RimWorld

RimWorld

[SS]GhostArmy
58 Comments
Sera 27 Sep, 2022 @ 4:39pm 
So like. What is this? I get it's a ghost army but like. It does what? Is it a faction a playable race can you make them like robots (Because that would be cool.) is it a senerio?
土肥圆 12 May, 2022 @ 4:06pm 
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永世神选卡大锤 17 Jan, 2022 @ 12:33am 
优雅神乐1号 24 Nov, 2021 @ 7:41am 
大佬,更新吧
大鸭鸭失意公爵 3 Nov, 2021 @ 7:24am 
大佬更新吧,呜呜呜
Enju Saion-ji 17 Oct, 2021 @ 5:29pm 
pls 1.3
清源妙道真君 20 Aug, 2021 @ 3:27am 
1.3能更新一下吗
易离 9 Aug, 2021 @ 12:38am 
大佬能升级到1.3吗,亡灵天灾是真的好mod
drsavagethe1 26 Jul, 2021 @ 3:23pm 
Will this be updated to 1.3 soon, love this mod a ton
chryssjanzonio 11 Jul, 2021 @ 11:17pm 
can you provide some preview screenshots
test 14 Jun, 2021 @ 6:10am 
they are much easier to kill and low range so easy to avoid
SineSwiper 28 Apr, 2021 @ 10:10pm 
The combatPower on these guys is far too low than the real power of these units. One of those mages with the ice spells is far more effective than a centipede with blast cannon.
Nylem 26 Feb, 2021 @ 12:39pm 
@LingLuo39. Excellent. I look forward to the update :cozyspaceengineersc:
scared star 3 Jan, 2021 @ 1:15pm 
awesome
LingLuo  [author] 2 Jan, 2021 @ 7:00pm 
I want to update this mod, but for some reason I can't upload the mod, so I'll be uploading the mod code to Git in the near future
神殇丶听聆 27 Dec, 2020 @ 8:07am 
1.2 pls
guren 21 Dec, 2020 @ 7:30am 
1.2
大表哥 18 Nov, 2020 @ 5:50pm 
da lao gengxin 1.2 le
南桥修不好 22 Sep, 2020 @ 4:54am 
1.2
Stray cat blues 27 Aug, 2020 @ 3:22am 
1.2plz
wishAI 16 Jun, 2020 @ 8:45am 
问下如果我用旧存档save our ships到了新星球,模组会生效吗?
Latex Santa 4 Jun, 2020 @ 2:40am 
@The Dutchman From what I've heard, this mod adds some very powerful mechanoid faction enemies. They're highly resistant to damage and do a lot of damage themselves. The best way to reliably do damage to them is to take the resources they drop, make a special rifle with it, and use it against them.

This is a true test of the military might of your colony. I'll have some pretty OP mods and a few new enemy factions to use in my very next game, and I'll looking forward to seeing what these suckers can do.
The Dutchman 15 May, 2020 @ 6:17pm 
Guess a detailed explanation of what it does is too much to ask for
Latex Santa 22 Mar, 2020 @ 12:06pm 
@LingLuo Thank you for updating!
Kewing 🚭 20 Mar, 2020 @ 10:38am 
Thanks you !
yangayang 11 Mar, 2020 @ 4:17am 
1.1 plz
Silent Service 26 Jan, 2020 @ 6:12am 
yes this mod can work in a medieval setting, but considering how strong the Ghost Army is, you need other mods that give you more Power(Rimworld Magic mod, witcher trials,....)
Silent Service 26 Jan, 2020 @ 5:37am 
@starfaller, thinking about this question for about half a year now, testing it right now
还行 17 Dec, 2019 @ 12:23am 
this kind of creature as tank as fxxked(这玩意儿肉的批爆)
starfaller 22 Oct, 2019 @ 6:41am 
would this work in a medieval setting???
thegrandseraph 18 Sep, 2019 @ 6:10am 
Playable?
test 25 Aug, 2019 @ 6:19am 
they are not more op then other mechanoid mods.
Nightshadow26 15 Jul, 2019 @ 10:45pm 
this mod safe to remove in an existing game? gonna guess no but would love to hear yes. not the shittiest mod, runs well, just adds OP creatures that aren't advertised incredibly well.
goldenGirlsJKsM56 27 Apr, 2019 @ 4:20am 
......i like this mod but what this mod work in the game?
test 20 Mar, 2019 @ 11:45am 
yes what the hack works with this
God Eating Crayon 17 Feb, 2019 @ 12:13am 
I'm curious if "What the Hack!?" mod works with this, like if these are actually classified as mechanoids so you could hack them and has essentially invincible tanks to just wreck everything.
CoolDaddy 21 Dec, 2018 @ 10:23am 
Can take them out the first few times with EMPs that stun them, then they spawn tons of shot and it's not possible to kill them. Don't use unless you have OP mods to defend.
Ltc. Frost 12 Dec, 2018 @ 9:12pm 
Yay, Someone finally brought this back. Thx Mate
Marlon 8 Dec, 2018 @ 6:19pm 
I would like to put them in my colony. It's possible? Does anyone know how to recruit them?
DesuVults 7 Dec, 2018 @ 12:44pm 
I felt like I had a stroke trying to read the description
Qarakh 6 Dec, 2018 @ 11:19pm 
would really like to make the human ones playable
Latex Santa 23 Nov, 2018 @ 5:17am 
As you can tell from the comments, this mod adds an overpowered faction of human / mechanoid hybrids with magical powers and enormous damage resistance. The most OP weapons, defenses, soldiers and bionic implants are required to defeat them. It's an excellent test of your colony's military and technological power, and of the player's small unit tactics skill.
Atreidi 19 Nov, 2018 @ 8:38am 
What does this mod do? What does it add?
Roskii Heiral 16 Nov, 2018 @ 6:42pm 
The the original author not want to update this?
肥仔 10 Nov, 2018 @ 12:56am 
去除这个mod的时候存档会不会出现错误啊?
Ironhill 4 Nov, 2018 @ 2:35am 
@LingLuo
So that was the reason why they were so tough. Thanks for the info.
its a good challenge for modded games. thanks for the cool mod!
LingLuo  [author] 3 Nov, 2018 @ 11:12pm 
@King In the Red End
They are immune to most turrets/traps and deal proportional damage to buildings.
They can greatly reduce the number of stabs, burns,
The mage rifle can do three times as much damage to them as a panel
They suffered a maximum of 25 damage
Ironhill 3 Nov, 2018 @ 5:00am 
Some information after the battle today.
1. If you kill them, some of them drop some cloth called "mage cloth". gives you great amount of heat resistence and some shapness defence.
2. sometimes they drop potion named "wake up potion". simply wakes you up for two days.... but didn't tested by my self
3. you can get some uranium and components when disassembling at the table. +human leather from centaur and titan
4. there was some item named "mage ball" its some kind of weapons that ghost mages uses. shoots fast and many but very low accurity and damage. not sure if we can build it
5. You can build "mage rifle" which has great range and accurity with mage cloth and some other materials
Ironhill 3 Nov, 2018 @ 4:50am 
Today I used developer mode to test this mod. Some changes here. you CAN win the fight with some more mods.

I tested in following condition. 5000 point raid with Immediate attack + Edge walking

3 Long-range Howitzer(Frontline mod) 1 plasma bombard(Rimsenal) was able to kill 1 mage while they ran to my base and was able to damage them some.

I had two manned turrets(HMG Nest at Rimsenal mod), 10 shooters with magic power(RimWorld of Magic mod) with rifles, and 15 steel spike traps waiting them to press. turrets and shooters were inside the bunker(Frontline).

spikes were useless
ghosts were slowed by trenchs(Frontline) and was able to kill them all before anyone die.
I got some several exploding damages from mages, but my healers(1 priest, 1 paladin) managed to save them.

all of trenches and spike traps were destroyed, 3 damaged peoples needed cure. none died.
all pawns made by Prepare carefully mod, and had 14~16 shooting and magic, shooting abilities.