Total War: WARHAMMER II

Total War: WARHAMMER II

Recruit Regiments of Renown (Unlimited)
415 Comments
Slinkerdeer 31 Mar, 2023 @ 9:59am 
Still a limit on the saurus temple guard RoR...
Azure 12 Sep, 2022 @ 5:58pm 
Do you have any plan to port this mod to WH3?If so thanks in advance.
Azure 12 Sep, 2022 @ 5:55pm 
Thanks for your reply!
Nomad  [author] 23 Aug, 2022 @ 4:52pm 
Unfortunately there's no way to prevent the AI from recruiting them, but I did a workaround where the AI doesn't see them as more valuable as regular units, and not create RoR doomstacks.
Azure 23 Aug, 2022 @ 6:45am 
Same question.
qaz60407 14 Aug, 2022 @ 8:59am 
Can ai use this mod , or player only ?
Nomad  [author] 3 Aug, 2022 @ 12:07pm 
intentional, because of their unit cap mechanic. Not because I hate it, but because it would be completely broken OP. There's no wait to add caps on RoR unit at rank 1. And you can still get them through the RoR tab, just have to wait 10 turns before you can recruit again, but it's still unlimited. If you don't like the mod, don't use it. Before you go off flaming a modder, maybe ask some questions. Good day sir.
Nabulio 2 Aug, 2022 @ 9:20am 
You mod is a cheat mod some faction can't recrute regiment reknown in campaign like bestmen I am a modder I and checked you file. You locked some faction for the recrutement reigment reknown CHEAT MODE TO NERF FACTION YOU HATE
Nomad  [author] 29 Jul, 2022 @ 2:10pm 
Only vanilla.
Tye Butcher40 29 Jul, 2022 @ 10:57am 
does this work for kislev reborn?
Nomad  [author] 7 Jul, 2022 @ 5:31am 
They can recruit them, but not a lot. Their recruitment desire value is low so that the AI doesn't spam them.
Diego 6 Jul, 2022 @ 6:14pm 
Hello! AI can recruit a lot of ROR too?
ryh0905 2 Feb, 2022 @ 11:45am 
awesome
DrinkEnemyBlood 27 Dec, 2021 @ 8:45pm 
Well worth the shot i guess.
Nomad  [author] 27 Dec, 2021 @ 8:30pm 
It's been tried/attempted many times, but it won't work properly with SFO, ever. It's too much of an overhaul.
DrinkEnemyBlood 27 Dec, 2021 @ 7:56pm 
Would be cool if we could get an SFO version.
littlehaozi 24 Dec, 2021 @ 1:02am 
thanks for the reply, last time I reflected that can't use imperial units while it turned out I didn't buy the DLCs the grim and the hunter looool. Many thanks for all the possibilities offered by the mod and the efforts on creating it.
Nomad  [author] 19 Dec, 2021 @ 12:13pm 
Are you building the required buildings for them? They're assigned to their vanilla counterparts. it's also not going to be in the RoR tab, but regular recruitment tab. if that doesn't work, try using the mod by itself first, before using other mods to see what the culprit is.
jshshadowknight 19 Dec, 2021 @ 8:27am 
Yes, I am sure. I did not use your mod with any large overhaul mods or the other mod that will change norsca.
Nomad  [author] 19 Dec, 2021 @ 8:24am 
Did you try this mod by itself first or are you using many mods, especially large overhaul mods?
jshshadowknight 19 Dec, 2021 @ 7:51am 
Hello sir, there is a problem. I can't recruit the norsca Regiment of Renown except the marauder_warwolves. There is some special require or just a bug?
Nomad  [author] 16 Dec, 2021 @ 4:03am 
Are you using any Empire mods that could possibly conflict with mine? I haven't made any changes and it's been working fine for me this whole time. Only thing I can think of is mod compatibility issue.
littlehaozi 15 Dec, 2021 @ 6:44pm 
A very useful mod, thanks!:steamhappy:,just when playing the empire I failed to find any related building that can recruit RoR, while elf,drf and others are prefect, wondering if I am the only one with that problem LOOOL
Nomad  [author] 27 Nov, 2021 @ 12:25pm 
Unfortunately that is not my area of expertise, in making Custom RoR units. Sorry :(
Attila 27 Nov, 2021 @ 12:06pm 
Could you maybe post a guide how to add custom RoR to your mod, please? Never modded anything and would love to add some custom RoR to be recruitable this way,
Nomad  [author] 25 Nov, 2021 @ 4:33am 
This mod is not compatible with SFO.
碧空风影 24 Nov, 2021 @ 10:08pm 
this mod is conflict with SFO.The game crashes when playing high elf if there is any fire born knight in your army.Could you fix it,please
Nomad  [author] 3 Sep, 2021 @ 2:32am 
Too many custom RoRs out there on the workshop to maintain. M
This mod is only doing vanilla units.
Yuri Ono 2 Sep, 2021 @ 12:45pm 
oh nvm im just dumb sorry, it works perfectly fine i just didn't realize that dark elves have very little regiments of renown. If i use another mod that adds renown shades & black ark corsairs, would they also be added to buildings?
Nomad  [author] 2 Sep, 2021 @ 11:10am 
Are you using other mods? Ive played DE since I've last updated and had zero issues.
Yuri Ono 2 Sep, 2021 @ 10:20am 
Missing alot of Regiments of Renown for dark elf buildings. Is it just me or need update?
Nomad  [author] 11 Aug, 2021 @ 4:37am 
The other mod lol. It must be editing the same "tables" inside the mod file. Anything that does is going to cause a conflict.
Frefen 10 Aug, 2021 @ 5:46pm 
Hey dude, just wanted to let you know that there's some sort of compatibility issues with your mod + Hero like regiments of renown only with the high elf faction < as far as i know> all other races work great. Whats happening is that it's recruiting 120 units rather than the 6. not sure what's causing this
Nomad  [author] 31 Jul, 2021 @ 2:57am 
Obviously. Both mods affect those units lol.
地狱已满 30 Jul, 2021 @ 8:50pm 
Incompatible with "Regiments of Renown - Lizardmen (vanilla version)"
overweetch 29 Jul, 2021 @ 10:21am 
Thanks a lot for updating!
CREAMSODA 24 Jul, 2021 @ 10:05pm 
Thank you so much.
Nomad  [author] 24 Jul, 2021 @ 5:40pm 
Update. Lizardmen RoR's added to buildings
- General fixes, and misplaced RoR's to updated buildings.

