RimWorld

RimWorld

[Abandoned] Tiny Workbenchs
41 Comments
JessieFeathers 9 Dec, 2021 @ 3:50pm 
1.3?
Mlie 7 Feb, 2021 @ 1:24pm 
HowMuhKevinNah 17 Nov, 2020 @ 5:41pm 
@Aion Algos - This still work?
GenericName1 1 Sep, 2020 @ 9:32am 
Does this work on 1.2?
sterale14 13 Mar, 2020 @ 9:07am 
Thanks!
Honshitsu  [author] 12 Mar, 2020 @ 7:54pm 
it's now 1.1 compatible
sterale14 12 Mar, 2020 @ 4:45pm 
still updating?
el.ron.mcbong 26 Feb, 2020 @ 10:27pm 
Thank you very very much :steamhappy:
Honshitsu  [author] 26 Feb, 2020 @ 3:36pm 
I was hoping someone else's mod would replace the need for this one, but since it hasn't happened yet (to my knowledge) I'll be updating it shortly
Super Chan 26 Feb, 2020 @ 2:05pm 
1.1?
el.ron.mcbong 24 Feb, 2020 @ 3:27pm 
Can you update this great mod Please
Honshitsu  [author] 1 Aug, 2019 @ 6:45pm 
@dracoix 🐉 , ooh I see. That's a great idea. Far more flexible than what I suggested.
dracoix 🐉 1 Aug, 2019 @ 6:23pm 
I've gotten into the groove of splitting up each 3x1 table into its three 1x1 part and making a north-south-east texture for each. As for masks for the stuffed tables, I might as well pull the assets from BVM.

The overall concept right now is to be vanilla-fied modular benches and upgrades. All base benches require no power and would be a linkable facility to similar base benches and upper tiers. So in theory you could build the full blown 3x1 table from 1x1 parts that all visually pixel snap together like any other building. So if you put a vanilla Machining Table next to a 1x1 Machining 'block' whether it be north, south, east, west, rotated, etc it will look like it belongs, and so far... it does ;) Quick&dirty next to a 3x1: https://i.imgur.com/3xr2S9E.png

The greatest enemy now is featurecreep, but I'm hoping me splitting each 3x1 table into 3 1x1 parts keeps that at bay. Assets first, coding second.
Honshitsu  [author] 1 Aug, 2019 @ 5:26pm 
@dracoix 🐉 ,

Wonderful. And yes, this is very poor quality. It was just something I threw together really quick for personal use. Actually, that tends to be the case for most of my stuff... Pretty much the only mod I ever intended for public release was R++ lol

Since you're going to do it properly; I'd recommend implementing correct masking along the same lines as the "Better Vanilla Masking" mod. Also if you know how, mod config menu options for the workspeed multiplier etc. would be nice so people could tweak balance and choose whether they want the tables to require fewer resources but work less efficiently (space v. time tradeoff) or be the exact same as the vanilla tables but only smaller.

---

I'll deprecate this mod and leave a link in the description to yours as it's going to be a direct upgrade and replacement.
dracoix 🐉 30 Jul, 2019 @ 10:06pm 
Hey Aion, just a heads up, I'm overhauling this concept with credit to you and the Small Workbenches author (now goes by HeartDigger). Differences being proper north-south-east texturing, extensive xpath patching, some secret sauce for QoL like lighting, modular additions, etc. If you wish to be a contributor for the release let me know and I'll add you.

P.S. '<xpath>Defs/RecipeDef/recipeUsers[./li[contains(.,'STRING')]]</xpath>' makes babies cry. A+ for awesome xpath understanding, C- for use case. :3
Honshitsu  [author] 3 Apr, 2019 @ 10:25am 
@Scotty , likely. I credit Voyager because I used his XML as a template, though this is probably different enough to where I don't need to. When I was browsing the mods I saw his and wanted it in my game; so I decided to make my own version (1x1 benchs, workspeed penalty, etc)

It's not the same but I think it's decently balanced.
Scotty Fox 3 Apr, 2019 @ 6:11am 
Hey, the MIT license for the original small workbenches is really really vague. I'm half sure it's completely possible to update it if the updated version is in accordance with the license.



