Kenshi
Lively and Safe Hub
42 Comments
Sojourner 16 Mar, 2023 @ 10:17pm 
@\\,[†],// Hoiy Nation Outlaws. I have a few robots and they never attack me on sight

IM not seeing them attack the Slavemongers on sight though
\\,[†],// 12 Feb, 2023 @ 8:33am 
holy nation gurds? so i cannont start as a robot then
NinjaBeest 4 Jan, 2022 @ 4:30pm 
Put a slave shop
Ashes_111 27 Apr, 2020 @ 7:40am 
not lore friendly but cool nonetheless
The Dude  [author] 26 May, 2019 @ 8:02pm 
Should be "Orange Robes". The same as Holy Nation Outlaws.
CapnBlyat 26 May, 2019 @ 7:46pm 
What color do you use for the Hub Guard armor?
Freeasabird🕊 7 Apr, 2019 @ 8:39pm 
Are those Holy empire Maggots at the front gate? UHHG D:< disgusting.
M.B.M Industries 3 Mar, 2019 @ 10:32pm 
It is very lively, Though I would not call it safe as the Hub Guards and the traders guild caravan guards do nothing but butcher each other constantly.
Totege 27 Feb, 2019 @ 10:24am 
yeah that was it, idk why, after importing my save all my mods were unchecked
The Dude  [author] 27 Feb, 2019 @ 2:38am 
Sometimes the mods were unchecked after an update (in the launcher). Have you checked if that's what happened?
Totege 26 Feb, 2019 @ 2:53pm 
just imported my save because guards were bugged, and all the mod content has been removed, no more guards, no more shops
CuriCuri 8 Feb, 2019 @ 9:43pm 
That makes sense. Thanks!
The Dude  [author] 8 Feb, 2019 @ 11:40am 
I think he can spawn in a different town
CuriCuri 7 Feb, 2019 @ 7:30pm 
I cant find Hobbes :(
CS_Dark 25 Jan, 2019 @ 10:28pm 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
Madd Llama 13 Jan, 2019 @ 11:03am 
Love the mod, only complaint I have is that the police chief won't take bounties. Keeps telling you to get them, but won't take them.
CS_Dark 18 Dec, 2018 @ 9:13am 
I'll test it out
The Dude  [author] 18 Dec, 2018 @ 2:42am 
I don't know, I don't use the mod
CS_Dark 17 Dec, 2018 @ 7:08pm 
Is this Reactive World compatible, I know the Shek take over the Hub in that mod.
ReadsByLamplight 15 Dec, 2018 @ 4:26pm 
cause seriously. Screw those guys
ReadsByLamplight 15 Dec, 2018 @ 4:26pm 
yay. slave traders being attacked on sight
The Dude  [author] 1 Dec, 2018 @ 2:11am 
I think it requires an import but you could go to the hub and enable the mod to see for yourself :P
CrumbleCat 30 Nov, 2018 @ 10:06pm 
Heya. Does anyone know if this can be added mid-game? Does it require an import? I'd rather not import at the moment. :P
The Dude  [author] 15 Nov, 2018 @ 2:39am 
That's true. I am no modding expert but I think I have found a way to disable it. You may check and see if it's gone.
Matayis 14 Nov, 2018 @ 8:21pm 
It might make more sense if the guards didn't search your bags. In Vanilla Hub you can sell illegal and even stolen goods at the hub since it's a town of outlaws
The Dude  [author] 2 Nov, 2018 @ 2:46am 
I've let some buildings destroyed so they can be bought and built up by players if they want to start out in the hub.
Immaluckez 2 Nov, 2018 @ 2:05am 
So if the vanilla is in ruin then it be empty for this ?
The Dude  [author] 2 Nov, 2018 @ 1:52am 
You've sent me a picture of a building that should be destroyed. There are no guards for that building and it doesnt spawn guards if you repair it. I otherwise have no idea what you are talking about
Immaluckez 1 Nov, 2018 @ 7:55pm 
What u mean ? Im saying the buildings u added into the hub, some are missing like the link that i have sent. Guards spawned but not the items in buildings
The Dude  [author] 1 Nov, 2018 @ 4:19pm 
The Bughouse doesn't have guards. Only the gates, the armory and the police station spawn guards
Immaluckez 1 Nov, 2018 @ 3:56pm 
Even with imports, it doesnt work. The guards did appear but not for the buildings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1554017804
Immaluckez 1 Nov, 2018 @ 3:03pm 
The rooms are emptty :/
Kenaz 1 Nov, 2018 @ 7:41am 
I hope you'll put bounties in the game with HNO rep gain unless there's a clash with another mod of mine and you already did it, otherwise i love how it looks so far.:steamhappy:
The Dude  [author] 31 Oct, 2018 @ 7:17am 
I don't know. Try it and tell me :steammocking:
Lucifer Verone 31 Oct, 2018 @ 6:00am 
can this be used in the stable version?
The Dude  [author] 28 Oct, 2018 @ 5:42am 
For me, they are always the same. Maybe you have a different mod active that makes changes to the Hub that interferes?
Invictus 27 Oct, 2018 @ 10:53pm 
Are the Places Random? Cause in the photos you have, I actually own 2 of them as my own little outposts for training new recruits
Mr. Anonymous 26 Oct, 2018 @ 5:44pm 
Love it!
Immaluckez 25 Oct, 2018 @ 5:31am 
Awesome, please make mor <3
The Dude  [author] 25 Oct, 2018 @ 4:46am 
You gave me an idea there. I just made a mod that add new life to these towns
catanbros 24 Oct, 2018 @ 10:19pm 
cool, im glad someone made this, Now the hub is once again alive before the swamp area was introduced. i hope someone can do the same for the abandoned towns in southwest of hook region.