Space Engineers

Space Engineers

Civilization of Ancient Mars - Cargoships, Ground Drones on Mars
27 Comments
Idiot With A Gun 13 Nov, 2024 @ 9:47pm 
yeah and the earthlike in this game is a tenth the size of irl and gravity ceases to exist if you go a kilometer up. suspend reality, @mazrados
mazrados 3 Aug, 2021 @ 8:44am 
Because default "Mars" is not Mars. Mars has 1/100 of Earth's atmosphere and 1/3 gravity. Change Mars settings to real values and you will see what happens.
Singularity 3 Aug, 2021 @ 3:52am 
@mazrados they do work
my burning base can confirm
mazrados 5 Mar, 2021 @ 12:51pm 
I can see on images that drones use atmospheric thrusters. It does not work on Mars.
Without this issue it would be awsome mod.
Virt 5 Oct, 2020 @ 4:43pm 
Zen 27 Aug, 2020 @ 8:53pm 
This mod crashes my game on load every time I try to use it. It's a pity, I love the idea of this.
Texan 8 Jun, 2020 @ 4:58pm 
the mods out check it out
Aggelus 2 Jun, 2020 @ 7:33pm 
I already have the authorization of the author, I must publish this corrected mod soon.
Aggelus 29 May, 2020 @ 6:25pm 
I could fix this more accurate MOD with the author's authorization.
Aggelus 22 Apr, 2020 @ 9:52pm 
The Sockhead problem is that the ships that should call the attacking ships have a defective script, the antenna instruction has lost functionality, so the vehicle script has the same problem.
Aggelus 20 Apr, 2020 @ 10:03pm 
Some of the scripts are defective, too bad the author did not fix it.
Sockhead 28 Mar, 2020 @ 12:32am 
as of right now ive played with this mod on for 3 days and ive not seen a single drone or otherwise that wasnt a normal pirate ship. is this broken?
Rysten 26 Dec, 2019 @ 4:53pm 
How hard would it be to enable these on all planets?
oyurkov 16 Sep, 2019 @ 12:05am 
please update this
WARLORD2306 8 Sep, 2019 @ 7:56am 
THANK YOU FOR UPDATING THIS!!!
Mr2Cookies 3 Sep, 2019 @ 3:56pm 
only issue im finding with this is the fountain one that spawns in looses its top rotor gun when parachuting in, it just disconnects
WARLORD2306 9 Aug, 2019 @ 7:00am 
please update this
WARLORD2306 9 Aug, 2019 @ 7:00am 
i barely see any drones on the ground
BroedipusRex 23 Jun, 2019 @ 9:01pm 
@Sunoko is this mod being worked on at all. I am running MES and a speed mod, and it appears the scarabs are spawning in upside down.
[HUN]Slushtrap 13 Jun, 2019 @ 11:40pm 
pity this doesnt work, i really enjoyed ground drones
Witch ~ 13 Jun, 2019 @ 6:09pm 
Feels a bit overkill. Atleast the mothership seems to be packed with so many rockets that it pretty much sems to rain rockets.

Yeah, a bit to much.
Battlegoose 17 Apr, 2019 @ 10:20am 
Hello! I did some tests in Creative mode with this mod and your other one, "Ground Drones Invasion". While "Ground drones" work perfectly: cargoships fly by, drones pursuit players and grids, correctly drop vehicles, that they are carrying "Ancient Drones" seem to have some issues. Temple cargoships sit in one place and slowly ascend in higher atmosphere, drones fall straight down without dropping stuff, that they are carrying. I have a few screenshots of programmable blocks from the drones and Temple cargoship, if this helps.They have some errors and exceptions. https://imgur.com/a/LSFhyqH If you have a free time, could you please, revisit this mod and check drones and cargoship behaviour?
Titan Nya 8 Jan, 2019 @ 1:21am 
Well seems like this mod with the other mod i use auto rename blocks making use of some scripts impossible... so sorry only used it for 10min... probably great mod!
Lemmiwinks 28 Nov, 2018 @ 4:57pm 
Great mod! Adds a unique challenge to Mars.

@Sunoko I'd love to use your navigation/attack AI script for a similar style cargoship carrier/drone fighter mod I'm working on. Would you mind if I pulled the scripts out of the relevant prefabs and modified as needed? Cheers
Spock The Builder 5 Nov, 2018 @ 7:04am 
Looks like a mix of acnient egyptian and aztec designs. Interesting look
Korvatus Klok 20 Oct, 2018 @ 5:39pm 
That is really cool. Wish I had a use for it.
superhappyalien 20 Oct, 2018 @ 9:41am 
Nice work.