Honshitsu  [author] 22 Mar, 2019 @ 4:41pm 
@Jaxx - pshoooo , you could do that yourself :D look at the files for this mod, and you'll see the cost to build and you can add global workspeed modifiers to the benches.
Jaxx - pshoooo 22 Mar, 2019 @ 3:29pm 
these are great for use with Save Our Ship! can have compact little production rooms. just hoping someone makes space-age version workbenches that are as compact but more expensive to make with a better work speed...
Honshitsu  [author] 21 Jan, 2019 @ 1:57pm 
@熊Bear ʕ•̀ᴥ•́ʔ , @sugarbunnylet your both very welcome
Lance 21 Jan, 2019 @ 11:49am 
Thankyou for making this. I'm very compact with my colony building, and the huggggge workbenches were a pain ♥
Bear 8 Jan, 2019 @ 5:34am 
good mod, thanks your help.
Honshitsu  [author] 23 Nov, 2018 @ 11:30pm 
-just woke up to do something

How about you make the mod yourself? :D

You can figure out the folder structure by just downloading any old mod from the forums and using it as an example.

Open "...\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Production.xml" find defName "NutrientPasteDispenser". Pretty much copy&paste it into your own mod, but change the defName to something unique. Change the "size" and graphicData's "drawSize" to be (2,2). May also want to adjust "damageData" and "shadowData" or just delete them entirely. If the texture looks derpy, maybe look into making your own or editing the 1.0 one from https://github.com/RimworldModders/rimworld-assets then changing the texpath

-and now back to sleep.
timsteele 23 Nov, 2018 @ 5:24pm 
BTW could you add that you have to research to use these machines , took me a minute to <not< find them and go looking :-)
timsteele 23 Nov, 2018 @ 5:09pm 
It does not exist in a 2X2 version , there is a 1X1 B19 that works but I feel is to small :-) It may be popular I hear alot about how the Vanilla one is just HUGE which it is 3X3 . Look into it if ya want I'd love it but you are not my personel mod maker , thanks for getting back to me I appreciate it .
Honshitsu  [author] 23 Nov, 2018 @ 4:02pm 
i could... but i dont nessisarily want to... errrh idk depends on how many people want it (doesnt it already exist? should be easy enough)
timsteele 23 Nov, 2018 @ 3:28pm 
Is there a chance you may be the guy who can make a 2X2 nutrient paste dispenser ?
Clive_RIP 30 Oct, 2018 @ 4:27pm 
hehehe it's all good
Honshitsu  [author] 30 Oct, 2018 @ 4:24pm 
@Clive_RIP
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU---

im not changing it :l
Clive_RIP 30 Oct, 2018 @ 4:22pm 
workbenches* :D
Pushka 28 Oct, 2018 @ 7:09am 
I have it at the very bottom and it works with every other mod. Except for that one. Maybe its more the hay mod that needs fixing. XD
Honshitsu  [author] 28 Oct, 2018 @ 4:59am 
@Pushka , try loading this mod at the bottom. If they defined it properly, this mod should automatically be compatible
Pushka 28 Oct, 2018 @ 4:56am 
Hello! Is there a chance you could make this mod compatible with hay is kibble mod? Thanks!
Honshitsu  [author] 26 Oct, 2018 @ 7:47pm 
Updated various textures. Added hand tailoring and fueled smithy and stove.
RobotReverie 26 Oct, 2018 @ 5:48am 
This mod is going to be a lifesaver for the “Tiny Fallout Bunker” scenario/challenge thing I have planned, thank you so much!
Cinericius 25 Oct, 2018 @ 10:38pm 
A tiny fueled stove would be perfect!
milky 25 Oct, 2018 @ 6:45pm 
COOL
average paper enjoyer 25 Oct, 2018 @ 8:57am 
hello, is there a chance you could make tiny fuel stove? :Ocelot:
wejrd 25 Oct, 2018 @ 5:37am 
please do op version
i mean 100% work speed and all that stuff
sorry for bad english
Bagger 24 Oct, 2018 @ 11:12pm 
...long time! ;)
suyeong 24 Oct, 2018 @ 7:58am 
I LOVE U