Life is Feudal: Forest Village

Life is Feudal: Forest Village

Butcher's Shop
66 Comments
AgroSpatz 28 Oct, 2024 @ 9:34am 
The Mod(s) are amazing, rly makes it worth it to have livestock :) But i have problems to get tallow used. So far its just plugging up my storages. Sry if the answeres to my questions are alreasy somewhere, i didn't find them. 1. What are the candles for? 2. What else can i use tallow for besides candles and soap? Because i dont use the barber shop bc my villagers are already full happy, so i just need a way to kinda use up Tallow ^^' Thanks.
SURYAVARMAN 12 Mar, 2024 @ 12:06pm 
how make tallow candle?
Thegoodone-Qc 18 Apr, 2022 @ 10:54am 
thx
eien no shikaku 永遠の刺客  [author] 18 Apr, 2022 @ 4:39am 
Medieval Saltworks MOD :)
Thegoodone-Qc 15 Apr, 2022 @ 1:31pm 
where do i get salt?
eien no shikaku 永遠の刺客  [author] 28 Mar, 2022 @ 4:42am 
It's balanced according to players feedback, not every player wants an easy game, some wanted more realistic approach.
Raidon 28 Mar, 2022 @ 4:37am 
There are many recipes where the endproduct yields less Kcal than the ingredients individually. While the idea was good, its not balanced properly.
piotr35 10 Dec, 2021 @ 3:10am 
Thanx for your reply, figured as much , had to disable tallow in the mod, love the mod by the way, thanks for all your hard work, your mods make this game even more fun
eien no shikaku 永遠の刺客  [author] 10 Dec, 2021 @ 1:33am 
piotr35 11 hours ago
In my game tallow uses the same stock as tools, for example when the game says I have 250 tools, this also includes tallow in my game, had to allow for more tool making in my game which also means more tallow but due to the fact that tallow is acquired by any killed deer and such, the resource max is more often maxed out so no more tool making, unless I allow for more stock in that area, is there a possiblity to make tallow less made by killing deer, sheep and cows?

tallow uses the same limit as tool because game is very limited when it comes to modding and it couldn't be done in a different way

there is not
eien no shikaku 永遠の刺客  [author] 10 Dec, 2021 @ 1:32am 
NutCracker 10 May @ 1:05pm
somehow i cant get tallow from hunted animals. nore i do from cattle or sheep pastures. what might be wrong with my game.

check your mods and load order
piotr35 9 Dec, 2021 @ 2:02pm 
In my game tallow uses the same stock as tools, for example when the game says I have 250 tools, this also includes tallow in my game, had to allow for more tool making in my game which also means more tallow but due to the fact that tallow is acquired by any killed deer and such, the resource max is more often maxed out so no more tool making, unless I allow for more stock in that area, is there a possiblity to make tallow less made by killing deer, sheep and cows?
NutCracker 10 May, 2021 @ 4:05am 
somehow i cant get tallow from hunted animals. nore i do from cattle or sheep pastures. what might be wrong with my game.
BlackBeard 18 Nov, 2020 @ 7:39am 
Cool design, thanks! Love your mods! :steamhappy:
eien no shikaku 永遠の刺客  [author] 18 Nov, 2020 @ 7:34am 
Like I wrote earlier - my goal is to make mods for the whole game's community and not for a few. I fully understand that not every player will be happy with the mod's design but that's the risk of creating free game's content in the gaming industry. The author has the right to decide.

Enjoy your game.
eien no shikaku 永遠の刺客  [author] 18 Nov, 2020 @ 7:34am 
I would really appreciate you if you could understand mods are not made for only one particular player. They are made for many players and balanced to the expectations of many so they need to be balanced in more common sense. I saw your opinion about the game itself and how you "found" many bugs. I would rather say you didn't see the bigger picture and the fact that developers can decide how they want to make a game and it's only their decision. Either way, you respect the developers' design or you don't. No one is forcing you to play "such bugged" game. You can always refund the game in 2 hours of playtime if you don't like the way it was made but you didn't. You've chosen to rate it with negative and play it still even if you found so many unpleasant issues.... Where is the logic in that? Reviews are public so before you bought it you had the chance to read about reported problems...
Lord Raccoon 18 Nov, 2020 @ 7:10am 
I just mean the problem is there is one recipe that much easier than others, and it's much more profitable. But, let it be as you say.
eien no shikaku 永遠の刺客  [author] 18 Nov, 2020 @ 6:59am 
Furthermore mod is designed the way how game's allows it to be.
eien no shikaku 永遠の刺客  [author] 18 Nov, 2020 @ 6:57am 
Hello, recipes are well-balanced and compatible with core game mechanics. There are no plans to balance more recipes because they are balanced according to game mechanics and no - 42 kcal is the right amount for used ingredients. Mod was tested by many players and testers and final design will stay this way. Thank you for your concern but there is no need for it. Everything is working like it should be.
Lord Raccoon 18 Nov, 2020 @ 6:50am 
Hello eien. I think this mod is imbalanced a bit. Im talking about recepts. Smoked bacon is made out of 4 bacon and 3 firewood. Gives a food with 42 ccal.
It's being the easiest recept, as for it you only need some firewood (which is always produced for other purposes), and the meat.
Other recepts from mod require eggs, bread, herbs, powder etc. All-in-all, they require much longer producing chain, much more steps. But the result it the same: food with 42 kcl. In this way it seems unlogical to use any other recipies from this one.
Moreover, it feels like 42 kcal is too much for such simple recept and it could be slightly reduced for more balance.

