Age of Empires II (2013)

Age of Empires II (2013)

[IA] AbeJin's and Omar's Japanese Set
37 Comments
|Xendor| 7 Nov, 2020 @ 7:12pm 
all of this japanese buildings mods for IA are great, but why does not any single one of them include Town Centers? Please...
AbeJin  [author] 5 Jul, 2019 @ 3:24pm 
Yes, indeed it can Kaak :)
•LGA• Cyrus: Emperor of Mankind 5 Jul, 2019 @ 2:52pm 
Can this mod be played without IA?
Механик ☭ 12 May, 2019 @ 2:54am 
It looks amazing, there is nothing like it for the town hall? Just the original town hall spoils the overall look of the picture, strongly catches the eye, in my...
TorpedoTornado 6 May, 2019 @ 5:13am 
I don't know, these looks great and all, but I can't help but feel it's more of a 19th century Japan.
HelloWeasel 5 May, 2019 @ 6:10pm 
@AbeJin Awesome, thank you!
AbeJin  [author] 4 May, 2019 @ 11:36pm 
Hi HelloWeasel, the old monastery is in the mod files, so you can switch them out.

And yes, it is IA compatible.
Ar-Pharazôn 2 May, 2019 @ 5:36pm 
IA compatible?
HelloWeasel 31 Mar, 2019 @ 6:38pm 
Awesome building set by the way, one of my favorites.
HelloWeasel 31 Mar, 2019 @ 6:24pm 
I liked the old monastery better (the tall one). Where can I find it so I can use it for myself?
sunlight_ 23 Feb, 2019 @ 1:22pm 
non ia
meboosta 29 Jan, 2019 @ 2:23pm 
I absolutely LOVE everything about this set, but there's another castle mod for the Japanese that I like just a bit more -- was hoping to use this set with that castle, but even after setting the mod priorities correctly, the other castle still doesn't show when I play using this set :(

Any chance I can find out what the .slp file for the castle is? I'm hoping if I can delete/move the .slp file somewhere else temporarily, I can get the mods to work with each other.
Andstopher 3 Dec, 2018 @ 3:04pm 
Please make the monastery smaller. The style is amazing but it's almost as big as the mountains behind it.
Whakahoatanga 28 Nov, 2018 @ 12:06pm 
I liked it when it was not completed yet but now I like it even more. Good job!
imperat721 21 Nov, 2018 @ 3:47pm 
Hello, can you please share a version with the previous houses or at least include them on the 2245 as a 4th and 5th frame? Thanks.
dej 20 Nov, 2018 @ 1:06pm 
The workshop is so well made i love it
mini_lancer 29 Oct, 2018 @ 2:40pm 
@WeAreGoyim both the SEA and Indian sets are ambiguous in that regards, since they don't really share the same roof as other buildings - they can fit in either. The game's original art style, though inconsistent as it is (with the Asian set being guilty in particular) has the monasteries sharing the same roof as castle age buildings, no monasteries stick out compared to castle age buildings...

@AbeJin - the monasteries look fabulous really, and i do actually prefer that monasteries have 2 stages (though the original game unfortunately doesn't have that), my only concern if any is just consistency and possibly disrupting the aesthetic of scenarios that were created with castle age aesthetics in mind. If you do have some time and willing to do so maybe make another castle age monastery as a side add-on maybe? Though of course this is your mod and i'm very happy with it being as it is now xpv
MisterLean 29 Oct, 2018 @ 1:00pm 
Though I don't really agree with noble_lancer since certain monasteries do look like they could fit in the imperial age (i.e the new south-eastern Asian monastery and new Indian monastery) I still think the building is too tall. At a glimpse, it almost looks looks like a slightly smaller castle. It stands out from the base game monasteries and sticks out like a sore thumb whether it's historically accurate or not.

