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I've been using this mod for quite some time, but it looks like it's time for it to retire. Thank you for all the years of saner power usage that it gave me.
It may still work.. but I see in your workshop the newest item you have, holds a comment from you stating you arent as active and your work can be adopted moving forward.
This scratches a long-term itch for me, and I already know others share my 'demand' for this. This makes me interested in prepping things.
I've been playing SE since the week it was released onto steam, and don't plan on stopping soon. I'd look to maintain this indefinitely.
thanks in advance, and thanks for your contributions to our community! cheers and good luck
All that work to set up plus mobile grid vs mobile grid shenanigans and oh wait,
even more power inefficient than a directionless signal?!?
Now actually a reason to use plus decent option on small grid.
Correct :)
I have two space stations that are connected to a relais-station via laser antennas. They both consumpt ~9.5MW, altought the one antenna is set to infinite and the other one to 2000 (not 2500km). Increasing the range doesn't alter the power consumption, so I thought that there was an upper limit to the power consumption.
BUT
The stations both have the same distance to the connected relais station by chance. So this would mean, that the power consumption doesn't depend on the chosen maximum range but on the acutal distance between the two connected laser antennas or am I wrong (again)?
I tested it and this does not seem to be the case. I also checked the game code to verify that the math has not changed since the initial implementation of the power curve.
The power draw in vanilla follows this curve and I verified by going out to 10,000 km and checking against this curve: https://i.imgur.com/DoWF2YE.png
Note that the curve is unbounded and will continue to increase at a rate of 10*x^2 beyond 200 km (under 200 km, the formula is 10*x).