Thank you in advance!
eien no shikaku 永遠の刺客  [author] 7 Nov, 2020 @ 4:34pm 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof (brown) + new one (dark brown).
3. New stoned foundation.
4. New indoor and outdoor redesign.
5. New lights setting.
6. New building layout (windows).
7. Optimized building cost.
8. More workers - 3 instead of 2.
9. Added connection with lumber and daub when those materials are present in the game.
eien no shikaku 永遠の刺客  [author] 22 Aug, 2020 @ 9:47am 
Hi there, thank you for letting me know, Steam doesn't notify properly about new comments. The problem you reported was mentioned many times. It was made this way on purpose but I can tweak it a little.
Teamson 10 May, 2020 @ 6:59am 
Cheers mate, great work! But maybe consider boosting the recipes? I did the math and i think the recipes arent worth it? Like you invest 10 meat (which makes 80 cal) and get an food item which is worth like 70 cal. (This is just a bad example, havent the numbers in my head right now.)

Consider this a question, not critism^^
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 1:44pm 
ok
SCOTIW 14 Nov, 2019 @ 1:34pm 
• Butchers Shop without active options "smoked food" / "salt in recipes" - CONNECTED MOD if options are active
SCOTIW 14 Nov, 2019 @ 1:31pm 
new smoked recipes and salt in recipes previously for mod travelers Inn were excluded
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 1:03pm 
so what was wrong?
SCOTIW 14 Nov, 2019 @ 1:03pm 
thanks but i already understood the cause of the crash, the batch is working perfectly, sorry for the worry, the mod is great
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 12:47pm 
Both mods are working fine, if your game is crashing then I need to see data in your log file.
I can't help you if you don't provide needed file. Everything about sending log file is described in my guide, quite understandable:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638396595
SCOTIW 14 Nov, 2019 @ 12:44pm 
well thanks maybe it's only in my game, the small shop is still working fine
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 12:39pm 
All of my mods are checked daily and they are compatible with each other.
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 12:38pm 
@SIRKO, like I posted earlier. I can't help you without data from your game.
Guide how to send log file:
https://steamhost.cn/steamcommunity_com/id/eien_no_shikaku/myworkshopfiles/?section=guides
SCOTIW 14 Nov, 2019 @ 12:37pm 
and when I open it, the game crashes
SCOTIW 14 Nov, 2019 @ 12:34pm 
it worked before mod slaughterhouse
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 11:44am 
@SIRKO, This mod is working perfectly fine, if you need help then provide me with log file from your game. I can't help you without data from your game.
SCOTIW 14 Nov, 2019 @ 6:41am 
something is wrong with this mod, a constant crash
eien no shikaku 永遠の刺客  [author] 12 Jun, 2019 @ 9:01am 
@Amarum, tallow candles are very cheap, what do you want to change exactly? :)
Gailegedde 27 May, 2019 @ 10:30pm 
best mod ever! :steamhappy:
Amarum 5 Apr, 2019 @ 12:49pm 
Hm i´m paying 2,1 potatoes for one leather, but 2,3 candles. Maybe the price should be changed a little.
eien no shikaku 永遠の刺客  [author] 4 Apr, 2019 @ 7:42pm 
Candles are for selling only
Amarum 4 Apr, 2019 @ 2:32pm 
The candles only stay in my barns?
Eddie Mann 19 Jan, 2019 @ 8:27am 
Fixed by enablig "new smoked recipes" .
eien no shikaku 永遠の刺客  [author] 19 Jan, 2019 @ 7:45am 
@Eddie.mann, replied :)
Eddie Mann 19 Jan, 2019 @ 7:20am 
I am getting crash and white screen when clicking on Butcher's Shop. I've emailed Log, Thank you.
eien no shikaku 永遠の刺客  [author] 1 Jan, 2019 @ 12:42pm 
@JGunthner, ok, I will remember :) thank you :)
JGunthner 1 Jan, 2019 @ 12:40pm 
So myfriend! Being Brazilian I could translate the dialects here from Brazil. If you need I'm here, just send me the .csv
eien no shikaku 永遠の刺客  [author] 1 Jan, 2019 @ 11:59am 
@JGunthner, translations in other languages than English will be published soon but thank you for your offer :steamhappy:
JGunthner 1 Jan, 2019 @ 11:54am 
If you permit I would like to translate to Portuguese-BR
eien no shikaku 永遠の刺客  [author] 28 Nov, 2018 @ 2:52am 
LOAD ORDER: Butchers Shop needs to be placed below Smoke House.
eien no shikaku 永遠の刺客  [author] 27 Nov, 2018 @ 12:53pm 
NEW UPDATE: tallow and tallow candles :steamhappy: