Starbound

Starbound

1000 times bigger planets
70 Comments
johnald the awesome 20 Jul @ 4:48pm 
i mean seriously i was just joking but hey good job this made me happy to look at
johnald the awesome 20 Jul @ 4:45pm 
wait...you actually made it?...i..am surprised.
shadowwolftjc 3 Apr @ 4:36pm 
While playtesting my own mod, I ended up spawning on a planet coordinate of around 7,200,000, which apparently results in movements becoming quite buggy. Case in point: my player character couldn't move unless running on a straight line horizontally, and the monsters weren't able to move, unless they did things that gave them a lot of velocity (like the Poptop's lunging bite attack).

As such, I've had to start dialing back the scale of my planets to no higher than 2 million blocks (and even that might be too big).
shadowwolftjc 22 Mar @ 11:09pm 
After finishing work on all those quest mods, I've finally started work on my bigger worlds project, as will be present within my newest collection: Epic-Sized Worlds Collection , of which this mod would be included within.

In addition to the Alternative Early-Game Quest Line for the Outpost mod that I've mentioned before, I've recently released a new mod that'll make dungeons more plentiful, yet no longer resource-intensive, for these kinds of epic-sized worlds: Village and Dungeon Biomes .

Stay tuned for more mods to come!
shadowwolftjc 9 Mar @ 3:15pm 
@The Caretaker: There are a few things to keep in mind if wanting to play with different-sized worlds:

1. Within "terrestrial_worlds.config", world sizes can be increased (obviously), and/or you can define new size categories.

2. Within "celestial.config", worlds are scaled based on which size category (out of the ones defined within "terrestrial_worlds.config") they are.

3. Within "systemworld.config", worlds can be defined to appear as different sizes based on their block widths. You can also assign sizes to worlds that can't be visited.

4. Within "interface/cockpit/cockpit.config", planets, as they appear on the ship's cockpit, can be scaled based on their size, both when zoomed out to system view, and when zoomed in to planet view.

That's what I know about adjusting planet sizes, both in terms of exploring them on the surface, or viewing them from away from the planet (whether in space or on the surface of another nearby planet).
The Caretaker 9 Mar @ 2:47pm 
size 700k wouldnt be to big since planets are 200k
The Caretaker 9 Mar @ 2:46pm 
in the game it showed the belt was size 7000 in its vanilla form
The Caretaker 9 Mar @ 2:45pm 
hey shadow so how did you make the planets bigger ? maybe i could figure out how to make the asteroid belts in the solar systems bigger
shadowwolftjc 1 Mar @ 8:54am 
@The Caretaker: I'm not 100% sure, but I believe that your best bet would be to edit "planetSizes" within systemworld.config, so that they appear smaller in proportion to the vastly increased block spaces.
shadowwolftjc 1 Mar @ 6:31am 
Well, I think I've finally found (or rather made) a mod that could make this mod more desirable to play:

Alternative Early-Game Quest for the Outpost , which replaces the quest to search for and repair ancient gateways on the surface of garden planets with a quest to repair the ship's long-range teleporter (which would still require core fragments), which would grant the player the ability to teleport to the Outpost using SAIL, the same way they could teleport to mission locations.
The Caretaker 1 Mar @ 4:05am 
i think the size 100 is the max that most cpu's can handle beside a thread ripper. Size 100 asteroid belts would be extremely useful
The Caretaker 1 Mar @ 4:02am 
also bigger asteroid belts would be awsome :D
The Caretaker 1 Mar @ 4:01am 
oh hey is there a way to make the planets apear normal size in the solar system map so they dont look to big compared to other planet types like gas giants being super small compared to moons
shadowwolftjc 19 Feb @ 12:00am 
(...continued from below, again)

