Total War: ATTILA

Total War: ATTILA

Regional Settlements for Attila
71 Comments
Ġedryht of Wōden 31 Mar @ 12:56pm 
"Have you ever wondered why the city of Carthage looked like a small fishing village with longships, thatched roof huts and statues of Odin after being occupied by the Vandals for a few years?"
Vandal cultural superiority ofc.
FishDogFoodShack 30 Apr, 2024 @ 5:03am 
To answer a few comments years late: No, it doesn't do anything to the campaign map. Only battle maps.
Username 6 Jan, 2023 @ 11:01am 
Does this change the appearance of the cities on the capaign map?
Riekopo 27 Dec, 2022 @ 1:13am 
Does this need an update?
Fable 28 Jun, 2022 @ 2:39pm 
Does the mod change the look of the cities on the campaign map as well or is only for the battle maps?
andromaccus 27 Jun, 2022 @ 12:53pm 
Thank you!
TheOneWhoKnocks  [author] 27 Jun, 2022 @ 12:51pm 
@Arsonicus: Yes, it is! :)
andromaccus 27 Jun, 2022 @ 12:46pm 
Is this save game compatible?
Hug'Z 30 Dec, 2021 @ 5:27am 
is this compatible with rome era chapter V aurelian emperor?
Fitzkrieg 7 Dec, 2021 @ 2:21pm 
Essential mod
TheOneWhoKnocks  [author] 24 May, 2021 @ 1:22am 
@Frosted Vert:
Thank you very much for the kind words! :)
Yo Gabba Gabba! 23 May, 2021 @ 4:46pm 
I have been periodically checking the workshop for years, hoping for an update to Attila mods, something in the vein of DeI for Rome II.

I studied Late Antiquity in grad school. Every time I am picking my way through the Cambridge Ancient or Medieval encyclopedias, or a 600 page book by Brown, Cameron or Mills, I wish I could unwind by playing a deeply detailed TW Attila mod. lol My supervisor would probably write you an angry letter if he knew this is why I was so distracted. Job very well done.

As a historian, and fan of the series it sometimes feels CA has left behind for the Chinese market and Warhammer IP, thank you. I can tell this was a labour of love and I want you to know how appreciated it is.
Dick Steele 15 Oct, 2020 @ 10:25am 
also this mod does not work with the ostrogoths, seem to conflict with their faction traits
Dick Steele 12 Oct, 2020 @ 9:16am 
is this compatible with any garrison change mods? specificaly skidvars garrison overhaul?
Dev_PR070 4 Mar, 2020 @ 6:02pm 
whata re the steps to making this mod work. as a barbarian and i capture a roman terrotiry, it turn everything to the faction
( ° ͜ʖ °) 4 Feb, 2020 @ 1:30am 
hello! Is there any mod that does this to cities on the campaign map as well?
Dry Critical 24 Nov, 2019 @ 3:49am 
Is it me or does this mod no longer work even on Vanilla Attila?
[ESP] Lucio Boreno 4 Apr, 2019 @ 6:58am 
Excellent work!

Can you do the same for Charlemagne map? Or tell me how, I want english, spanish, and french settlement to be as WRE ones, and byzantine as ERE, always. And keep vikings/slavs/celts as barbarians
Robin_ITA 9 Feb, 2019 @ 11:10am 
Is it now compatible with the latest Ancient Empires v 1.1?
勞動神鷹 30 Jan, 2019 @ 7:37pm 
I am a new fan of this game and sorry to ask a dumb question. I enable this mod but why I still find some roman city turn into eastern, I play Sassanid btw? I think it effect campaign map layout right? Is that because I convert some buildings? How could I preserve East Roman building?
ᠪᠠᠶᠠ ᠬᠠᠭᠠᠨ 24 Jan, 2019 @ 1:19pm 
is there a way to import the original carthage and alexandra into the game? the ones in rome 2, the two large cities uses same models with other common cities, its annonying
sigmoton 21 Dec, 2018 @ 6:30am 
Excellent work man! btw could you make a mod that converts Attila Settlements into Rome 2 settlements? Would be awesome.
Colonel Kurtz 18 Dec, 2018 @ 10:35am 
if the settlement was razed and built new, than it should match the culture of the building faction, if it was just conquered, than it should stay, that makes sense.
Mid-2000s Anime AMVs 8 Dec, 2018 @ 9:36pm 
Great mod! Does it also work for age of Charlemagne or just the Grand Campaign?
TheOneWhoKnocks  [author] 8 Dec, 2018 @ 8:26am 
I've updated the mod to prevent sieges where the siege equipment is too small to reach the top of the city walls. A huge "Thank you!" goes to DoctorJerkoff52 for reporting the issue and sending me his save file!
Money 4 Dec, 2018 @ 2:42pm 
you're right, my bad its level 4. I have a save file, mind messaging me? I'll need guidance on transfering it to you.
TheOneWhoKnocks  [author] 4 Dec, 2018 @ 1:29am 
What do you mean by level 6? The main building chain only goes up to level 4.