If you encounter any CTD issues, please delete the mod completely from your workshop folder, re-subscribe to the mod.
Nomad  [author] 24 Jul, 2021 @ 5:24am 
If it's the new one then I havent added it yet. Please be patient everyone. I've been juggling a lot of RL thing's.
CREAMSODA 23 Jul, 2021 @ 7:27pm 
This mode does not have lizardman - The Thunderous One. Please check.
Nomad  [author] 20 Jul, 2021 @ 7:09am 
So, it might be possible to add unit caps to the BM RoR's, while keeping them unlimited/rank 1. Unfortunately, its a MASSIVE undertaking that could take me a while to accomplish, and with a 4 month old, work, and other game commitments, I'm not sure I have the energy to add this to the mod :/
Sai Bala 17 Jul, 2021 @ 8:23pm 
Thanks for the Update. L:steamthumbsup::steamthumbsup:ove you.
Millow 17 Jul, 2021 @ 12:12pm 
Thanks man, at least it works
Nomad  [author] 17 Jul, 2021 @ 11:24am 
Small update, to at least get it working and new RoR's added. Still need to include new Lizard RoR's to buildings. For now all beastmen RoR's are only in the tab, and can only get 1 at a time, with the 10 turn cooldown, till I figure out what I want to do.
Method 16 Jul, 2021 @ 11:27am 
I'm glad the author is still active and god speed
SilverVictor 16 Jul, 2021 @ 5:44am 
Please update, I hope so.
Nomad  [author] 15 Jul, 2021 @ 2:49am 
I will get to it eventually. It's going to need a thorough update, now that Beastmen have no recruitment cost, upkeep, and unit caps. I'm currently out of town for work, so my editing time is limited on the road.
BigWheeel 14 Jul, 2021 @ 11:10pm 
@El Xavior: Same here, hope it got fixed because it is a wonderful mod
El Xavior 14 Jul, 2021 @ 11:45am 
Currently makes my game crash.
Hopefully this wonderfull mod gets fixed soon :)
Iahhel's Child 18 Jun, 2021 @ 11:45am 
@Nomad: Thanks a bunch man, I appreciate it :) :steamthumbsup: