XCOM 2
[WOTC] Pharmacist Class
88 kommentarer
blasterscope 16. maj kl. 12:34 
dose this mod have any problems i should know before i subscribe
Snipe 12. feb. 2024 kl. 3:48 
Been using this mod for such a long time and still love it. Thank you.
「ai q sonim」 5. jan. 2024 kl. 14:23 
Is there a way to disable the Brigadier promotion? I'm not playing LWotC, so it would be weird to have a single class reach that level.
hottt3 4. sep. 2023 kl. 10:40 
Thanks for the mod! Is it LWotC compatible?
Kirkmaximus 26. juni 2023 kl. 18:41 
Downloaded this mod and all of it's dependencies.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?
Atmus81 14. juni 2023 kl. 9:25 
I ABSOLUTELY love this mod
mine65 5. maj 2023 kl. 19:23 
Survivor perk doesn't work at all, I don't have anything that should conflict but my soldiers always die upon the first "bleedout"
MaCC165 22. mar. 2023 kl. 5:16 
i think f_surviver(first perk on 2.rank) doesnt work(with alternate bleedout mechanics mod)
⦃Sค†คn⦄ 15. jan. 2023 kl. 15:58 
for some reason this class has no weapons when creating in character pool
Rigante 18. okt. 2022 kl. 2:43 
This class is so much fun... great job!
Kraise Gaming! YT 16. maj 2022 kl. 2:39 
Guys. I wonder if you can help.
I need to be able to make the Stim Gun sit in the utility slot.
How do I make this happen?
Sever 21. mar. 2022 kl. 16:49 
This is probably a dumb question, but how do you equip more than one medkit on a Pharmacist in order to give them more Recovery Stim uses?
Zarkil 15. jan. 2022 kl. 9:53 
@Maldracai Doesn't WSR change mesh and texture if you swap templates? if not I'd try XSkin and work backwards from there.
Maldracai 28. nov. 2021 kl. 14:50 
Hey there, so I reckon you're not really paying too much attention to this mod anymore, but is there any way to change the stimgun appearance in THIS mod?

I'm using Iridar's WSR and I've managed to change the mesh of the Stimgun to look like the medikit and shoot the healing laser that the Advent drones use, however there's no way to change the texture appearance (that i'm aware of atm anywho), so whilst the Stimgun looks like a Medikit in shape, it has the regular pistols "skin".
Ishlav 21. okt. 2021 kl. 9:52 
Hello Favid, is the stimulate ability meant to remove stun effects?
silverleaf1 17. okt. 2021 kl. 19:55 
@Favid Just curious. Any plans to make the weapons single build compatible with the new strategy overhaul mods? If not is there some lines I can add to make them so that is not too difficult since I am not a programmer.
silverleaf1 21. sep. 2021 kl. 5:23 
@Favid The alternative mod launcher shows a missing dependency if just using the Community Promotion Screen which is compatible. Love this class!!
XpanD 27. aug. 2021 kl. 7:40 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, loved this class as well. That stim range is incredibly useful!
Snipe 10. juni 2021 kl. 7:37 
I love this class. Long time now. Thank you.
Zero 5. apr. 2021 kl. 14:15 
Something for the devs:
Uses XModBase 2.0.1

Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
BrycePat98 27. feb. 2021 kl. 18:45 
The Sgt line is not showing up for me. Just the random bottom tree perk.
透明 Tomin 23. feb. 2021 kl. 22:06 
how to show 8 rank?
I got promotion to rank 8, but I can't see that with the mod "New promotion screen"
Teamson 18. feb. 2021 kl. 13:29 
thx 4 your reply mate!
lolcatjunior 17. feb. 2021 kl. 19:34 
@Theamson, Yes it can, but you need all the mods from Kiruka's Mod jam and you need to go to discord to download Interventor's B&T class pool Redux mod.
Teamson 10. okt. 2020 kl. 8:39 
Does this work with LWOTC ?
Jimmy FireCracker 22. aug. 2020 kl. 22:46 
it used to work with commanders choice but not any more for some reason
The Greater Good 11. aug. 2020 kl. 5:56 
What will happen if I don't use Extended Perk Pack (unfortunately, that mod hasn't been translated into my usual language)? Will this class not work properly at all, or will it just lack some functions? I'm not sure about the relationship between these two mod.
Lyssiar 18. juni 2020 kl. 3:54 
it dosn't work with comander's choice :(
geh4th 25. maj 2020 kl. 17:11 
I would also like to suggest that you consider using an alternate animation for the Stim gun.

