XCOM 2
[WOTC] Extended Perk Pack
179 Comments
Nero 24 Jan @ 10:37am 
Does lock n load work with serial?
just.kub 18 Jan @ 8:50pm 
Does this affect the random training centre perk roster at all? A lot of other perk packs seem to.
RustyDios 17 Jan @ 5:56pm 
well this mod is just a perk pack so it kinda does nothing without a class/weapon/something to USE those perks.... so ?
DanMan 17 Jan @ 4:18pm 
This mod didn't work for me. Even with AML
Dragonlord 2 Dec, 2024 @ 6:25am 
So if anyone has silent killer also gets quick feet which activates even when not breaking concealment.
pabloaram2011 6 Dec, 2023 @ 4:31pm 
Hi Favid can i use some of your ability for a mod???
BlueMajere 27 Sep, 2023 @ 1:30pm 
it doesn't stack
BlueMajere 27 Sep, 2023 @ 1:30pm 
botnet does not work as advertised
Dragon32 16 Aug, 2023 @ 11:29am 
@Crazyduck
My bad. I searched the .int and didn't find that string. I had match case on though.
Crazyduck 15 Aug, 2023 @ 11:30pm 
This mod actually does have Riot control perk according to google doc. However Reapers dont have random awc perks, so this mod doesnt have anything to do with it appearing on a reaper.
Dragon32 15 Aug, 2023 @ 10:40am 
@Rtma Eros Paragon
Why are you mentioning that here? This mod doesn't contain a perk called Riot Control nor does it assign the perks it does have to classes.
Rtma Eros Paragon 15 Aug, 2023 @ 4:59am 
Was given a perk to a mod I do not have, Riot Control, so now I have a useless perk for my reaper.
BlackDog 5 Jul, 2023 @ 11:51am 
I realise this probably isn't going to get fixed any time soon but just thought I'd mention that the "renewal" perk redscreens at the start of the turn if the soldier possessing it is already at full health.
aspen_099 19 Jan, 2023 @ 12:07pm 
Will to surive perk has no images and shows an error image. Does anyone know how to fix it?
Noname 10 Nov, 2022 @ 7:14am 
F_Field Medic works with Corpsman but doesn't work as regular Field Medic (doesn't add ant extra charges of medikit).
Dęąth Viper 22 Oct, 2022 @ 6:40pm 
Would you be willing to update the ability F_StrongBack to work with the "AMod" slot from savage items? Also Dedicated Pistol Slot?
Crazyduck 17 May, 2022 @ 8:30am 
Not sure if it still being worked on, but "Resupply" perk can be used even while carrying body, which is not how other GREMLIN abilities work.
Dragon32 22 Apr, 2022 @ 4:19pm 
@Лучик
Steam seems to be doing that for all Google Docs links.
SHASTA 22 Apr, 2022 @ 4:13pm 
link to the list of perks has been "flagged as suspicious" by steam
4rrakis 19 Apr, 2022 @ 11:13pm 
That should be no problem. You will get a warning regarding missing mods when you load a savegame, but you can ignore that.
Agtus 19 Apr, 2022 @ 11:05pm 
lol, I just saw that "By default, installing this mod will have no affect on your game - the perks are added to the game but there isn't any way to get them."
So, if I don't have any classes using them, can I just uninstall this without any problems?
[CN]突击队队员 15 Apr, 2022 @ 5:55am 
X2Effect_RefundConcealmentBreakingAction.uc is lagging when unit start to move.
ScriptLog: X2Effect_RefundConcealmentBreakingAction Failed: Was: False Is: False
Sindorei 10 Apr, 2022 @ 11:26am 
This mod still uses the bugged XModBase 2.0.1 version.
Gwynbleiid 21 Jan, 2022 @ 7:38pm 
@Favid I found the slots for those abilities, but I also found 3 abilities that appear in the config that aren't in the list that you provided in the link and also can't find them in the files of the mod, the abilities are CriticalTarget: it gives a crit chance bonus and has the AWC flag, FocusedDefense: it gives a defense bonus and also has the AWC flag, and PsiPillar: it only has a cooldown no AWC flag, could you tell me what they are or where to look for them? they aren't even in the localization file thx
Gwynbleiid 20 Jan, 2022 @ 1:49pm 
@Favid hi, this perks look awesome, i'm trying to add them to base classes but i don't know to what slot they need to be assigned, there is a post but has a couple missing namely F_Intimidate, F_PackTactics, F_Safeguard, F_Guard and F_Parry, if you could tell me to wich slots this need to be assigned it would be great, or tell me where can i look within the mod files to find it, thanks
Daevinski 26 Dec, 2021 @ 11:43am 
@Kabs Run "Verify the integrity of my game files..." and this should force the re-downloading of the mod. But be aware that this will re-download ALL of your subscribed mods and any manual edit you may have in the config files will be override.

So, backup any INIs with manual changes before verifying the files.
Dragon32 25 Dec, 2021 @ 3:49pm 
@Kabs
Try re-starting Steam, then your computer, then try unsubscribing and re-subscribing. Steam's been rubbish for mods the past few months
Kabs 25 Dec, 2021 @ 2:26pm 
This one specific mod won't install despite me having subscribed. Hosted anywhere else?
Dellar 25 Dec, 2021 @ 2:19am 
It seems like Compensation might conflict with Serial, anybody else?
Aks 18 Dec, 2021 @ 3:46am 
Update Russian Translation
Aks 5 Nov, 2021 @ 9:34am 
Russian Translation
Thanks for this cool mod!

Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\1546482849\Localization)
https://drive.google.com/open?id=1ET-qiTQKq_M6jhFd9vA6kym8O_hgT9qF&authuser=axaaaid%40gmail.com&usp=drive_fs

Author localization of the mod - Red1
Bardmaster 21 Sep, 2021 @ 1:51pm 
@Favid Trade Fire is a bit OP and doesn't feel organic/real b/c there is unlimited ammo. It would make more sense to end the perk once the bullets run out IMO - and would make sure you arm the commando appropriately in preparation (and even reload before turning the perk on!). Strategy vs. Superpower.
XpanD 26 Aug, 2021 @ 12:56pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
Wolphox 20 Aug, 2021 @ 6:35pm 
I guess it should be mentioned Strong Back only works if the soldier has it before the mission starts (so no testing w/ console) and it only applies the mobility offset IN mission (not at the squad select screen).
HissingSquid 13 Aug, 2021 @ 3:52am 
Does anyone know the weapon assignment for the perk "Riot Control"?
Kiruka 11 Aug, 2021 @ 12:39am 
Apparently, the Regenerative Mist ability is able to bring dead things back to life, including dead enemies. It probably needs a UnitStatCheckCondition to not affect units with 0 HP, like what Stimulate has.
Nadarith 10 May, 2021 @ 2:07am 
Regenerative mist doesn't work with tier 3 smoke grenades from either tier 3 grenades or superior explosives mod
Pencey 7 Mar, 2021 @ 4:28pm 
Really enjoying this mod. Quick bug report: Just had Ammo Conservation apply to my whole squad. I was fighting Lost, and had the perk as a Training Center ability on a Close Encounters assault from LW Classes, if the context helps.
Pencey 5 Mar, 2021 @ 6:39am 
For anyone with the same question as _m_a_ below, you can combine with this mod to add these to the training center perks pool: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146125999
_m_a_ 29 Nov, 2020 @ 9:10am 
How can i make this mod skills appear on Xcom Soldiers random perks tree?
Thanks.
Swanky 27 Nov, 2020 @ 1:32pm 
Really neat pack. I've recently been assigning some of the abilities to ME weapons via WSR, and I've noticed that some of the abilities are not being displayed in the Armory. Asking around in the X2 modding discord, it seems this has something to do with bDontDisplayInAbilitySummary (according to Rusty_Dios) and cannot be fixed without recompiling the mod. If you ever update this here again, it would be kind if you could run a pass that does that. :)
Hazza902 24 May, 2020 @ 11:05am 
The perk KillEmAll doesnt work. It states insufficient ammo no matter what.
Bardmaster 7 May, 2020 @ 1:38pm 
@Favid there is a flaw with the F_QuickFeet perk in conjunction with the reaper's Shadow perk, Musashi's SpecOps Backstabber ("Silent Takedown") perk, and with Grimy's "Suppression" ammo: If the soldier takes an action (like attacking while stealthed) and is NOT revealed, the perk still gives the soldier an extra action. This makes stealth-based classes super-powerful.

Is there a way to only trigger this perk if, after all checks, the soldier is actually revealed?
Dragon32 1 May, 2020 @ 3:27pm 
@Gyaru Respecter
ADVENT Avenger made a mod which used these perks too. The name escapes me right now though.
initium 1 May, 2020 @ 2:16pm 
@Gyaru Respecter
If you want to create a custom class then this mod has been used by many, including people that have published their custom classes on Steam. Favid created the Pharmacist Class for example (I think derBK and shireMCT have used these too).
If you want a guide on how to create your own custom class, then you can check out one at Reddit (by iridar) or my own here on Steam. Hope that helps
✠ Gyaru Respecter ✠ 1 May, 2020 @ 10:47am 
I'm looking all over the workshop for mods but I'm having difficulties finding mods that use those perks. How exactly can I manage to use them in-game?
saximaphone 18 Apr, 2020 @ 1:56am 
Okay. It just said it required Ballistic Shields on the reference sheet so I wanted to make sure.
initium 17 Apr, 2020 @ 4:43pm 
@saximaphone
AFAIK this perk is based on the X2Effect_CoveringFire which is part of the base game. It wouldn't require Ballistic Shields or any other mod to work. You can check it and all the other perks by opening
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1546482849\Src\WOTC_ExtendedPerkPack\Classes in Notepad++

i hope that helps you with your class build
saximaphone 16 Apr, 2020 @ 11:24pm 
Will intimidate work without requiring the ballistic shield mod? I'm currently attempting a class build but want to make it available for people that don't have the shield mod.
Alexandr 22 Mar, 2020 @ 12:04pm 
Looks like it's because it's hooking in to the Shadow Ops Perk Pack, haha.

Template = Attack('F_WatchfulEye', "img:///UILibrary_SOHunter.UIPerk_watchfuleye", default.WATCHFULEYE_AWC,,, eCost_None);

Just running it with that present oughta work well enough for me!