Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I would very much like to be able to spawn a normal combine too, or other npcs I have as addon
But the last update was in 2016, so this should be almost impossible
Fixed bad argument to '__mul' (NPCs getting spawned at pos 0,0,0 and stuck together)
1. __mul - [C]:-1
2. TeleportBehindVictim - lua/autorun/hazardousness.lua:256
3. RandomLocationNPC - lua/autorun/hazardousness.lua:320
4. v - lua/autorun/hazardousness.lua:533
5. unknown - lua/includes/modules/hook.lua:84
I just want some fog, I don't wanna be spooked...
Especially good looking on gm_ravenholm... BUT, while playing on this map, found one bug: in one moment all props and npc's (including Pyramidhead) became invisible. They were still on their positions, I still could interact with them (kill/ carry with my physgun/ etc.), but I couldn't see them, only their shadows. Dunno what caused it, I found only one way to fix it - restart the map, but if you start SH-mode again, so everything again will be invisible.
Will test it on other maps in order to see, if bug related to this map, addon, or something else.
Does this require HL2 Ep1 and 2?
If yes, i got Ep2 but Ep1 later
The Zombine and zombies apear as errors 4 me. Maybe you could have a model fallback/replacment to fix this bug?
IDEAS
Also maybe in a future update could you give pyramid head his giant blade and make him drag it and run after you and he swings it after you and 1 hit kills anything he hits with it.
but I think the silent hill mode could use some more NPC's.