Medieval Engineers

Medieval Engineers

Gate Walls (.7 Ready)
86 Comments
blanT 21 Feb, 2021 @ 4:48pm 
They still do ;) great thing
wolfgar7474  [author] 26 Mar, 2020 @ 2:15pm 
Your welcome The Giving One, glad to see people are using this stuff.
The Giving One 26 Mar, 2020 @ 12:35pm 
Maybe a bit late, but wanted to say thanks so much for working on the mod, wolfgar. I can see them now in survival mode, too. I see you had to compromise apparently and put them under stone house research. Sorry about that, as I assume you would have preferred to have them under their own research as before. Nevertheless, it works now so thanks so much for all the attention to this mod and all your others ! :steamhappy:
wolfgar7474  [author] 25 Mar, 2020 @ 10:06am 
and they should be paintable :)
Rongo 25 Mar, 2020 @ 10:02am 
No problem. These gates are so useful for keeping those pesky barbarians out!
wolfgar7474  [author] 25 Mar, 2020 @ 9:51am 
thanks guys for working on this with me.
Rongo 25 Mar, 2020 @ 9:47am 
Cool. I'm glad you've found some logic to it.
Revan 25 Mar, 2020 @ 9:45am 
Just tried it, it works in survival for me.
wolfgar7474  [author] 25 Mar, 2020 @ 9:43am 
Update-Looks good on my end.
wolfgar7474  [author] 25 Mar, 2020 @ 9:40am 
I just found the problem, I had them in the incorrect research area. they needed to be in civilian stone walls which unlock civilian gates and the palisades needed to be in military stone works not gates. Odd how they made that but this should fix it coming up soon.
Rongo 25 Mar, 2020 @ 9:34am 
I can confirm that it is working for me. Many thanks for this and all your other mods.
wolfgar7474  [author] 25 Mar, 2020 @ 9:33am 
ok in game there is no research that has stone gates and palisade gates. It has stone works and Military stone works. So I will just add these to something else I guess. I am not seeing them in research now either.
wolfgar7474  [author] 25 Mar, 2020 @ 9:26am 
i added another mod with the old research in with this mod and that mods research worked correctly. I also checked other peoples research and it is the same way. I honestly think it is a bug because this mod used to show up in research just fine. I am gonna put it back for now.
wolfgar7474  [author] 25 Mar, 2020 @ 9:21am 
that makes it show up in the gmenu at start of game which means that it actually is not working right this way.
wolfgar7474  [author] 25 Mar, 2020 @ 9:10am 
just pushed another one. I figured I better change the Id to node also
wolfgar7474  [author] 25 Mar, 2020 @ 9:02am 
ok, I just pushed a fix if you guys working on this with me could test it would be great. Thanks ;)
Rongo 25 Mar, 2020 @ 8:38am 
I've also just found that leaving the subtype as "MilitaryPalisadesGate" and changing the xsi:type on the line above to "ResearchNodeDefinition" also causes it to reappear. I'm afraid I don't know much about how the research definitions work so I'm not sure if that's a better solution.
wolfgar7474  [author] 25 Mar, 2020 @ 8:25am 
oh cool thanks i will try to see if I can see why I need to add a different subtype then the main one.
Rongo 25 Mar, 2020 @ 8:22am 
Hi wolfgar, I think the problem might be with the ResearchDefinition subtype attribute. I changed it from "MilitaryPalisadesGate" to "MilitaryPalisades" and the gates then show up in survival.
Revan 24 Mar, 2020 @ 9:06am 
For now I'll use the workaround by placing the items in creative. But if you ever find the cause and solution, I'd appreciate it.
wolfgar7474  [author] 24 Mar, 2020 @ 9:04am 
i dont understand i used the same research method as all my mods
Revan 24 Mar, 2020 @ 9:03am 
Just tried it again, still the same issue. Only in creative, not in survival.
wolfgar7474  [author] 24 Mar, 2020 @ 8:40am 
just tried to move the research to military palisades maybe the merge isnt working on the stone gates.
Revan 24 Mar, 2020 @ 8:01am 
Just tested it, still just in creative.
wolfgar7474  [author] 24 Mar, 2020 @ 6:36am 
Update-attempted another fix for the research.
The Giving One 23 Mar, 2020 @ 7:44pm 
Hey wolfgar, same here I guess. I can see the research document in the required field for the gates, but there does not seem to be any research category available to unlock them. Single player, survival for me.
wolfgar7474  [author] 23 Mar, 2020 @ 6:22pm 
I will see if I can find some clues from other mods. I tried one things apparently that didnt work. Only other thing I can suggest is that you place them in creative then switch back to survival for now sorry again for the inconvenience.
Revan 23 Mar, 2020 @ 3:41pm 
Okay I tried the following things, trying to rule out some possible obvious issues. Verified file integrity of ME, didn't work. Redownloaded the mod, didn't work. Reinstalled ME in a completely different location, didn't work either. So as of now I'm out of clues :\
wolfgar7474  [author] 23 Mar, 2020 @ 3:01pm 
I might have to revert the Research change i made for that to work
Revan 23 Mar, 2020 @ 3:00pm 
The weird thing is everything worked fine until the last ME update. Since that update I cannot see it anymore. I'll be trying it on the older build, to see if it works there.
wolfgar7474  [author] 23 Mar, 2020 @ 2:56pm 
hmm I dont understand what is going on. must be something to do with the research and this isnt the first time I have heard of this problem. Seems to work for me but not the player.
Revan 23 Mar, 2020 @ 2:19pm 
It still appears it's not working for me. It shows in creative, but in survival it's not showing in the menu.
wolfgar7474  [author] 23 Mar, 2020 @ 1:46pm 
Update! Attempted a change hope it works and then I also hope it doesnt work. Means all my mods will need this update :(
Revan 23 Mar, 2020 @ 12:32pm 
I've tried a couple of things:

