Kenshi
Higher and Stronger Random Bounties
68 Comments
Paladin Val  [author] 4 Mar, 2024 @ 8:07am 
@DonLuhut I mean there is simply nothing I can do if they simple have done something that conflicts with my assets. I use all native meshs/textures and completely independent coding so my best guess is to use their mod instead of mine as JayJrod may have used my mod or similarly made/named objects inside his. You can always try putting my mod above or below theirs in the Load order.
DonLuhut 4 Mar, 2024 @ 7:34am 
I'm experiencing a similar issue with your mod. It seems like there might be a problem with how bounties are spawned. I'm using a mod that's similar to yours, and it works seamlessly with Genesis (More Bounties by JayJrod) after an hour of playtime. This is just a heads up in case you plan to continue developing this mod, and for others like me who are looking for a bounty mod that functions well with the Genesis mod.
Nedotroga 7 Oct, 2023 @ 8:06am 
-:steamsad: sa sad
Paladin Val  [author] 6 Oct, 2023 @ 4:41pm 
I'm going to have to be the bearer of that bad news to say that Gensis is the problem and there is nothing I can do about it. Sadder even still is the guys for genesis aren't going to be easy to reach but let me know if there is something I can do. I imagine they have some kind of AI or Behavior mod that interferes with anything that doesn't have it IE Base game vanilla stuff. I can say that my mods work well with Hatsune Neko and Shidan's work if you can find alternatives and work arounds I would start with those two. I'm sorry I am unable to help you guys out none the less.
Nedotroga 5 Oct, 2023 @ 9:54pm 
most likely the departures are related to custom units
Nedotroga 5 Oct, 2023 @ 9:52pm 
during the crash, a corresponding window pops up with a brief description of the error and a place where you can fully view the crash report. I recently tested mods similar to yours and found out that mods that add custom units and squads cause a crash (for example, a mod for a lot of new mercenaries):crusader_helmet:
Paladin Val  [author] 5 Oct, 2023 @ 8:05am 
Departures as in Crashes, AI Squads, Player leaving biome, or a Genesis Mod feature
Nedotroga 5 Oct, 2023 @ 2:16am 
during the game, I did not notice any new custom units in this zone, except in the city, but departures occur at the edge of the zone
Paladin Val  [author] 4 Oct, 2023 @ 7:35am 
So stein, vain, borderzone are good but the foglands are having issues probably due to something they did to the spawns there?
Nedotroga 4 Oct, 2023 @ 12:06am 
most often I met departures in foggy islands, but also flew to Borderzone, Vain, Steen desert. I didn't get to the other zones
Nedotroga 3 Oct, 2023 @ 11:54pm 
@Sir Val von Ra. I tried in different ways, put genesis above and below your mod, crashes happened anyway. As a rule, the game does not crash if you are in one place, but it is worth leaving the Hub and moving to another city or a place of accumulation of creatures (by the type of fog nests), the game crashes. I disabled all mods except genesis and Higher and Stronger Random Bounties, for the test. If I can help in any way, tell me
Paladin Val  [author] 3 Oct, 2023 @ 10:13pm 
@Freddy Fazber Look I can't help you fix something if I don't know the details of the issue. I added a faction so the best bet that I can give you without knowing the extensive amount of editing they did or the extra xyz you are using is to simply make sure Genesis is lower in the load order and inform me the same things I asked of Scud so I can patch/edit it as something is probably messing with interactions with said faction.
Nedotroga 3 Oct, 2023 @ 8:36pm 
incompatible with Genesis:( Creator, make compatibility, I ask you on my knees. the game is constantly crashing. The mod is very cool, I hope to play with it in genesis without departures:adulterer:
Paladin Val  [author] 3 Oct, 2023 @ 6:29am 
@Scud the basic questions: what's your load order, what were you doing when it crashed (Biome may help me the most), and what other mods are you using?
Scud 2 Oct, 2023 @ 10:00am 
crash with genesis
Paladin Val  [author] 24 Jul, 2023 @ 5:40pm 
Also increased the number of biomes they will spawn in from 2-21. I tried to keep them between the Urban areas and away from the extreme biomes. I also preferred the biomes that you would naturally find outlaws.
Paladin Val  [author] 24 Jul, 2023 @ 4:40pm 
For anyone looking for a patch between this and a recruitment mod I made a patch today: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009380777
Paladin Val  [author] 19 Apr, 2023 @ 5:15am 
@madasik you have my utmost respect for daring and striving to further the Kenshi modding community, no one needs permission to use what is everyone's. Have at it, just share it with others, don't charge a dime or I'll pull the "It's my content" and have fun. Credit me if you like. I don't play Kenshi as much as I like so if anyone tries it and it works I'd love to know so I can put it in the official links.
