Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Full Texture Pack V4 - Warm Edition
80 Comments
Ozhara  [author] 8 Dec, 2014 @ 5:58am 
Hi Sepelio,

thanks for your feedback. Especially for you do point out the things you don't like, so I can take them into account! :D:

Regarding the trees:
At the beginning, I started publishing my stuff seperatelly, but there were a lot of requests for a compilation, therefore I started to release these beside seperate additions.
So I'm totally aware of the fact parts of my compilations might not fit someones taste, but you can easily create your own compilation or overwrite these parts by subscribing to another mod modifying exactly these parts. (By using my mod manager it's pretty easy to do this without the need of manual changes.)
I just sticked to the SW ones in my compilations for most people giving feedback liked them more (including me^^).
For those that don't like the modded trees at all, I still plan to release a mod with the default trees like I did with the mines. Until then you would have to delete the tree files manually or use my mod manager to cut them out.
Ozhara  [author] 8 Dec, 2014 @ 5:58am 
The warm terrains:
I personally like the default ones most and the cold ones second. It's pretty difficult to make the wearm ones looking ok I think. I mostly think they are too yellow or red, especially the dirt ones. But the feedback from the people that wanted these warm variants were very positive about them all the time, so I continued doing them in this color tone.
(And it really depends on monitor settings, they change the look of these terrains drastically.)

Units:
There were several request to change units and buildings to cold/warm accordingly, but this would mean to edit around 50 x unitcount seperate images by hand for only the units... This is REALLY timeconsuming, so I didn't start to do that for now.
Ozhara  [author] 8 Dec, 2014 @ 5:57am 
For my terrains in general:
I tried to stick with the AoE2 style, just with less yellow/orange colors for the dirt. That, my try to make terrains blending into each other better (which reduces the contrast inbetween them) and the fact that more smooth looking terrains were more popular, lead to the style of the last compilations until v6 plain.
The dirt is changing from release to release, sometimes with a little more brown or more beige. So I definatelly didn't find the perfect color for now. So in case you have a suggestion... :)

In case you can clarify what style of terrains you would prefer - in case you dind't find one doing so already (I published a collection containing all complete terrain mods not done by me.) - I can try to create such terrains.
Pengbumstot 8 Dec, 2014 @ 4:37am 
I dont want to be a dick.... but all these texture packs just look stupid to me. The trees from the Star Wars AOE just dont fit (especially the jungle) and the ground textures constantly rape my eyes. While the normal packs all have the same, all-muddy-gray look, this warm-variant looks even more out of place (because the texture transitions look awkward. All in all it does not look good, and btw does not match the buildings/unit-style AT ALL.
I spend 2 hours now trying all the texture packs i could find, but all go into the same direction (and often use these bloody star wars jungle trees -.-)
Ozhara  [author] 20 Aug, 2014 @ 7:58am 
Just click subscribe. :)
LOPSIDED 20 Aug, 2014 @ 5:48am 
how do i get the texture pack into my game
buka pintu 6 Feb, 2014 @ 6:23pm 
DEM GWAFICKS
Ozhara  [author] 13 Nov, 2013 @ 11:00pm 
Yes, it just changes your personal visuals so there will be no problems in mp.
No files relevant for the game mechanic are touched.
Guan 13 Nov, 2013 @ 2:30pm 
Hey, this won't make my MP game desync, right?
Ozhara  [author] 12 Oct, 2013 @ 12:36pm 
Thank you, glad you like them! :)
Parzival 12 Oct, 2013 @ 12:22pm 
Nice textures, thanks for your work!
Ozhara  [author] 10 Oct, 2013 @ 9:18pm 
Thank you, glad you like it! :)
Kssil 10 Oct, 2013 @ 4:41pm 
Amazing!
Ozhara  [author] 7 Oct, 2013 @ 2:07am 
Thanks again! :D:

Great you found a mod fitting your likings that much! - And of course nice it's one of mine. ;)
Atnos 7 Oct, 2013 @ 1:16am 
Havn't been using another texture mod since I downloaded this one. I know I comented before but this is truly epic man!
Ozhara  [author] 6 Oct, 2013 @ 10:17pm 
:D

Glad you like it.
FIRSTGRADE | iqmellepop 6 Oct, 2013 @ 9:14pm 
WOOOW
Ozhara  [author] 28 Sep, 2013 @ 12:30am 
Thanks, glad you like it! :)
Atnos 27 Sep, 2013 @ 4:03pm 
Amazing! The colours are so rich it makes the buildings feel so much more detailed. Just pops out... realllly nice man
Ozhara  [author] 19 Sep, 2013 @ 2:13am 
Thanks a lot! Glad you like it. :D:
Ozhara  [author] 28 Aug, 2013 @ 9:25pm 
The default textures of AoE2 HD have up to 0.9 MB each, my actual terrains have 0.3 MB at the largest ones, mostly around 0.2 MB.
The terrains are using a completelly new funcionalty, in classic AoE2 they were cut into 1-field pieces, looking exactly as ingame, while the new terrain files cover around 10x10 fields and are rotated and stretched ingame.

I myself didn't realize much performance changes compared to other terrain packs/the default ons, but I played mostly sp until now.
I was told by severeal people they had less lags after using smaller terrain packs with around 5MB for Terrains (this one is larger due to changing some more graphics than only terrains, but that graphics are also smaller than the default ones in most cases).
Killer007 28 Aug, 2013 @ 7:47pm 
Does this helps to improve performance? I readed in other textures pack that the age of empires II HD textures are only large versions of the original age of empires II and that dont help performance.
Ozhara  [author] 19 Aug, 2013 @ 10:20pm 
Normally it should work by unsubscribing and verifying your game cache.

But some subscribers reportet, some of the files (mine graphics) weren't deleted automatically. Seems only changed game files, but no added ones get deleted by verifying your game cache. Really weird as this is how mods are supposed to work, add the changed graphics as seperate slp files.

If your mines also doesn't change back to default, go to your data\slp folder an delete the 4 files GOLDM_NN/N0.slp and STONM_NN/N0.slp.
尸卄凵匚匚乃口工 19 Aug, 2013 @ 4:58pm 
How do you remove the mod
Ozhara  [author] 11 Aug, 2013 @ 7:21am 
Great to hear it's working now. :)
flowtheowl 11 Aug, 2013 @ 7:20am 
Thank you Ozhara!
Maybe somewhen in the future i have the 6mb together and can run it normal.

EDIT: The files on steam were just downloaded completely. Thanks anyway!
Ozhara  [author] 11 Aug, 2013 @ 6:21am 
As a workaround, I uploaded the mod to skydrive:
http://sdrv.ms/164Ucum

Just download everything in this folder and copy it to xour game directory.
But you should save the files somewhere else too, as the mod is not under mod control by steam this way. So you will have to copy them to your game directory after every verification of your game cache.
flowtheowl 11 Aug, 2013 @ 6:15am 
I made progress so far. The download now stucks at 1MB
flowtheowl 10 Aug, 2013 @ 1:04pm 
Sure, that could be some network problems. Though first time happened to me on 6th August, when i got the game. I played the game later then, noticing "Hey, looks vanilla to me"
Ozhara  [author] 10 Aug, 2013 @ 12:34pm 
that's really weird. But me and a friend have problems uploading some textures right now. Perhaps the steam servers just needs some time fot itself?

As you are the first person telling having such an error, I suppose it's some network/server related thing and would suggest trying it again later.

If that doesn't help, please tell me and I'll try to find out what's wrong.
flowtheowl 10 Aug, 2013 @ 12:11pm 
I have to add, i can download the normal edition without any problems. Still I'd prefer to play with the warm edition
flowtheowl 10 Aug, 2013 @ 12:08pm 
When I'm trying to download it stucks at 0 bytes and pause. After a few moments it says downloading without any progress, followed on that it says finished and still 0 bytes
Ozhara  [author] 26 Jul, 2013 @ 11:29am 
Steve stream 3 times a week, tuesday, Wednesday and Friday, mostly AoE Online or AoE2 HD. ;) You can look it up on the stream page at the bottom.
And there are a lot of guest streamers as well. Most stream are recorded as well and be reviewed.
Seb 26 Jul, 2013 @ 11:27am 
Hehe :) Still looking at the stream, it looks amazing.
... but now I am caught up in the stream and can't stop watching so that I can play myself >.< lol
Ozhara  [author] 26 Jul, 2013 @ 11:19am 
^^. Steve uses the basic farm mod, all my mods include slightly adjusted version of them. Seems Steve doesn't know I use that same farms.^^
Seb 26 Jul, 2013 @ 11:16am 
I have to give props to Mike too by the way. The farms looks amazing.
The new official resource icons and farms were the 2 big WTF moments after trying out this game.
Ozhara  [author] 26 Jul, 2013 @ 11:14am 
Glad if someone else likes my textures so I'm able to help improving the gaming experience with this awesome game!
Seb 26 Jul, 2013 @ 11:13am 
Thanks Ozhara :) I will definately use this pack at first, then if I find the few red sand/dirt patches out of place I will follow your advice:)

