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thanks for your feedback. Especially for you do point out the things you don't like, so I can take them into account!
Regarding the trees:
At the beginning, I started publishing my stuff seperatelly, but there were a lot of requests for a compilation, therefore I started to release these beside seperate additions.
So I'm totally aware of the fact parts of my compilations might not fit someones taste, but you can easily create your own compilation or overwrite these parts by subscribing to another mod modifying exactly these parts. (By using my mod manager it's pretty easy to do this without the need of manual changes.)
I just sticked to the SW ones in my compilations for most people giving feedback liked them more (including me^^).
For those that don't like the modded trees at all, I still plan to release a mod with the default trees like I did with the mines. Until then you would have to delete the tree files manually or use my mod manager to cut them out.
I personally like the default ones most and the cold ones second. It's pretty difficult to make the wearm ones looking ok I think. I mostly think they are too yellow or red, especially the dirt ones. But the feedback from the people that wanted these warm variants were very positive about them all the time, so I continued doing them in this color tone.
(And it really depends on monitor settings, they change the look of these terrains drastically.)
Units:
There were several request to change units and buildings to cold/warm accordingly, but this would mean to edit around 50 x unitcount seperate images by hand for only the units... This is REALLY timeconsuming, so I didn't start to do that for now.
I tried to stick with the AoE2 style, just with less yellow/orange colors for the dirt. That, my try to make terrains blending into each other better (which reduces the contrast inbetween them) and the fact that more smooth looking terrains were more popular, lead to the style of the last compilations until v6 plain.
The dirt is changing from release to release, sometimes with a little more brown or more beige. So I definatelly didn't find the perfect color for now. So in case you have a suggestion... :)
In case you can clarify what style of terrains you would prefer - in case you dind't find one doing so already (I published a collection containing all complete terrain mods not done by me.) - I can try to create such terrains.
I spend 2 hours now trying all the texture packs i could find, but all go into the same direction (and often use these bloody star wars jungle trees -.-)
No files relevant for the game mechanic are touched.
Great you found a mod fitting your likings that much! - And of course nice it's one of mine. ;)
Glad you like it.
The terrains are using a completelly new funcionalty, in classic AoE2 they were cut into 1-field pieces, looking exactly as ingame, while the new terrain files cover around 10x10 fields and are rotated and stretched ingame.
I myself didn't realize much performance changes compared to other terrain packs/the default ons, but I played mostly sp until now.
I was told by severeal people they had less lags after using smaller terrain packs with around 5MB for Terrains (this one is larger due to changing some more graphics than only terrains, but that graphics are also smaller than the default ones in most cases).
But some subscribers reportet, some of the files (mine graphics) weren't deleted automatically. Seems only changed game files, but no added ones get deleted by verifying your game cache. Really weird as this is how mods are supposed to work, add the changed graphics as seperate slp files.
If your mines also doesn't change back to default, go to your data\slp folder an delete the 4 files GOLDM_NN/N0.slp and STONM_NN/N0.slp.
Maybe somewhen in the future i have the 6mb together and can run it normal.
EDIT: The files on steam were just downloaded completely. Thanks anyway!
http://sdrv.ms/164Ucum
Just download everything in this folder and copy it to xour game directory.
But you should save the files somewhere else too, as the mod is not under mod control by steam this way. So you will have to copy them to your game directory after every verification of your game cache.
As you are the first person telling having such an error, I suppose it's some network/server related thing and would suggest trying it again later.
If that doesn't help, please tell me and I'll try to find out what's wrong.
And there are a lot of guest streamers as well. Most stream are recorded as well and be reviewed.
... but now I am caught up in the stream and can't stop watching so that I can play myself >.< lol
The new official resource icons and farms were the 2 big WTF moments after trying out this game.
Thanks for doing a huge job for the community!
After that, there should be the fitting mod file of the normal version in your AoE\mods folder.
You can open that with winrar/7zip. Go to terrains\textures and choose the terrains you would like to be less saturated (extract the file and have a look at the actual pngs).
Copy that files to the same location in your game dirctory (terrain\textures).
That way you can combine the mods/textures. Only drawback is, after verifying your game cache, they will be rechanged to the warm ones. So you have to do this orkaround after every verification of game cache.
.. I think that was all! Looks perfect! This is the mod closest suited to me for sure, of what I've been looking trough :)
I can relate to the warm textures. If it helps, I'm from Norway. Maybe that's why I like warm textures :P So yeah aside from a few instances with a bit much orange/red on "paint" or sand, looks perfect! (Thinking a bit more grey/yellow would look better)
With the (beta) patch it seems some profile related values were lost or something like that. So after a clean resubscription everything should work again.
after next game start all unsubscribed mods should be gone.
http://www.4shared.com/folder/2BAaA-wA/AoE2_HD_MODs.html
The files for game object gaphics such as mines, trees and cliffs go to the data\slp folder.
Terrain graphics go to data\terrain\textures and the files for the new wave effect go to data\terrain\water