6 Feb, 2022 @ 11:25am 
this is the non wc version, it still works
killguard32 5 Feb, 2022 @ 8:43pm 
Hopefully this bad boy still works. We are looking for a none WC pdc 1x1x1.
Aambrose 24 Jan, 2022 @ 2:26pm 
is there any plans to make other MCRN weapons like torpedos by chance?
nukeguard  [author] 20 Nov, 2021 @ 4:42pm 
updated to weaponcore 2.0, you all may need to delete and redownload the mod
nukeguard  [author] 23 Sep, 2021 @ 6:02pm 
oooh, maybe the ammo subtypeid was changed by keen
ganjou241 23 Sep, 2021 @ 2:40pm 
was there a change? I cant cycle ammo any more on the nonretractable version..
nukeguard  [author] 3 Sep, 2021 @ 1:45pm 
this runs on vanilla turret logic, so there must be a conflict with mods
Solar ree 3 Sep, 2021 @ 3:07am 
Wonderful mod, having an issues with the PDCs firing on neutrals when the shooting on neutrals is off
Katsuie~ 17 Aug, 2021 @ 10:43am 
@nukeguard Yeah i saw. Plus he mentioned they are from the expanse.
nukeguard  [author] 16 Aug, 2021 @ 1:15pm 
these were made many many months before LYNX
Katsuie~ 16 Aug, 2021 @ 12:58pm 
Sure looks like the PDCs in L.Y.N.X
ATF_Coldblooded Carebear || 2 Jul, 2021 @ 9:48am 
@Isaac_Clark you mean the weaponcore version are the ones with deploying turrets. Not this version.
BIV 2 Jul, 2021 @ 9:33am 
Looks way cool, will definately let you know just how mean they perform. Thanks mate.
Husker_85 13 Jan, 2021 @ 7:02am 
Seeing this thing deploy and fire for the first time was a sight to behold.
Drifter_TOA 12 Dec, 2020 @ 3:46pm 
yess thank you
nukeguard  [author] 12 Dec, 2020 @ 3:35pm 
yes there is, there is a link in the description above
Drifter_TOA 12 Dec, 2020 @ 1:22pm 
Is there a weapon core version of this mod? Or is it in the works?
Pioneer11 30 Nov, 2020 @ 10:17am 
We have this mod on my server. When it works it works great but for some reason the turrets sometimes inexplicably stop working (definitely not power or ammo related) and cannot be fired every by direct player control.
nukeguard  [author] 15 Nov, 2020 @ 6:22pm 
you must delete the mod from your pc, and redownload, I had this same issue testing on DS. Also make sure that server has also downloaded the mod properly
Soccio 15 Nov, 2020 @ 1:27am 
broken for mp/server. crash
Skallabjorn 28 Oct, 2020 @ 10:12am 
Someone has borrowed your mod and republished it here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2270164060
ATF_Coldblooded Carebear || 16 Sep, 2020 @ 6:39pm 
Must be in i have not subscribed in then ;)
Wade Elric 16 Sep, 2020 @ 6:35pm 
Not true there are several mods that recognize when the turret is pointed at own grid and stops them from firing
ATF_Coldblooded Carebear || 15 Sep, 2020 @ 12:12am 
sorry to say this but this mod isn't the only one that do that ... ever single turret do that
Hornet 14 Sep, 2020 @ 11:18pm 
i have a problem where the turrets will try to shoot through my ship get to enemies, any idea on how to stop this?

thanks
nukeguard  [author] 13 Sep, 2020 @ 9:18pm 
I don't intend on updating unless it's broken, as I will only keep the weaponcore version updated
Sentinel 13 Sep, 2020 @ 4:09pm 
Are you still working on this mod?
Faded™ 16 Aug, 2020 @ 1:43pm 
now I got to wonder if there is going to be a stealth ship version of this turret.
luvs 27 Jun, 2020 @ 10:28am 
Hey Nuke! I was hoping to get permissions to re-upload this mod (utilizing only its models really) with a different framework attached (not wc). Is that something you would be okay with given full accreditation? If so, are there any specific requirements you would like met for re-upload?

You can find me on discord as well, if that is easier.