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Go into the mods config folder. Create a new text file there called: ISL_Settings.ini
Place your additional ealert commands there, as the defaults file is for use only by MCM and will not read any additional ones placed within it.
found "eAlert_ItemReceivedProvingGround" in launch logs
put it in the config under SkipInfoPopups, +InfoPopupsToSkip="eAlert_ItemReceivedProvingGround"
still get the alert in geoscape
So disabling the "Skip Popup" option, until the end of the tutorial, fixed it, I would guess that the same goes for the class cut scenes.
Anyways, don't get me wrong, this mod is amazing, just for the skip Avatar camera pan alone.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1538377657
this mod also. Just go to geographic map-click hotkey fast before infos appear.
THANK YOU KongMD!!!!
This. Right here. Thank you.
Works fine for me too, have a read of what I posted in June and the links I posted back in March.
I try to avoid it when I can, but sometimes I forget and then I have to start all over from the last autosave :-(
Not sure if it's your problem but there's this warning for "WotC: robojumper's Squad Select":
Known Issues:
Armory Screens reachable from the Squad Select Screen have a Hotlink to Geoscape. DO NOT CLICK IT. IT CAN CAUSE THE GAME TO LOCK UP FROM AVENGER DEFENSE. This is something I can't easily fix.
The same applies to a Training Center button. It is not supposed to appear.
when I go back from the hologlobe to the Avenger, the game seems to hang.
There's music and everything, but there's no menu or buttons to click.
I assume this is the softlock others describe below.
One thing: this happens only when I go the hologlobe directly from the armoury, after making changes to the equipment and then I click the arrow to go to the Avenger.
Does it help tracking down the problem?
Thank you!
Not having any problems myself, read those troubleshooting links I posted in March.
Not getting that myself, have you tried the basic Mod Troubleshooting advice?
That recommends the excellent Community Mod Launcher [github.com], which everyone who uses mods should be using.
This guide gives some more detailed advice on using the Community Mod Launcher: Troubleshooting: Mods not working properly / at all
If you've just switched from the Firaxis Launcher, or are forced to use it, read the "Mods not activating/deactivating properly in WOTC" section of Mod not working? Mods still have their effects after you disable them?
[7744.04] ISL: Alert name: eAlert_ClassEarned
[7744.04] ISL: Blocked UIAlert: eAlert_ClassEarned
[7746.28] ISL: UIEnterStrategyMap SmoothTransition=True SkipHoloAnimation=True
[7747.76] Log: Decal Regeneration: 0 times, 1661.167 ms
[7749.78] ISL: ExitStrategyMap smooth=True
[7758.91] Log: Assembled 1679 auto-complete commands, manual: 90, exec: 1254, kismet: 309
[7762.99] Log: Closing by request
[7762.99] Log: appRequestExit(0)
[7763.65] Log: All Windows Closed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1267323416
As long as it's optional (which seems to be your philosophy) then that's cool with me. Personally I like to keep the confirmations and most notifications, I'm terrified of mis-clicking or otherwise missing something.
For the Skyranger loop issue, can you reproduce it reliably with a specific save? If so, it'd be great to have that to troubleshoot.
Try this: Turn on the Debug Logging option in the settings, and forget about it for a bit. When the issue occurs, paste the last lines in your logfile at a text hosting site like Pastebin or Hastebin and reply with the URL. That'll help me narrow the scope of the problem.