RimWorld

RimWorld

[XND] AutoOwl
34 Comments
sardaine 10 Mar, 2021 @ 2:31am 
Stanley Paper 27 Nov, 2020 @ 9:47am 
Not sure on the specific incompatability/mod conflict, but this mod breaks the game in 1.2 with *some* other mod. Infinite loop prevents UI elements from being drawn, breaking all menus. It seems related to the screenshot key being set to null breaking the keypress listening function. Removing this mod fixed it. Not sure how or why this happens.
Paradies 10 Mar, 2020 @ 4:40am 
If it's not too much, would it be possible to update this mod too? Some people maybe don't want a bigger mod for just a nightowl setting.
g3 9 Mar, 2020 @ 5:45am 
thank u for ur service
XeoNovaDan  [author] 8 Mar, 2020 @ 2:29pm 
AutoOwl has now been succeeded by Tiny Tweaks, which includes this mod's functionality!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017485672
Red1 3 Mar, 2020 @ 10:55pm 
@XeoNovaDan sounds great
g3 2 Mar, 2020 @ 3:22pm 
pls 1.1 when ur back
Mr-Bandit 1 Mar, 2020 @ 3:38am 
can't wait to see whats coming...
Mol 25 Feb, 2020 @ 7:49pm 
Good luck! TE is a really good mod.
XeoNovaDan  [author] 24 Feb, 2020 @ 10:51pm 
@Molin - I'm away for a few days but it'll probably be after the rest of my mod updates have been pushed, out of which Turret Extensions + TE Turret Expansion are currently taking priority. Turret Extensions for 1.1 is pretty much done, and TE Turret Expansion for 1.1 is about 90% done
Mol 24 Feb, 2020 @ 7:07pm 
Hmm any eta on when your mod will be released?
XeoNovaDan  [author] 22 Feb, 2020 @ 8:34am 
Note for 1.1: This mod is being merged into another upcoming mod I've had in the works for some time, thus this release won't be updated
Matakor 23 Mar, 2019 @ 11:02pm 
@GenBOOM That's not a bug. As stated in the description, it only functions on pawn's SPAWN. It's not a constant check, so it suddenly gaining a night owl trait isn't going to mean anything.

If anything, I'd say request that the People Can Change mod author add in a schedule change on trait gain instead of here.

After all, it's not standard for a pawn's traits to suddenly change or even be gained, because vanilla sets them at spawn.
GenBOOM 29 Jan, 2019 @ 7:14pm 
doesn't work with "People Can Change" mod where someone can suddenly become a nightowl and then change back again a day later.

maybe set a default nightowl restriction, and then detect it twice a day? just as an option would be amazing.
Lickspittle 4 Jan, 2019 @ 6:19am 
Hmm... I don't have any problems with this. Most likely some other mod is causing incompatibilities, not the other way around.
EbolaKnight 22 Dec, 2018 @ 2:27pm 
Currently with 1.0 this mod is causing my colonists to not be able to be drafted. will post mod list later
Adeptly Inept 3 Nov, 2018 @ 12:28pm 
I had so many colonies with fussy nightowls in the past, so when I saw this, I thought, "MAN that'd be helpful." This is, ever since I added the mod, RNG has decided there's no such thing as nocturnal pawns anymore. Go figure, right?
XeoNovaDan  [author] 3 Nov, 2018 @ 2:59am 
Another update (again by Dingo) which now fixes night owl prisoners so that they too will follow the night owl schedule.
XeoNovaDan  [author] 31 Oct, 2018 @ 11:31am 
Alright, pushed an update that was actually a direct contribution by Dingo, who himself has made some great mods like No Forced Slowdown and Hand Me That Brick. Should fix some bugs.
XeoNovaDan  [author] 29 Oct, 2018 @ 4:26pm 
Alright, incompatibility noted for now which I will address at some point.
Jragon 29 Oct, 2018 @ 3:58pm 
frokes, the mod is also messing with my schedules too
frokes the SWE/GER 29 Oct, 2018 @ 9:16am 
Really like the idea of this mod but sadly it messes up my scheduals on every load. Also playing with humanoid races 2.0.
Captain 28 Oct, 2018 @ 9:58am 
This is interesting. I started using the first night owl last night and was thinking.. this should exist.
XeoNovaDan  [author] 28 Oct, 2018 @ 2:24am 
Huh,thought that was fixed. As Collserra said, an error log would be appreciated.
J0s4U8 28 Oct, 2018 @ 1:48am 
IT DOESNT WORK WITH humaniod races 2.0
Devildog 27 Oct, 2018 @ 9:44pm 
nice
NotTildaSwinton 27 Oct, 2018 @ 8:03pm 
@Ksh1042 that's really odd, these two mods should have nothing to do with each other

can you post an error log?
MN 27 Oct, 2018 @ 5:02pm 
Not compatible with "Humanoid Alien Races 2.0". World can not be created.
DaemosZythaer 25 Oct, 2018 @ 7:17pm 
Works fine for me.
Mattyboy0066 24 Oct, 2018 @ 9:38pm 
Don't worry about it time wise, I was just informing you. :D
XeoNovaDan  [author] 24 Oct, 2018 @ 9:28pm 
@Mattyboy0066 - Hmm, will look into it at some point. Been fairly busy for the past couple of days so I don't really have much time to actually look into it for now.
Mattyboy0066 24 Oct, 2018 @ 6:13pm 
okay... so I've found two bugs. It causes non night owls to have a night owl restrictions. It also constantly resets the restrictions you've set for them.
DaemosZythaer 23 Oct, 2018 @ 8:17pm 
Savings clicks one mod at a time
obama 23 Oct, 2018 @ 4:29pm 
epic