An expedient solution that I think wouldn't be too inaccurate would be to simply borrow the Long War Holotargeter animations whole cloth for the Stim Gun. "Shooting" a Holotargeter isn't flashy (it's just the targeting animation), but I don't think that a Stim gun wouldn't be all that flashy anyway. Plus it is carried on the back, where it won't interfere with the animations for normal pistols.
Corbent 4. maj 2020 kl. 9:30 
Lol. I came here to ask the exact same thing as @Maldracai. I'm having a problem with combining the stimgun with a regular handgun (They kinda emrge together during animations) so I was thinking that placing the thing in the arc thrower slot might fix it.
Dr. Bots 17. apr. 2020 kl. 9:30 
Finally I can have the Specialist be something other than a Medic.
Maldracai 12. mar. 2020 kl. 17:49 
Out of curiosity, is there any chance of having the stim gun sit on your lower back, like the Holotargeter and Arc Thrower?
Maybe also perhaps change the projectile animation to say, the little beam laser that the drones use to heal?
Favid  [ophavsmand] 26. feb. 2020 kl. 13:39 
Finally got around to fixing the Savior issue. Sorry it took so long.

@nelVlesis The Recovery Stim uses the same values for healing that Medkits do. This is because it overrides the Medkit healing ability if one is equipped (similarly to the Specialist's Gremlin Healing)
Proxy 14. jan. 2020 kl. 18:02 
lol
Proxy 14. jan. 2020 kl. 18:02 
the savior perk says restores an additional 0 health
neIVIesis 1. jan. 2020 kl. 11:17 
How can I reduce the amount of healing a dart does to a single line of health as opposed to 4? This way it won't make medkits obsolete.
BearEatsYou 23. dec. 2019 kl. 9:31 
This is my favorite class mod of all. Thank you for your hard work.
flango 8. dec. 2019 kl. 0:34 
ah, looks like i didn't have the extended perk pack installed
flango 7. dec. 2019 kl. 8:32 
mod broken. missing corporal, sergeant and colonel perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930944355
Cordis Die 27. nov. 2019 kl. 12:30 
is there suppose to be no perks at sergeant because i dont seem to have any on one of my soldiers.
Stauff 5. aug. 2019 kl. 18:36 
Oh my... really sorry. Just noticed the section with the required mods.
Stauff 5. aug. 2019 kl. 16:34 
Seems nice but i can't use it. Has "Missing template for ability "F_Survivor" , "missing template for ability "F_Dedication" and three abilities "Missing 'LocFriendlyName' for 'None'" which are just blanc, and i cant promote him pass the Squaddie Rank. Should i use some other mods as well maybe?
Kirkmaximus 29. juli 2019 kl. 11:47 
This is an excellent mod and I highly recommend all XCOM fans to try it at least for one campaign.
GrumpyStumpy 15. juli 2019 kl. 16:33 
Can this class mod be used in conjunction with the LW2 Classes and Perks mod?
Daphne 7. juli 2019 kl. 1:28 
Quick question- Is this class lacking Revive intentional? I ask because that's very restricting if building a dedicated healing class(Need Gremlin, but that conflicts with the StimGun)...

And because a skill from the Healing Darts line actually says it requires "Revive" which doesn't exist. I only get the classic Revival Protocol for Gremlins and it doesn't count as "Revive" so it's not that.
Anihilatitron 24. mar. 2019 kl. 21:30 
....huh. Neat way of looking at it; very nice. I didn't think of that...
Popitrekker 24. mar. 2019 kl. 20:54 
I actually like the fact that its the revolver. A lot of people forget this isn't the X-com of old with its huge budget and cutting edge equipment. This is a rebellion/resistance. Which means a lot of improvisation and making things work in ways it wasn't originally designed for.
Anihilatitron 19. mar. 2019 kl. 10:30 
Also, quick question; would the gun-model-skin-changer mod (forgot its proper name) be able to change the model of the stim gun? I think the medkit model would look better as a stim gun; or perhaps the Adrenal Stim model, to make it look unique. (I don't ever use adrenal stims; waste of a loadout slot.) Although, if possible, it'd be best if I could get it so that the stim gun uses the model and animation of Tracer's Pistols, as that looks muuuch more appropriate than a revolver.
Anihilatitron 19. mar. 2019 kl. 10:20 
Seems like the Survivor skill in the Corporal tier is a tad bit overpowered; it should be in the Major tier, if not Colonel. I've got a full squad of pharmasists that basically cannot die. Granted, they're all ineffective against sectopods and the like, but living targets are no match for them.
Dorante 19. mar. 2019 kl. 2:33 
I'm trying to add pharmacists healing from stimgun to "Make heal persists" mod, but i'm not sure i'm going it correctly.

HealingDefinitions[12]=(TemplateName="SG_RecoveryStim_Passive", PerUseHP=6,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)

template name is the ability name from your classdata file, what should i put in the remaining fields? Is the "PerUseHP" correct?