XCOM 2
[WOTC] Pharmacist Class
88 Comments
blasterscope 16 May @ 12:34pm 
dose this mod have any problems i should know before i subscribe
Snipe 12 Feb, 2024 @ 3:48am 
Been using this mod for such a long time and still love it. Thank you.
「ai q sonim」 5 Jan, 2024 @ 2:23pm 
Is there a way to disable the Brigadier promotion? I'm not playing LWotC, so it would be weird to have a single class reach that level.
hottt3 4 Sep, 2023 @ 10:40am 
Thanks for the mod! Is it LWotC compatible?
Kirkmaximus 26 Jun, 2023 @ 6:41pm 
Downloaded this mod and all of it's dependencies.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?
Atmus81 14 Jun, 2023 @ 9:25am 
I ABSOLUTELY love this mod
mine65 5 May, 2023 @ 7:23pm 
Survivor perk doesn't work at all, I don't have anything that should conflict but my soldiers always die upon the first "bleedout"
MaCC165 22 Mar, 2023 @ 5:16am 
i think f_surviver(first perk on 2.rank) doesnt work(with alternate bleedout mechanics mod)
⦃Sค†คn⦄ 15 Jan, 2023 @ 3:58pm 
for some reason this class has no weapons when creating in character pool
Rigante 18 Oct, 2022 @ 2:43am 
This class is so much fun... great job!
Kraise Gaming! YT 16 May, 2022 @ 2:39am 
Guys. I wonder if you can help.
I need to be able to make the Stim Gun sit in the utility slot.
How do I make this happen?
Sever 21 Mar, 2022 @ 4:49pm 
This is probably a dumb question, but how do you equip more than one medkit on a Pharmacist in order to give them more Recovery Stim uses?
Zarkil 15 Jan, 2022 @ 9:53am 
@Maldracai Doesn't WSR change mesh and texture if you swap templates? if not I'd try XSkin and work backwards from there.
Maldracai 28 Nov, 2021 @ 2:50pm 
Hey there, so I reckon you're not really paying too much attention to this mod anymore, but is there any way to change the stimgun appearance in THIS mod?

I'm using Iridar's WSR and I've managed to change the mesh of the Stimgun to look like the medikit and shoot the healing laser that the Advent drones use, however there's no way to change the texture appearance (that i'm aware of atm anywho), so whilst the Stimgun looks like a Medikit in shape, it has the regular pistols "skin".
Ishlav 21 Oct, 2021 @ 9:52am 
Hello Favid, is the stimulate ability meant to remove stun effects?
silverleaf1 17 Oct, 2021 @ 7:55pm 
@Favid Just curious. Any plans to make the weapons single build compatible with the new strategy overhaul mods? If not is there some lines I can add to make them so that is not too difficult since I am not a programmer.
silverleaf1 21 Sep, 2021 @ 5:23am 
@Favid The alternative mod launcher shows a missing dependency if just using the Community Promotion Screen which is compatible. Love this class!!
XpanD 27 Aug, 2021 @ 7:40am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, loved this class as well. That stim range is incredibly useful!
Snipe 10 Jun, 2021 @ 7:37am 
I love this class. Long time now. Thank you.
Zero 5 Apr, 2021 @ 2:15pm 
Something for the devs:
Uses XModBase 2.0.1

Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
BrycePat98 27 Feb, 2021 @ 6:45pm 
The Sgt line is not showing up for me. Just the random bottom tree perk.
透明 Tomin 23 Feb, 2021 @ 10:06pm 
how to show 8 rank?
I got promotion to rank 8, but I can't see that with the mod "New promotion screen"
Teamson 18 Feb, 2021 @ 1:29pm 
thx 4 your reply mate!
lolcatjunior 17 Feb, 2021 @ 7:34pm 
@Theamson, Yes it can, but you need all the mods from Kiruka's Mod jam and you need to go to discord to download Interventor's B&T class pool Redux mod.
Teamson 10 Oct, 2020 @ 8:39am 
Does this work with LWOTC ?
Jimmy FireCracker 22 Aug, 2020 @ 10:46pm 
it used to work with commanders choice but not any more for some reason
The Greater Good 11 Aug, 2020 @ 5:56am 
What will happen if I don't use Extended Perk Pack (unfortunately, that mod hasn't been translated into my usual language)? Will this class not work properly at all, or will it just lack some functions? I'm not sure about the relationship between these two mod.
Lyssiar 18 Jun, 2020 @ 3:54am 
it dosn't work with comander's choice :(
geh4th 25 May, 2020 @ 5:11pm 
I would also like to suggest that you consider using an alternate animation for the Stim gun.