Case in point: I had managed to successfully generate a similarly-scoped world and explore through a good chunk of it, passing through over a dozen biome changes, all while the game tried its best to generate new world chunks for me to explore (not unlike in, say, Minecraft). Granted, I had to tone down dungeon generation to maybe around, say, a dozen dungeons, which in a world as massive as what's present within this mod, meant that these dungeons were spread so far apart from eachother that it'd be a miracle if I had encountered at least 2 of them in the same world in a "relatively" short time. (It's for this reason why I've drawn up plans to create microdungeon-populated sub-biomes (like those Agaran, Alpaca, and Fenerox settlements that are common throughout various sub-biomes) to substitute for the usage of those full-sized dungeon slots to generate cities and/or labyrinths.)
shadowwolftjc 19 Feb @ 12:00am 
(...continued from below)

Of course, when the game is trying to place down a thousand, or even a hundred dungeons within a single world, this process could take forever. On the other hand, it seems as if the world would load within a reasonable amount of time if there were only, say, a dozen or three dungeons to load, or better yet, less than a dozen, even if the world was of similar scope as in this mod were generating within a reasonable amount of time.

(continued again...)
shadowwolftjc 18 Feb @ 11:59pm 
@The Caretaker: Interesting stress-test results. Perhaps I could complement those with some insights of my own when, long ago, I had tried to test a mod that I had made myself that was like this (for my own ambitious total conversion projects):

I've had my own difficulties with trying to get planets to load, that are of similar scope as what this mod supposedly does. However, from my own experiences, I'd noticed that the game tries to place down as many full-sized dungeons (basically your cities, towers, and underground labyrinths) as defined within the file "terrestrial_worlds.config".

(continued...)
The Caretaker 18 Feb @ 8:25pm 
apparently a amd ryzen 5950x has 32 threads so i guess tjat could work
The Caretaker 18 Feb @ 8:22pm 
or one with 20 threads but idk if there is one and you would need more with even more mods. i tested this with only FU and a few others
The Caretaker 18 Feb @ 8:21pm 
you would need two cpus
The Caretaker 18 Feb @ 8:16pm 
i think you would need 20 to 24 threads but the 5700 doesnt have that
The Caretaker 18 Feb @ 8:15pm 
even the 16 thread mod on my 5700x cant keap up with this lol
The Caretaker 18 Feb @ 7:56pm 
i will do further testing and see if its just when you start the a character
The Caretaker 18 Feb @ 7:56pm 
It apears my cpu core cant haddle this but it can handle the 100
shadowwolftjc 27 Jan @ 9:39pm 
By the way, I had just recently published a mod that was built for ludicrously-sized planet mods like this. It's called the Alternative Early-Game Quest Line for the Outpost mod. I made it because I was finding the task of searching for an Ancient Gateway on Garden Worlds that are more realistically scaled to be overwhelmingly tedious.

I'm currently planning on other mods designed for massive planet mods like this, so... stay tuned... I guess?
shadowwolftjc 27 Jan @ 9:39pm 
Huh. Looks like somebody else had beat me to publishing a mod that makes planets more realistically sized. Then again, I was also aiming for more realistic biome diversity on planets (such as making the starter planet mostly an ocean biome, with nearly all of the other major biomes also being present as secondary biomes, and even including tall mountainous biomes that reach towards the stratosphere), plus more realistic layer subdivisions based on the Earth (such as a mesosphere, stratosphere, troposphere, sea level, continental slope, continental rise, ocean floor, ocean trenches, ocean crust bottom, and continental crust bottom).
Dat_Kistl 20 Jul, 2024 @ 4:20am 
recommended for making your PC go boom. very fun :)
Els 8 May, 2024 @ 4:38pm 
Seven brave subscribers...
Δ-k180 26 Nov, 2023 @ 10:09pm 
also please DO NOT make 10000000000000000000000 times bigger planets please if you continue everything will become thosands or billions of times bigger than everyone and all life on earth will fall in between the atoms of the ground so please NO :slugcatdead:
Δ-k180 26 Nov, 2023 @ 10:05pm 
good luck
TremorousCawkasaurus Rex 8 Feb, 2023 @ 5:12pm 
RIP game
TremorousCawkasaurus Rex 8 Feb, 2023 @ 5:12pm 
hey maybe 1million times bigger planets
PanicOregon281 27 Jul, 2021 @ 1:38pm 
Does this still work? and is this compatible with FrackinUniverse.
Nativo Max 1 Feb, 2021 @ 1:32pm 
i love this mod but is no compatible with me mods :(
Creepy Uncle 30 Jul, 2020 @ 3:44pm 
10000 times bigger planets?
The Devil of Yorkshire 17 Jun, 2020 @ 5:04pm 
@Double Wow:caster_shock:,I honestly didn't think you would answer that. I really apreciate for taking the time.