Do you still have the save file?
Money 3 Dec, 2018 @ 10:29pm 
yeah sure and it was in Burdigala.
- Germanic Large city, level 6
-fishing port
-Monastic Hospice
-smokehouse
-Hall of elders
-goat barns
TheOneWhoKnocks  [author] 3 Dec, 2018 @ 3:46pm 
I'm sorry for taking so long to respond to all your questions. I've been quite busy with having to learn for exams lately.

@DoctorJerkoff52: Can you describe, what settlement layout was used in the battle and what the settlement's main building was (for expample: Germanic major town, level 2)? If you have a safe file of the situation I'd be glad if you sent it to me.

@IMP. CAES. DIVI F. AVG: Thank you for reporting back to me. I'm glad you could resolve your issue. :)
Basileos_5 3 Dec, 2018 @ 12:30pm 
toletum for visigods , paris for franks ??
Money 2 Dec, 2018 @ 2:20pm 
this was almost a month ago though so i am not sure wether you were aware of this.
Money 2 Dec, 2018 @ 2:19pm 
I like the idea of your mod but I encountered a problem. I invaded spain as the saxons and when i played a siege battle my ladders and towers were too short for the stone walls, making my siege engines useless so my men unable to get on the walls. I had to uninstall due to this :/
IMP. CAES. DIVI F. AVG 1 Dec, 2018 @ 7:50am 
I figured out the problem. Not this mod. Apologies.
Yuo better commit sudoku 26 Nov, 2018 @ 1:25pm 
Thanks for addressing this issue! Same problem occurs for the province of Raetia et NoricumI think.
TheOneWhoKnocks  [author] 26 Nov, 2018 @ 11:44am 
@Yuo better commit sudoku: The culture map shown in the screenshot section was extracted from the Assembly Kit. I did some checks and it looks like certain settlements in Pannonia might have a different culture assigned to them than it is shown in the map.
I will see if I can correct the issue. Thanks for letting me know. :)

I'm planning on releasing a second version of this mod soon which features colonization of barbarian lands for Romans and Eastern cultures. Using that version would at least partially fix the problems by letting the Romans overwrite the culture of the affected settlements.

@IMP. CAES. DIVI F. AVG: Can you explain to me what problems you are experiencing with walled settlements?
IMP. CAES. DIVI F. AVG 18 Nov, 2018 @ 5:32am 
Does anybody else get problems with walled settlements using this?

Thank you for modding something which should have been in the game from the beginning.
Yuo better commit sudoku 9 Nov, 2018 @ 8:25am 
Great mod, but there are some mistakes. Some of the cities in the balkans (in Pannonia, for example) are barbarian in battles while they should be Roman.
Soban 3 Nov, 2018 @ 9:10am 
Brilliant. Thanks for your describe of this mod. And I'm a fan of BSG too. So say we all!
TheOneWhoKnocks  [author] 2 Nov, 2018 @ 11:40am 
@Soban: Yes, this mod does not change the startpos file so it is compatible with all "turns per year" mods.

Thank you, you're the first person on Steam to notice. I've been a huge BSG fan ever since it first aired on TV. So say we all! :D
Soban 2 Nov, 2018 @ 9:27am 
Is this mod compatible with '12 turns per year mod' or any startpos mod kind of stuff? Great mod by the way. I waited for this mod for long time. thank you for made this. And you have cool BSG emblem.
TheOneWhoKnocks  [author] 31 Oct, 2018 @ 12:21pm 
@gyrovolies: Garrisons are unaffected by this mod. It only changes which battle map is loaded for which settlement.
The Former 29 Oct, 2018 @ 11:39pm 
Aw. Well it does part of the job at least. Glad the Atilla one exists anyway!
gyrovolies 29 Oct, 2018 @ 6:43pm 
Do you know if this affects the garrison army ?
Cause i thtnk yes , it makes them smaller .
ps i use a double garrison mod .................
TheOneWhoKnocks  [author] 29 Oct, 2018 @ 12:34pm 
For everyone looking for a Rome II version of this mod:

I released an EXPERIMENTAL version of this mod for Rome II. However, Rome II's engine is way more limited when compared to Attila's and doesn't allow for modified culture maps. It also doesn't seem to fully accept custom "tile_upgrades.xml" files.

It looks like this is all that can be done for Rome II right now:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551453062
Yuo better commit sudoku 27 Oct, 2018 @ 4:49pm 
Ok this is too good to be true.
The Former 27 Oct, 2018 @ 7:47am 
Stupid question I'm sure has been asked and answered: Does one of these exist for Rome 2?
Peacemen 27 Oct, 2018 @ 4:33am 
cool thanks for the considiration.
yk 26 Oct, 2018 @ 7:27pm 
Looking forward to your alternate version
Gx1|Dolobarsch 26 Oct, 2018 @ 9:39am 
I think it would be better if culture is an thing (not Religion) I mean an new Parameter so if estern Galia have benb Occuped from babarians it will change to an Babaric layout.
Landsman 26 Oct, 2018 @ 6:18am 
YES! THANK YOU! I could answer every single one of your questions with yes!

Time for more immersion, wohoo!