Space Engineers

Space Engineers

Hull's Economical Laser Antenna (Obsolete)
30 Comments
Spirit Yoshino 18 Dec, 2024 @ 8:50pm 
End of an Era. o7
Hull Breach  [author] 17 Nov, 2024 @ 3:58am 
@r4v1n6 thank you for the information. If that's the case then I will mark the mod as "obsolete"
r4v1n6 16 Nov, 2024 @ 9:25am 
The latest game update, Contact lowers the power consumption of Laser Antenna's by 90% (same as this mod) and also lowers power consumption while idle even more. I guess the devs finally realised how crazy it was before.

I've been using this mod for quite some time, but it looks like it's time for it to retire. Thank you for all the years of saner power usage that it gave me.
Aether 17 Oct, 2024 @ 6:35pm 
@Syroth Yo! Did you ever get around to adopting it?
Hull Breach  [author] 22 Sep, 2022 @ 12:20pm 
Hi, feel free to use my mods and continue them as you want. Thank you for asking. You can also port them to the other mod hubs, if you wish.
Syroth 22 Sep, 2022 @ 6:45am 
@Hull Breach - Permission to adopt this project, crediting you indefinitely?

It may still work.. but I see in your workshop the newest item you have, holds a comment from you stating you arent as active and your work can be adopted moving forward.

This scratches a long-term itch for me, and I already know others share my 'demand' for this. This makes me interested in prepping things.

I've been playing SE since the week it was released onto steam, and don't plan on stopping soon. I'd look to maintain this indefinitely.

thanks in advance, and thanks for your contributions to our community! cheers and good luck
Willa Grey 27 May, 2021 @ 8:56pm 
Works great for me - thanks!
ChardWreck 28 Apr, 2021 @ 6:21pm 
Unless I'm missing something, this mod appears to break all my laser antenna. They can't seem to connect. Uninstalled the mod and everything is working again.
Hull Breach  [author] 5 Jan, 2021 @ 2:04am 
You're welcome! :steamthumbsup:
Loki492 4 Jan, 2021 @ 9:18pm 
Thank you for making Laser Antennas viable!
All that work to set up plus mobile grid vs mobile grid shenanigans and oh wait,
even more power inefficient than a directionless signal?!?
Now actually a reason to use plus decent option on small grid.
Chingo1989 6 Jul, 2020 @ 7:05am 
Definitely needed this mod on my server. The power drain is a joke. Me and a friend set up a test rig on titan so we could connect to our moon bases in orbit of earth to it. 24 batterys, and a solar panel array with 8 panels (using a solar array tracking script with a solar panel output mod to increase power output) and the second we powered up and begun scanning with the antenna every other component on the grid powered down. Bearing in mind the panel mod we use outputs 10kwh per panel with full exposure, it still killed it all. And our moon bases run off one solar array each with 4 panels and 8 batterys each. by the time we made it back to our moon bases they were entirely powered down until we turned off the laser antennas!
Doctor Verum 1 Feb, 2020 @ 8:14pm 
As someone who likes playing with large, "astronomical" distances that takes hours to travel I appreciate I can now actually use my satellites to communicate over those distances!
cancer352 6 Aug, 2019 @ 6:26pm 
yes, updating is real horror !!!
Hull Breach  [author] 6 Aug, 2019 @ 1:56pm 
You're welcome. Let me know if the mod should stop working any day (SE updates sometimes break my modified blocks)
cancer352 6 Aug, 2019 @ 1:45pm 
thanks for this mod, it makes interplanetary lasers affordable.
MagnaGazoo 13 Nov, 2018 @ 7:54am 
I thought the power consumption was silly vs range anyway. Even at 10Mw and 10% (its the future) efficiency, thats a 1MW beam that would burn a hole through or cut in half any ship passing close by. So makes no sense. Comm lasers are really low powered, the range comes by having a good detector anyway. One feature you could have is a detector overload situation possible that would make you have turn down the power. An IRL feature of these systems is RSSI controlled power output. Output power is determined by receive signal level feedback to automatically adjust the output and save power. So less fiddle with settings.
Whiplash141 28 Oct, 2018 @ 10:37am 
"that the power consumption doesn't depend on the chosen maximum range but on the acutal distance between the two connected laser antennas"
Correct :)
YouTube.com/StoneLegion 28 Oct, 2018 @ 7:24am 
Yup I will still use it I mean cheaper is cheaper :)
Hull Breach  [author] 28 Oct, 2018 @ 7:23am 
I'm sorry Kane. I Hope the mod is still useful for you.
YouTube.com/StoneLegion 28 Oct, 2018 @ 7:21am 
Thanks, Yeah I was so confused I thought it got worse as time went on :P
Hull Breach  [author] 28 Oct, 2018 @ 7:08am 
(I changed the description. Now it states that the antenna cosumpts ~10MW at 2000km)
Hull Breach  [author] 28 Oct, 2018 @ 7:03am 
Oh cr*p, now I know what the problem is. Seems I just misunderstood the functionality of the antenna.I'm so sorry!

I have two space stations that are connected to a relais-station via laser antennas. They both consumpt ~9.5MW, altought the one antenna is set to infinite and the other one to 2000 (not 2500km). Increasing the range doesn't alter the power consumption, so I thought that there was an upper limit to the power consumption.

BUT

The stations both have the same distance to the connected relais station by chance. So this would mean, that the power consumption doesn't depend on the chosen maximum range but on the acutal distance between the two connected laser antennas or am I wrong (again)?
Hull Breach  [author] 28 Oct, 2018 @ 6:52am 
Oh thanks whip. That's strange. I'll have to check this back. Don't know, why the consumption seems to stop in my game.
Whiplash141 28 Oct, 2018 @ 12:04am 
"after those 2500km the power consuption stops rising"
I tested it and this does not seem to be the case. I also checked the game code to verify that the math has not changed since the initial implementation of the power curve.

The power draw in vanilla follows this curve and I verified by going out to 10,000 km and checking against this curve: https://i.imgur.com/DoWF2YE.png

Note that the curve is unbounded and will continue to increase at a rate of 10*x^2 beyond 200 km (under 200 km, the formula is 10*x).
YouTube.com/StoneLegion 27 Oct, 2018 @ 10:08am 
Awesome! Thanks for the info.
Hull Breach  [author] 27 Oct, 2018 @ 9:48am 
after those 2500km the power consuption stops rising. So there's no difference anymore between 2500km, 20000km or infinite. I didn't modify this, it's vanilla.
YouTube.com/StoneLegion 27 Oct, 2018 @ 9:04am 
Ohh I see so what is your max range do you consider 10MW? that 2500km?
Hull Breach  [author] 27 Oct, 2018 @ 5:56am 
But the maximum power consumption is reached at ~2500km, I think.
Hull Breach  [author] 27 Oct, 2018 @ 5:53am 
The maximum range is infinite since some recent update. Without modding.
YouTube.com/StoneLegion 26 Oct, 2018 @ 7:41pm 
Sorry maximum range?