RimWorld

RimWorld

[T] MoreFloors
391 Comments
Three 25 Feb, 2023 @ 3:50pm 
Thank you very much for all effort made to make this wonderfull mod works.
Good luck in your next adventures :riches:
Crimson 24 Jan, 2023 @ 5:34am 
You've done a great work on this mod, others can continue it but just wanted to thank you :)
__ 29 Dec, 2022 @ 7:46am 
Thank you for this mod, Telkir! Many of my colonies were much prettier thanks to you. Best wishes!
Telkir  [author] 12 Dec, 2022 @ 7:48am 
@CANTU375TR - Check the mod description for Lonely_Rain's 1.4 fork.
cantu375 10 Dec, 2022 @ 10:29am 
1.4 update??
Aquiles 12 Nov, 2022 @ 10:14am 
Thank you, man. Your mod has been in my modlist for years.
Telkir  [author] 12 Nov, 2022 @ 10:06am 
@Aquiles - Yes, absolutely - all of the resources from TMods can be used in any not-for-profit way. :happy_creep:
Aquiles 12 Nov, 2022 @ 5:28am 
Hello, @Telkir. At the moment I'm taking care of the Expanded Woodworking mod. Your textures for wooden floors already have a color, so it's not possible to use the colors of the different types of wood that my mod provides. I have prepared decolored versions of each of your wooden floor's textures to fix the issue. Do I have your permission to upload these "updated" textures to my mod?
Proxyer 2 Nov, 2022 @ 1:33am 
Telkir, thank you for everything.:cupup:
Gauss of Cards 27 Oct, 2022 @ 10:27pm 
Thanks for this mod and thanks as well for pointing to the fork.
Ickura 22 Oct, 2022 @ 9:37pm 
F

Thank you for this amazing mod.
Telkir  [author] 22 Oct, 2022 @ 6:37am 
@Lonely_Rain - I'll update the description to link to your fork now. Thanks for your work.
Lonely_Rain 21 Oct, 2022 @ 6:19pm 
VelxraTV 21 Oct, 2022 @ 3:26pm 
Please update to 1.4
Telkir  [author] 30 Sep, 2022 @ 8:51am 
Ah, I wasn't sure how it worked - that's a pity, but guess them's the breaks. In that case then just let me know what your workshop links are whenever you're able to do the changes you want, and I'll be sure to put a clear link in the existing TMods pages for folks to follow.

Hope life goes smoothly and hear from you again soon. :happy_creep:
Winterbloom [✚] 30 Sep, 2022 @ 8:13am 
No problem, Got a bit of life to deal with first, but when I have time, i'll get to work on some patches to fix some soft incompatibilities I've found. As much as id prefer to keep this all to 1 mod page, sadly steam doesn't seem to allow contributors to update the mod its self, only moderate the page from what I've seen.
Telkir  [author] 30 Sep, 2022 @ 12:34am 
@Winterbloom - Thanks for taking the time to ask first - yes, you're absolutely welcome to do so in whichever way is best for you. I'm happy to add you as a contributor to the existing TMod workshop entries if you'd like, but otherwise go for it and upload your new versions and let me know the link so I can point folks towards it in the description.
Winterbloom [✚] 29 Sep, 2022 @ 9:52am 
Telkir, I would like to ask your permission, even if it was already given in the description, to rehost and maintain these glorious mods of yours.
Lyva 24 Sep, 2022 @ 1:05pm 
They look nice, however most of them look a bit too realistic and don't really fit the style of the game imo
Essex 14 Aug, 2022 @ 5:23pm 
running this with Stuffed Floors and the timber floors from this are not showing up in the menu. Is that an issue others are having, or have worked out how to fix?
Runzu 13 Aug, 2022 @ 5:40pm 
Any chance to get support for VGP Vegetable Garden's woods?
Cochi 13 Aug, 2022 @ 9:47am 
@76561198007502320 power conduits don't get hidden by floors in vanilla, seems like an incompatibility with the mod that hides conduits
eggertsen 3 Jul, 2022 @ 5:01pm 
Anyone else having issues with power conduits not being hidden by these new floors?
skk 25 Jun, 2022 @ 11:00am 
Works for me. Would love to see a patch that allows alpha animals wool to be used at loom workbench
[WV] SotS 11 Jun, 2022 @ 3:12am 
Unfortunately it appears that the mod doesnt load correctly in the latest patch, the floors arent available in the build menu.
Dalton RickmanT.TV 3 Jun, 2022 @ 6:34pm 
im on ver 1.2 and im getting red codes
triestar1 30 May, 2022 @ 1:09pm 
Are there new "Fine" floorings for Royalty dlc?
Mysterius 6 May, 2022 @ 1:28pm 
Heh, thanks for the effort ;)
Telkir  [author] 6 May, 2022 @ 5:35am 
It's all good. :happy_creep:

I know that rooting around inside Steam folders looking for Workshop files can be a pain. If you're comfortable with installing a non-Workshop mod, you can download this pre-edited version [www.dropbox.com] of MoreFloors to do what you're after. Just unzip it into your "<Steam Install Folder>/steamapps/common/RimWorld/Mods" folder. Then, when you launch RW and check the Mods menu, the MoreFloors you need to activate will have a normal folder icon by it instead of the Steam logo. Just make sure you don't have both Workshop and non-Workshop versions activated at once!
Mysterius 6 May, 2022 @ 4:39am 
Shit. I already asked you this a year ago indeed. I completely forgot and the fact that you didn't is actually impressive. I feel like a complete fool now.