-Creative world with just this mod ->The gates appear in the menu.
-Survival world with just this mod (and all available research) -> The gates do not appear in the menu.

I don't think I can see the 'CivilianStoneGates' in survival, or can't it be researched? Screenshot attached with required research I cannot see in survival.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2032885690
wolfgar7474  [author] 23 Mar, 2020 @ 11:41am 
sorry I am not having this problem. Maybe another mod with gates might be conflicting?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2032830113
wolfgar7474  [author] 23 Mar, 2020 @ 11:33am 
hmm ok thanks I will investigate this.
Revan 23 Mar, 2020 @ 10:56am 
I don't see them in the menu anymore. I've enabled it in the settings, but I don't see any of the gates appear, even after the required research.
wolfgar7474  [author] 23 Mar, 2020 @ 8:36am 
what do you mean yo dont see them anymore? in the menu or the place you placed them I had to redo a couple models with better gate reaction and placement compounding so you might need to place them again. Sorry for the inconvenience.
Revan 23 Mar, 2020 @ 8:20am 
Hey, I don't see the items anymore since the last ME update. Is there some solution for this issue?
wolfgar7474  [author] 4 Mar, 2020 @ 1:14pm 
Update- now gates are paintable fixed gatewall which might need replacing now sorry.
Trevor 8 Nov, 2019 @ 9:08am 
Thanks this is well worth having
Bibb 20 Apr, 2019 @ 1:39pm 
This needs to be in vanilla now.
de_ransart 25 Mar, 2019 @ 7:48am 
Just what i need! Thank you!)
wolfgar7474  [author] 2 Mar, 2019 @ 1:19pm 
updated new research.
wolfgar7474  [author] 2 Mar, 2019 @ 1:08pm 
I used the Unique KingStatue Research which was a example also and it always worked in .6 so i guess i probably have a lot of mods to update
wolfgar7474  [author] 2 Mar, 2019 @ 1:06pm 
Thank you so much. I asked all around even Deepflame and got no solid answer.
bash 2 Mar, 2019 @ 12:35pm 
Wolfgar, in Research.sbc it should be "ResearchNodeDefinition", not "ResearchDefinition". After changing this in two places, it works. THX for great work!
wolfgar7474  [author] 2 Mar, 2019 @ 7:39am 
Odd I dont see anything that should keep this from working. I just double checked all the research with the games data and looks sound.
bash 2 Mar, 2019 @ 7:28am 
These look great in creative, but i can't find them in survival. All available research done.
wolfgar7474  [author] 27 Feb, 2019 @ 7:00pm 
I will eventually add the generated blocks. For now they are game ready so i wanted to get them out there.