RimWorld

RimWorld

[TWC]Cupro's Stones 1.0
26 Comments
Axiluvia 8 Mar, 2020 @ 12:37am 
I'd really like a 1.1 version of this as well, I super enjoy all the different stone colors.
Qboa_Kid 6 Mar, 2020 @ 1:26pm 
I hope
Engadine Maccas, 1997 28 Feb, 2020 @ 7:11pm 
Any plans for 1.1?
pooterbiscuit 24 Feb, 2020 @ 3:43pm 
@Symons I'm looking forward to any future 1.1 update you may have in the works. I only used your stone types in my 1.0 games. Missing you! <3
Freverof 6 Feb, 2020 @ 10:56pm 
Thanks for sharing
"The" SeanMacLeod 18 Jan, 2020 @ 6:08pm 
@ShaSha
Yeah, that's not a bug, it's a vanilla mechanic; if you want a stone bridge, you have to use the "build a stone bridge" plan in the first place.
ShaSha 17 Jan, 2020 @ 1:46am 
Hi, I found a bug with bridges. If the bridge is crafted before stones were brought, you can't forced pawn to bring stone resource to the plan. If you do that, the pawn will remove the bridge :\
Dr Zhivago 2 Nov, 2019 @ 8:51pm 
@MDiddy; The mod "DocWorld" incorporates this feature if you feel like checking it out.
MDiddy 16 Aug, 2019 @ 3:32pm 
Any chance for a RIMKEA patch? Being able to use the stone chunks/blocks for their furniture would be great.
Trunken 3 Apr, 2019 @ 11:54pm 
Hello TWC,
you may add this to your links if you want:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702733340

German Translation: Language Files only.

Greets
Aki-San 1 Mar, 2019 @ 12:16am 
Hey, is there a variant that does not touch the old/vanilla stone types or can i disable it somehow? i don't like how it changes marble and slate. (too white and too greenish-black) i would love to use the mod for the new wall/stone types though.
pgames-food 10 Feb, 2019 @ 10:16pm 
Gneiss mod :) i just got the joke :)
Soy Story 18 Jan, 2019 @ 3:34am 
Hey, Just wondering if you have or could release a version that -only- updates the stone graphics?

Thanks!
FractalTurtle 9 Jan, 2019 @ 4:15am 
Hey Crayon, sorry it took me forever!
My mod will now detect and alter itself to provide full support for Cupro's Stones 1.0. I've listed your mod on my mod page and will continue to provide active support for compatibility.
Cheers :)
foxerjay 8 Jan, 2019 @ 1:35pm 
Can you elaborate on the Prepare Landing and Configurable Maps mod settings that can override this one's settings?
Timbo 26 Nov, 2018 @ 1:39pm 
Gneiss mod!
FractalTurtle 13 Nov, 2018 @ 7:28pm 
Cheers Crayon! Absolutely i'll keep ya in the loop. Both mods will be labelled as dependencies when it's released :).
TheWhiteCrayon  [author] 13 Nov, 2018 @ 5:40am 
Of course Earthy, just let me know if you need something from me
FractalTurtle 13 Nov, 2018 @ 2:13am 
Hey The White Crayon,
Firstly, credit for keeping this mod alive it's truely a gem :D. Secondly, do you mind if I write a patch between Cupro's Stones and my mod, the rock trade?
Previously our mods were very compatible, but with the next update to my mod this wont be the case. I am really interested in promoting mod cross-compatibility.
Marven101 11 Nov, 2018 @ 11:28pm 
I don't know if its just my mod setup but sealing foam can (building) from remote tech replaces quartzite from cupro's stones when I ad remote tech to an existing save file but not when I start a save with it in aswell. I'm not sure whats going on just thought I might say.
StarlightSovereign 9 Nov, 2018 @ 6:19am 
"Settings on both mods can be tweaked so no issues arise."
Can you explain how?
Thank you for updating this mod.
I used to get requests all the time to make my Sensible Stone & Steel mod compatible with this one. I remade that mod as SF Materials Rebalanced and it's now fully xpathed so we shouldn't have any incompatibilities anymore. With permission, I might make a patch in the future to include these stones in my rebalance.
Let me know if that's okay?

Thank you!:foxspirit:
TurrisFortis 29 Oct, 2018 @ 6:23pm 
Disabling stone types in the mod's setting doesn't work.
DarkArtistryNKP 27 Oct, 2018 @ 7:47pm 
I see you updated a few of Cupro's Mod's to B19 & 1.0 Any chance you could do this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1207562628
Los.Injurus.Bob.Blunderton 26 Oct, 2018 @ 4:00pm 
Nifty, Will make sure to load this after configurable maps. Always down for more variety.
TheWhiteCrayon  [author] 20 Oct, 2018 @ 7:58am 
I did but I couldn't see a reason why it was happening. I personally don't use this mod so I don't really test it during my normal game play