Thank you for taking the time to answer again. Thank you for staying civil despite my passive-agressive behavior, too.
Telkir  [author] 6 May, 2022 @ 2:35am 
As I replied when you last mentioned this, @Mysterius, this is a simple edit that takes only a minute or two using Notepad++. In case it's helpful here was my original reply:

You can do this by using something like Notepad++'s "Find in files" function to quickly replace "<designationCategory>MoreFloors</designationCategory>" with "<designationCategory>Floors</designationCategory>" in all of the terraindef XMLs.

Calling it a "stupid" decision makes me quite irritated because it's a no-win situation for me. Some people prefer the separate tab because it avoids a bunch of UI clutter inside Floors, whereas other people like yourself prefer everything in one place.

I've given the solution to you twice now. If you need help applying it, let me know.
Mysterius 6 May, 2022 @ 1:28am 
Been using this mod for years. Still great floors. Still the most stupid decision ever to use a custom tab in the architect menu. A pain in the ass to design a base when you have to go back and forth between the Floors tab and the MoreFloors tab. Sigh.
Ren 15 Mar, 2022 @ 8:43pm 
@Amnesiac Because it does. Read the Stuffed Floors mod page, doesn't explicitly say so but it does mention adding certain floors from this mod. It also removes the vanilla wood floors.
Amnesiac 6 Feb, 2022 @ 10:42pm 
@Thranos I'm trying to get MoreFloors stuff to show up... whenever I add stuffed floors it's like it deletes some of them
IKM 30 Dec, 2021 @ 2:49pm 
Big fan of the new floors great work !
Thranos 6 Dec, 2021 @ 6:32pm 
Anyone know a way to deal with the duplicate floors between MoreFloors and Stuffed Floors?
VelxraTV 20 Nov, 2021 @ 12:10pm 
4doorsmorewhores or morefloors4doors. hmm
Snufkin 15 Oct, 2021 @ 7:42pm 
I LOVE this mod so much, thank you. <3 I was wondering if it's possible to make red fine carpets?
Ja dAttaque 3 Oct, 2021 @ 8:56pm 
I would encourage you to change the names of some of these patterns, which have names.
• StoneRandom is called Versailles. "random" tiles means something very different.
• StoneMosaic is called Pinwheel or Hopscotch. A 'mosaic', in tile, is something different.
• StoneRough, although I have no issue with the name, this pattern is named Opus Incertum.
• finally, StoneDigital. neither descriptive nor prescriptive, it's retro-interpretive refering to a pattern that looks like a 7-segment display. I would like to propose naming it Erice, Erice Paving, or Erice Hex, as it's the earliest reference I can find of this style. 'Digital' means digits, or fingers. I understand the reference to a 7-segment display of a calculator, and that the words 'digit' and 'numeral' can be interchanged, however this is an interpretive association. Like calling a Telescope a 'sky barrel' while tele- means far and scope means to view. =)
Hiutsuri 29 Sep, 2021 @ 5:17pm 
Can confirm, <tags><li>FineFloor</li></tags> doesn't do anything. Also, changing granted beauty doesn't do anything either. This might just be a quirk of having them added from the workshop, I haven't tested manually adding anything in the mods folder.
Forekast 27 Sep, 2021 @ 9:01pm 
Hey there. Any chance you could support the gems from Gems too, please?
Sinz 20 Sep, 2021 @ 8:05am 
Ya it seem to work for every terrain except for the wooden flooring XML file MoreFloorsTerrainsWood. I tested out on the stone flooring and the rest and it works. All well, worth the shot :)
Telkir  [author] 18 Sep, 2021 @ 6:13am 
@Sinz - I'm not sure why that wouldn't work. As long as you're pasting that into the def in a part that's outside of <statBases> and <costList>, you shouldn't have trouble. The safest and easiest place is probably right above the closing </TerrainDef> line of the floor you're trying to edit.

Also, make sure that you're editing the file inside the "1.1" folder, otherwise you're only changing files that are used by RimWorld 1.0.
Sinz 16 Sep, 2021 @ 11:57pm 
Can i make FloorWoodMosaic as fine floor as well. I tried adding <tags><li>FineFloor</li></tags> to the XML file but no dice. :)
Krehlmar twitch/gm4ng 10 Sep, 2021 @ 5:33am 
Thanks mate, godspeed on yer work <3
Telkir  [author] 9 Sep, 2021 @ 2:54am 
@Krehlmar twitch/gm4ng - Find this folder:

<Your Steam Folder>/steamapps/workshop/content/294100/1543561093/1.1/Defs/TerrainDefs/

Open "MoreFloorsTerrainStone.xml" and scroll to around line 126 where the definition for "TFloorBaseStoneRandom" is. Paste this somewhere in the def (but not inside the statBases section):

<tags><li>FineFloor</li></tags>

Save and you should be set.
Krehlmar twitch/gm4ng 5 Sep, 2021 @ 7:20pm 
Which .xml do I have to spelunk to change a floor to "fine"? Loving the red random floors among other but they don't count as fine sadly
Telkir  [author] 4 Sep, 2021 @ 12:38am 
@thatlinkontheinternet - I've clarified the opening part of the mod description to answer your question. No, there won't be any further new features or bugfixes to MoreFloors - it's basically "complete".
thatlinkontheinternet 3 Sep, 2021 @ 10:09pm 
Is there going to be anything added in regards to the new ideoligion styles?