This is nowhere near as bad as some of the stuff Yakko has done, though. While yakko's work is good on its own, a lot of the buildings (the markets and siege workshops in particular) clash with the original game's art design. It's actually quite admirable that he did his own thing without sticking to the established norms, but man do his buildings stand out from the rest...
AbeJin  [author] 29 Oct, 2018 @ 11:49am 
@ noble-lancer - Thanks for your continuous feedback man :D I know it's deviating a bit from the usual AoK formula, but I just had to put out the idea of having 4 Imperial age flavoured buildings, even though one comes an age earlier :) Hope it all fits in when they are done.

@ rainawareness - I am using the latest update of IA and it works fine, no issues. (I hope, just give it a try).

@ WeAreGoyin - They are tall on purpose, to make them stand out a bit, artistic licence, see, also this style of monastery building is not completely uncommon, but it is sure to break the monotony.
mini_lancer 28 Oct, 2018 @ 3:57pm 
just one more point about the monastery, for the sake of consistency i think most sets tend to have the monasteries sharing the same type of roof as castle age buildings rather than imperial age ones. The monastery you have there is so gorgeous though i'm very torn about even suggesting this! xp
rainawareness 28 Oct, 2018 @ 2:36pm 
But can you even use Independant Arquitecture even though it says 5.7 and we're on 5.8?
MisterLean 28 Oct, 2018 @ 10:48am 
Are those monasteries on the second to last image? If so, then... uh, well let's just say they're quite tall.
mini_lancer 27 Oct, 2018 @ 2:18am 
no problem man. Will probably try to get used to it through playing. Great job so far!!
•LGA• Cyrus: Emperor of Mankind 27 Oct, 2018 @ 1:58am 
Not compatible with Oxfam mod?
AbeJin  [author] 27 Oct, 2018 @ 12:28am 
@noble-lancer - too difficult to redo them completely, it's already different enough

@Chibchaazul First make sure that there is no other mod changing the Japanese buildings, second make sure that the mod is loaded above the IA mod in the load order. That should fix it :) Make sure to make some tasty screenshots.
GrayChaff1142 26 Oct, 2018 @ 6:04pm 
hi, the set of buildings does not serve me with the japanese in the unique arquitecture mod and without the mod does not work, can you help me fix that error please?, thank you.
mini_lancer 25 Oct, 2018 @ 6:39am 
would you consider making the differences between the two universities more pronounced? At present it is slightly difficult to tell them apart from a glance (maybe a bulkier style for one would help?
dej 25 Oct, 2018 @ 12:52am 
so nice, well done
Gator 24 Oct, 2018 @ 8:18pm 
That's fantastic looking, great job.
Chet Walters 24 Oct, 2018 @ 3:44am 
Unbelievable... so awesome!
Mediocre Emperor 22 Oct, 2018 @ 6:16pm 
WeAreGoyim, I do that and still have people asking for the non-IA-version lol. No offense to any people who are reading this. You're still awesome.
MisterLean 22 Oct, 2018 @ 10:49am 
I'd changing the title to something like "[IA] AbeJin's and Omar's Japanese Set (all east-Asian civs without IA)," or something like that. Just so you don't have an massive influx of comments saying, "WHere's the nON-inDePenDenT ARChitEctURe VERsIon?"
AbeJin  [author] 22 Oct, 2018 @ 10:24am 
That is actually true @Mediocre Emperor, was just playing around with the options :) Thanks guys!
mini_lancer 22 Oct, 2018 @ 8:15am 
archery range's roof colour seems a bit too dark but otherwise all look great. Looking forward to the rest of the set and hope that it fits well with vanilla assets too!
Mediocre Emperor 21 Oct, 2018 @ 1:33pm 
Not to be pedantic, but wouldn't the Non-IA and the IA versions be the same since the Japanese function as the "base" civilization for the East Asian architecture in IA?
Whakahoatanga 21 Oct, 2018 @ 1:07pm 
Do you have plans for a Korean and/or Chinese set?
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 12:41pm 
I'm sorry, but this doesn't work with IA mod 5.7 and the IA with units mod