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And yes, it is IA compatible.
Any chance I can find out what the .slp file for the castle is? I'm hoping if I can delete/move the .slp file somewhere else temporarily, I can get the mods to work with each other.
@AbeJin - the monasteries look fabulous really, and i do actually prefer that monasteries have 2 stages (though the original game unfortunately doesn't have that), my only concern if any is just consistency and possibly disrupting the aesthetic of scenarios that were created with castle age aesthetics in mind. If you do have some time and willing to do so maybe make another castle age monastery as a side add-on maybe? Though of course this is your mod and i'm very happy with it being as it is now xpv
This is nowhere near as bad as some of the stuff Yakko has done, though. While yakko's work is good on its own, a lot of the buildings (the markets and siege workshops in particular) clash with the original game's art design. It's actually quite admirable that he did his own thing without sticking to the established norms, but man do his buildings stand out from the rest...
@ rainawareness - I am using the latest update of IA and it works fine, no issues. (I hope, just give it a try).
@ WeAreGoyin - They are tall on purpose, to make them stand out a bit, artistic licence, see, also this style of monastery building is not completely uncommon, but it is sure to break the monotony.
@Chibchaazul First make sure that there is no other mod changing the Japanese buildings, second make sure that the mod is loaded above the IA mod in the load order. That should fix it :) Make sure to make some tasty screenshots.