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This is a true test of the military might of your colony. I'll have some pretty OP mods and a few new enemy factions to use in my very next game, and I'll looking forward to seeing what these suckers can do.
So that was the reason why they were so tough. Thanks for the info.
its a good challenge for modded games. thanks for the cool mod!
They are immune to most turrets/traps and deal proportional damage to buildings.
They can greatly reduce the number of stabs, burns,
The mage rifle can do three times as much damage to them as a panel
They suffered a maximum of 25 damage
1. If you kill them, some of them drop some cloth called "mage cloth". gives you great amount of heat resistence and some shapness defence.
2. sometimes they drop potion named "wake up potion". simply wakes you up for two days.... but didn't tested by my self
3. you can get some uranium and components when disassembling at the table. +human leather from centaur and titan
4. there was some item named "mage ball" its some kind of weapons that ghost mages uses. shoots fast and many but very low accurity and damage. not sure if we can build it
5. You can build "mage rifle" which has great range and accurity with mage cloth and some other materials
I tested in following condition. 5000 point raid with Immediate attack + Edge walking
3 Long-range Howitzer(Frontline mod) 1 plasma bombard(Rimsenal) was able to kill 1 mage while they ran to my base and was able to damage them some.
I had two manned turrets(HMG Nest at Rimsenal mod), 10 shooters with magic power(RimWorld of Magic mod) with rifles, and 15 steel spike traps waiting them to press. turrets and shooters were inside the bunker(Frontline).
spikes were useless
ghosts were slowed by trenchs(Frontline) and was able to kill them all before anyone die.
I got some several exploding damages from mages, but my healers(1 priest, 1 paladin) managed to save them.
all of trenches and spike traps were destroyed, 3 damaged peoples needed cure. none died.
all pawns made by Prepare carefully mod, and had 14~16 shooting and magic, shooting abilities.