An expedient solution that I think wouldn't be too inaccurate would be to simply borrow the Long War Holotargeter animations whole cloth for the Stim Gun. "Shooting" a Holotargeter isn't flashy (it's just the targeting animation), but I don't think that a Stim gun wouldn't be all that flashy anyway. Plus it is carried on the back, where it won't interfere with the animations for normal pistols.
Corbent 4 May, 2020 @ 9:30am 
Lol. I came here to ask the exact same thing as @Maldracai. I'm having a problem with combining the stimgun with a regular handgun (They kinda emrge together during animations) so I was thinking that placing the thing in the arc thrower slot might fix it.
Dr. Bots 17 Apr, 2020 @ 9:30am 
Finally I can have the Specialist be something other than a Medic.
Maldracai 12 Mar, 2020 @ 5:49pm 
Out of curiosity, is there any chance of having the stim gun sit on your lower back, like the Holotargeter and Arc Thrower?
Maybe also perhaps change the projectile animation to say, the little beam laser that the drones use to heal?
Favid  [author] 26 Feb, 2020 @ 1:39pm 
Finally got around to fixing the Savior issue. Sorry it took so long.

@nelVlesis The Recovery Stim uses the same values for healing that Medkits do. This is because it overrides the Medkit healing ability if one is equipped (similarly to the Specialist's Gremlin Healing)
Proxy 14 Jan, 2020 @ 6:02pm 
lol
Proxy 14 Jan, 2020 @ 6:02pm 
the savior perk says restores an additional 0 health
neIVIesis 1 Jan, 2020 @ 11:17am 
How can I reduce the amount of healing a dart does to a single line of health as opposed to 4? This way it won't make medkits obsolete.
BearEatsYou 23 Dec, 2019 @ 9:31am 
This is my favorite class mod of all. Thank you for your hard work.
flango 8 Dec, 2019 @ 12:34am 
ah, looks like i didn't have the extended perk pack installed
flango 7 Dec, 2019 @ 8:32am 
mod broken. missing corporal, sergeant and colonel perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930944355
Cordis Die 27 Nov, 2019 @ 12:30pm 
is there suppose to be no perks at sergeant because i dont seem to have any on one of my soldiers.
Stauff 5 Aug, 2019 @ 6:36pm 
Oh my... really sorry. Just noticed the section with the required mods.
Stauff 5 Aug, 2019 @ 4:34pm 
Seems nice but i can't use it. Has "Missing template for ability "F_Survivor" , "missing template for ability "F_Dedication" and three abilities "Missing 'LocFriendlyName' for 'None'" which are just blanc, and i cant promote him pass the Squaddie Rank. Should i use some other mods as well maybe?
Kirkmaximus 29 Jul, 2019 @ 11:47am 
This is an excellent mod and I highly recommend all XCOM fans to try it at least for one campaign.
GrumpyStumpy 15 Jul, 2019 @ 4:33pm 
Can this class mod be used in conjunction with the LW2 Classes and Perks mod?
Daphne 7 Jul, 2019 @ 1:28am 
Quick question- Is this class lacking Revive intentional? I ask because that's very restricting if building a dedicated healing class(Need Gremlin, but that conflicts with the StimGun)...

And because a skill from the Healing Darts line actually says it requires "Revive" which doesn't exist. I only get the classic Revival Protocol for Gremlins and it doesn't count as "Revive" so it's not that.
Anihilatitron 24 Mar, 2019 @ 9:30pm 
....huh. Neat way of looking at it; very nice. I didn't think of that...
Popitrekker 24 Mar, 2019 @ 8:54pm 
I actually like the fact that its the revolver. A lot of people forget this isn't the X-com of old with its huge budget and cutting edge equipment. This is a rebellion/resistance. Which means a lot of improvisation and making things work in ways it wasn't originally designed for.
Anihilatitron 19 Mar, 2019 @ 10:30am 
Also, quick question; would the gun-model-skin-changer mod (forgot its proper name) be able to change the model of the stim gun? I think the medkit model would look better as a stim gun; or perhaps the Adrenal Stim model, to make it look unique. (I don't ever use adrenal stims; waste of a loadout slot.) Although, if possible, it'd be best if I could get it so that the stim gun uses the model and animation of Tracer's Pistols, as that looks muuuch more appropriate than a revolver.
Anihilatitron 19 Mar, 2019 @ 10:20am 
Seems like the Survivor skill in the Corporal tier is a tad bit overpowered; it should be in the Major tier, if not Colonel. I've got a full squad of pharmasists that basically cannot die. Granted, they're all ineffective against sectopods and the like, but living targets are no match for them.
Dorante 19 Mar, 2019 @ 2:33am 
I'm trying to add pharmacists healing from stimgun to "Make heal persists" mod, but i'm not sure i'm going it correctly.

HealingDefinitions[12]=(TemplateName="SG_RecoveryStim_Passive", PerUseHP=6,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)

template name is the ability name from your classdata file, what should i put in the remaining fields? Is the "PerUseHP" correct?