Thanks for the tip regarding my problem,It's a bit not ideal, but will have to do.

Also:really? only 5%? that sucks. I mean, even with a block = 1 meter it would still be TOO small. maybe one day... one day,our computers will be able to handle 10000x size.Until then,I guess that,yet again, it will have to do :caster_sad:
Double  [author] 17 Jun, 2020 @ 5:14am 
@The devil of Yorkshire
if you uninstall the mod before starting starbound and making a new game the initial system will not be affected and you can install the mod again before restarting starbound to make all new planets.
I stopped modding starbound some time ago because of lack of lack of time and some other issues I'm dealing with, I might go through them and update them once everything is in order.

I think a block in starbound is 2/3 of a meter long, and by default starbound's smallest planets are 1000 blocks wide and the biggest planets are 3000 blocks wide. This makes the planets in my mod from 666.6km to 2000km wide or 1,6% to 5% of the lenght earth's equator.
The Devil of Yorkshire 14 Jun, 2020 @ 7:25pm 
Kinda confident that,at some point,it already became BIGGER than actual Earth, you just have to do the math yourself to figure out which times'I don't even care anymore' matches the size of earth.
Tellurian¹³ 14 Jun, 2020 @ 6:40pm 
now calculate the size of a block compared to a human character and make it so worlds are the size of the earth
AlexiSalt 26 May, 2020 @ 6:41pm 
lmfao I thought 100x was a yikes
The Devil of Yorkshire 31 Mar, 2020 @ 3:05pm 
BTW, forgot to ask if you actually still mod this game. Sorry for my impoliteness
The Devil of Yorkshire 31 Mar, 2020 @ 3:03pm 
@Double At this point, i'm suprised you haven't considered to make a mod that somehow make the initial planet(or sistem) not be affected by the increased size, 'cause let me tell you that I cannot be the only one who find the possibility of having to pass literal days on a planet just get space travel abilities and leave the planet to be extremelly ANNOYING.:rage_dyl:
Teckie 24 Nov, 2019 @ 1:03am 
@Zachery well it was a perma frost planet.



https://www.youtube.com/watch?v=H47ow4_Cmk0
Double  [author] 1 Feb, 2019 @ 1:34am 
I have tried making a planet much smaller earlier, from what I can tell the game crashes if the planet is small enough that you would be able to see your character twice
Valura 21 Jan, 2019 @ 2:56pm 
next milestone is just enough size to only take up your screen, and then anything you build is the only thing on that planet.
Dunker 8 Jan, 2019 @ 6:18pm 
how small of a world can you make?
Double  [author] 8 Jan, 2019 @ 12:41pm 
It should be more than enough
NoctisTheBogWitch 17 Dec, 2018 @ 12:02pm 
Can I run this with 1tb of disk space empty?
Dunker 1 Dec, 2018 @ 11:51am 
now to do 10k amirite
Dennis3843 21 Nov, 2018 @ 9:25am 
So the starting quest you need to find a portal how are you ever going to get it i tried but its to hard
Eavontide 20 Nov, 2018 @ 12:13pm 
lets go for -1000x now boys