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Vandal cultural superiority ofc.
Thank you very much for the kind words! :)
I studied Late Antiquity in grad school. Every time I am picking my way through the Cambridge Ancient or Medieval encyclopedias, or a 600 page book by Brown, Cameron or Mills, I wish I could unwind by playing a deeply detailed TW Attila mod. lol My supervisor would probably write you an angry letter if he knew this is why I was so distracted. Job very well done.
As a historian, and fan of the series it sometimes feels CA has left behind for the Chinese market and Warhammer IP, thank you. I can tell this was a labour of love and I want you to know how appreciated it is.
Can you do the same for Charlemagne map? Or tell me how, I want english, spanish, and french settlement to be as WRE ones, and byzantine as ERE, always. And keep vikings/slavs/celts as barbarians
Do you still have the save file?
- Germanic Large city, level 6
-fishing port
-Monastic Hospice
-smokehouse
-Hall of elders
-goat barns
@DoctorJerkoff52: Can you describe, what settlement layout was used in the battle and what the settlement's main building was (for expample: Germanic major town, level 2)? If you have a safe file of the situation I'd be glad if you sent it to me.
@IMP. CAES. DIVI F. AVG: Thank you for reporting back to me. I'm glad you could resolve your issue. :)
I will see if I can correct the issue. Thanks for letting me know. :)
I'm planning on releasing a second version of this mod soon which features colonization of barbarian lands for Romans and Eastern cultures. Using that version would at least partially fix the problems by letting the Romans overwrite the culture of the affected settlements.
@IMP. CAES. DIVI F. AVG: Can you explain to me what problems you are experiencing with walled settlements?
Thank you for modding something which should have been in the game from the beginning.
Thank you, you're the first person on Steam to notice. I've been a huge BSG fan ever since it first aired on TV. So say we all! :D
Cause i thtnk yes , it makes them smaller .
ps i use a double garrison mod .................
I released an EXPERIMENTAL version of this mod for Rome II. However, Rome II's engine is way more limited when compared to Attila's and doesn't allow for modified culture maps. It also doesn't seem to fully accept custom "tile_upgrades.xml" files.
It looks like this is all that can be done for Rome II right now:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551453062
Time for more immersion, wohoo!