Thanks for doing a huge job for the community!
Ozhara  [author] 26 Jul, 2013 @ 11:06am 
For the ones beeing too red/yellow. What you can do as a workaround, subscribe to this and the noemal version and unsubscribe from the normal one again after you started the game one time.

After that, there should be the fitting mod file of the normal version in your AoE\mods folder.
You can open that with winrar/7zip. Go to terrains\textures and choose the terrains you would like to be less saturated (extract the file and have a look at the actual pngs).
Copy that files to the same location in your game dirctory (terrain\textures).

That way you can combine the mods/textures. Only drawback is, after verifying your game cache, they will be rechanged to the warm ones. So you have to do this orkaround after every verification of game cache.
Seb 26 Jul, 2013 @ 11:05am 
Thanks! Watching them now :)
Seb 26 Jul, 2013 @ 11:03am 
Ahh it's a bit hard to choose between "normal" and "warm" but it was mainly pic4 that made me go for "warm" :) Can't get a feeling of Inca being Inca without lush forests.
Ozhara  [author] 26 Jul, 2013 @ 11:02am 
If you want to have a look at the textures ingame (screens differ every time^^), go on http://de.twitch.tv/ageofempires , they use this pack in the actual stream.
Seb 26 Jul, 2013 @ 10:59am 
Great :) Southern american jungle, and desert jungle seems perfect :) Beach patches in European terrain on picture 7 seems way too red though? Water looks great, pic 10 has perfect resemblance of hilly woodland I have been to myself. #11: The sand and orange paint seems a bit over the top again:)
.. I think that was all! Looks perfect! This is the mod closest suited to me for sure, of what I've been looking trough :)
I can relate to the warm textures. If it helps, I'm from Norway. Maybe that's why I like warm textures :P So yeah aside from a few instances with a bit much orange/red on "paint" or sand, looks perfect! (Thinking a bit more grey/yellow would look better)
Ozhara  [author] 21 Jul, 2013 @ 11:30am 
Try to unsubscribe, delete the modfile manuall, verify game cache and after a new game start resubscribe.
With the (beta) patch it seems some profile related values were lost or something like that. So after a clean resubscription everything should work again.
ThePostman 21 Jul, 2013 @ 10:53am 
Thanks for this btw, looks really good! Unfortunately it stopped working with 2.5, any ideas?
Ozhara  [author] 15 Jul, 2013 @ 7:58am 
first you have to click on unsubscribe. Then you have to verify your game cache (right click on game in library, chose properties and go to tab local files, click verify button)

after next game start all unsubscribed mods should be gone.
Pursuit 15 Jul, 2013 @ 7:27am 
im a noob here and have not had steam for long but how do u uninstall it
psadams 11 Jul, 2013 @ 8:31pm 
Thanks! I will download this when I'm home tonight - in about 7 hrs or so
Ozhara  [author] 11 Jul, 2013 @ 8:53am 
OK, I uploaded the changed files to my 4shared account:
http://www.4shared.com/folder/2BAaA-wA/AoE2_HD_MODs.html
Ozhara  [author] 11 Jul, 2013 @ 12:21am 
The modfile contains the same folder structure as your game folder, and after work I'll upload them to my 4Shared account, using this structure as well so there should be no problem copying each file to the right folder.

The files for game object gaphics such as mines, trees and cliffs go to the data\slp folder.
Terrain graphics go to data\terrain\textures and the files for the new wave effect go to data\terrain\water