RimWorld

RimWorld

[T] MiscStuff
23 Comments
Thundercraft 16 Jan, 2024 @ 5:17pm 
Just an FYI for those who want to play RimWorld 1.4 and miss the threat sensor from this:
There is an alternative that's been updated for 1.4.

MiningCo. Alert speaker
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848309750
Telkir  [author] 5 Aug, 2023 @ 7:51am 
@Zaljerem - Thanks for your work - I've added that workshop link into the description here.
Zaljerem 25 Jul, 2023 @ 6:11pm 
I've spun the scrap metal walls out separately for 1.4 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009889840
CurrentlyFapping 15 Nov, 2022 @ 12:14pm 
Ah no worries, glad to see you're around in some form at least lol. I've used your scrap metal walls since the early alphas.
Telkir  [author] 15 Nov, 2022 @ 1:36am 
@Doki - As per the mod description, no, sorry. Anyone is welcome to update the mod and upload their fork to the workshop, and if/when that happens, I'll put a prominent link to it in the description.
CurrentlyFapping 14 Nov, 2022 @ 9:05pm 
Any hope for a 1.4 update? I can grab the scrap walls and update them myself, but it'd be nice to see this small mod brought up officially.
Meanie 1 Jan, 2022 @ 2:41pm 
I like the idea of the alert lamps because it allows me to use stealth raid mods without the concern that I'm just gonna get screwed over, however, If I'm in a tribal state without electricity, how would I use the lamps?

I'd like to suggest a different take on this mod, where instead of two lamps it's a single item that behaves similarly to Darkwood's glare: https://youtu.be/QimhjMGmraQ

I'll help with art and implementation if you decide to do it :D
Telkir  [author] 21 Jul, 2021 @ 8:00am 
Updated for RimWorld 1.3.
lelkr 26 May, 2021 @ 6:34am 
I really wish this was expanded / updated. I really love the idea of scraptown cities.
Maconnais 1 May, 2020 @ 11:17pm 
@Telkir That probably might be it. What would happen once it's updated? Though I actually haven't build any non-vanilla walls yet.
Telkir  [author] 25 Apr, 2020 @ 12:26pm 
@Maconnais - This is possibly related to the conflict mentioned in Discussions by castrovalley1978. If so, it should be fixed when I push an update tomorrow, but that's unfortunately going to slightly break savegames.
Maconnais 22 Apr, 2020 @ 4:30pm 
Just a heads-up, something about "Rock Wall" seems to be conflicting with Vanilla Factions Expanded - Medieval. They seem to be clashing, making the rock wall textures purple. It's not that big of a bug though since putting Misc. Stuff below VFE Medieval solves the conflict. Thanks for the 1.1! I remember using this mod years ago to make little slums for my least favorite colonists.
megacoosboy 14 Mar, 2020 @ 4:00am 
Im just happy to hear its getting the 1.1 treatment. Your mods rock!
Telkir  [author] 10 Mar, 2020 @ 12:04pm 
@megacoosboy - I'll get around to updating this mod to 1.1 as soon as I can, but it won't have any new features or compatibilities for the time being.
megacoosboy 9 Mar, 2020 @ 3:35pm 
Has anyone heard from @Telkir? His mods are some of the last ones im hoping to see go 1.1
Its just not the same game without his stuff...
solcrux 30 Jun, 2019 @ 2:44pm 
could it be compatible with wall lights?
Natalo77 10 Feb, 2019 @ 8:56am 
Any hard incompatibilites
g0jira 27 Oct, 2018 @ 6:40am 
well you have already a lot of mods with celiling lamps, you could check them and add your features. i believe it wont take much time. but i take your point here, and im glad you have updated mod anyway :) cheers mate!
Telkir  [author] 27 Oct, 2018 @ 6:09am 
@g0jira - I take your point, but making ceiling lights that don't prevent having anything else in the same tile is a more involved job than I really want to take on. I'm not actively adding features to any of my mods - just keeping them in working order in their current state.
g0jira 25 Oct, 2018 @ 4:00am 
i like an idea of lamps,but why they are standing only? you could add also ceiling lamps that would have more sense for lights in bunker
Jaxx - pshoooo 21 Oct, 2018 @ 12:46pm 
neat mod! one of those that gives me hope that someone might implement an effective logics and response system in Rimworld a-la Factorio.
Telkir  [author] 21 Oct, 2018 @ 4:16am 
@CANALETA - You're a star, thanks for those translations - added to description!
CANALETA 21 Oct, 2018 @ 3:45am