ЧокнутыйАзиат 19 Apr, 2023 @ 1:16am 
Sorry author of this mod I dared to make a compatibilty patch for recruit prisoners without your consent. I hope you don't mind, if not, then I will remove it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2964355658 heres the link
I just wanted to help other wanderers of this cruel world :dustwich:
Butterhai 14 Mar, 2023 @ 2:23pm 
would be nice if there was a compatability patch for the recruit prisoners mod
Paladin Val  [author] 27 Dec, 2022 @ 5:17am 
@DonLuhut. Shidan is an amazing modder. I would highly doubt it would have any issues as all of the units I add are independent of the ones that mod changes. He would be a much better person to ask but in terms of balance I used purely vanilla so they will not be as strong but the Bounties can get pretty tough to begin with.
DonLuhut 24 Dec, 2022 @ 11:17pm 
does this mod compatible with Stronger Group Combat?
NouH 19 Jan, 2022 @ 8:20am 
I feel like this mod breaks progression a little at the start of the game. For example, i've started near a desert city where some random bounties target entered the city and got attacked, i looted it for instant cactun~high tier items day 1.
chryssjanzonio 4 Oct, 2021 @ 7:24am 
shael where is the mod link
Paladin Val  [author] 20 Sep, 2021 @ 12:38pm 
@shael666 By all means, you give credit it's all green on my end.
shael666 19 Sep, 2021 @ 11:37am 
Hi! Big fan of your work, I think it's one of the first mod I ever subscribed to, and I used it in all of my playthrough.
Anyway, I would like your permission to use your work in my mod. I am making a holy nation playthough mod, and I would like to have your outlaw squads prsent. The only changes I would make would be to give them less valuable weapons, and maybe add some dialogue for some of them.
You would get full credit of course.
tantananan 20 Aug, 2021 @ 8:17pm 
thanks! cheers!
Paladin Val  [author] 20 Aug, 2021 @ 4:51pm 
Yes, very much so. I suggest you put Bounties Galore lower on the load order if you for some ungodly reason have issues. Headhunters mod More Bounties actually is a huge motivation behind this mod. I have been running all three for years and about +1000hrs on max settings without issues.
tantananan 20 Aug, 2021 @ 12:06pm 
is this compatible with "Bounties Galore!" mod?
Paladin Val  [author] 18 Aug, 2021 @ 8:04pm 
What would you like to know Mr. ShowMeTheVagFax?
3 Inch Punisher 18 Aug, 2021 @ 5:33pm 
I really wish should would provide more details for this mod
Paladin Val  [author] 2 May, 2021 @ 11:12am 
Some of them have a work around you can do in the forbidden workshop and add it. I wouldn't know how to do the patch and haven't played in a hot min.
Sumzik 2 May, 2021 @ 11:03am 
any patch for recruit anyone type of mod ?
Paladin Val  [author] 13 Jan, 2021 @ 9:29pm 
This was the one I was talking about, it's pretty dated and not ensuring it works as intended: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=794607718
Paladin Val  [author] 13 Jan, 2021 @ 9:27pm 
No but I can make that for you no problem and better.
Radd 13 Jan, 2021 @ 11:10am 
I ask because there was a great bounty Hunter start mod, start with 1, 2, or 4. And you spawned at a random waystation with 20-30 stats.
Radd 13 Jan, 2021 @ 11:09am 
Was that one recently deleted? (6-8 months?)
Paladin Val  [author] 13 Jan, 2021 @ 12:09am 
No, my other one I believe did. Been a long time for the personal starts mod to be recalling specifics.
Radd 12 Jan, 2021 @ 7:44pm 
Did this mod use to have bounty hunter starts?
Paladin Val  [author] 25 Sep, 2020 @ 4:11pm 
Also thank you everyone for the continued support :steamhappy: also to the guys giving me awards :cactusrum:
Paladin Val  [author] 25 Sep, 2020 @ 4:10pm 
What would you all like next? I'm thinking of making a new mod like this.
22666827 17 Aug, 2020 @ 12:13am 
good:steamhappy:
UC Noble 19 Jun, 2020 @ 8:26pm 
Very nice!
世界小树 13 Feb, 2020 @ 2:57am 
Thank you for bringing us happiness with your time.Don't mind the machine translation:steamhappy::steamhappy:
令人愉♂悦的能♂量 21 Nov, 2019 @ 5:49pm 
nice mod!!
Kujo Jotaro 1 Oct, 2019 @ 12:06am 
Supporting the author, this is a great Mod
:steamhappy:
I'm sorry, because I can't use English only.
PulsarLance 20 Sep, 2019 @ 6:01pm 
Nice mod
也爱年年的吖 21 Aug, 2019 @ 1:56am 
good
Linde_Easterlingr 13 Aug, 2019 @ 8:24pm 
太棒了!非常感谢您!:steamhappy:
Maa6es 12 Aug, 2019 @ 5:23am 
:cozyspaceengineersc: :cozytf2mug: