RimWorld

RimWorld

2- UN-Furniture [1.0]
120 Comments
Sadjuuk  [author] 2 Apr, 2021 @ 8:13am 
Hello all you will find here the 1.2 version of the mod here (almost completely redone) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443851003&searchtext=un-colony
Sadjuuk  [author] 16 Jan, 2021 @ 11:24am 
And thanks to Mile for his work !
Sadjuuk  [author] 16 Jan, 2021 @ 11:22am 
Hello all sorry for the delay please as I say in description feel free to take all you want from this mod !
Mlie 11 Mar, 2020 @ 1:56pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2019774854
Hope this helps anyone!
< blank > 7 Mar, 2020 @ 5:52am 
1.1 ?
Atomik Doctor 20 Feb, 2020 @ 9:00pm 
SUCH A FUN MOD! Loving it! On the next iteration, any way you can make the chests/wardrobes compatible with dubs paint shop? :cozybethesda:
ZombieKiller96 17 Dec, 2019 @ 10:55am 
Dat Québec flag tho.
Oh, Daddy Kincaid 14 Nov, 2019 @ 2:22pm 
Hey Sadjuuk I was wondering if i can code this mod to make it standalone and use core resources, obviously I will credit you and the only thing i would change is the cost list of the furniture
Texas Redhawk 13 Oct, 2019 @ 2:18am 
I made some additional Imperial German flags and banners in this mod's style: https://imgur.com/a/HZ9UVfc
give me games on GoG 9 Aug, 2019 @ 5:21pm 
Thanks for the mod its awesome . If someone (the creator) can update/fix the problems the guys below me mentioned it will be great . Thanks and have a nice day.
Kaz 1 Aug, 2019 @ 12:26pm 
For some reason the floor doesn't align with the walls for me. You can see the outside dirt.
Udisi 9 Jul, 2019 @ 8:37am 
I really love u Mod so i translate this mod into chinese if u need,u can put this in u Mod and i will be very appreciate . https://github.com/CreenMope/my.git
Worker of the month 29 Jun, 2019 @ 3:11pm 
Pls add Reich flag.
BanHandled 21 Jun, 2019 @ 11:06pm 
Any chance for a patch for Expanded Woodworking? It would be nice to specify the wood/material type for the furniture.
Kwynn 15 Jun, 2019 @ 12:07pm 
Maybe a United Nations flag/banner?
Texas Redhawk 14 Jun, 2019 @ 11:10am 
I attempted to make a recolored flag using your work as a basis for personal use but was unable to achieve the same waving effect. All the same would you consider adding an Imperial German flag like so in the future: https://imgur.com/a/aRnCQjA ?
akaaokiiro 31 May, 2019 @ 9:08am 
日章旗はないのか……
if it is possible that
please flag of japan.
Lotus Elise 22 May, 2019 @ 9:48am 
fix lights Please! (4 types of them have textures one tail higher)
BLAZEPK 4 Mar, 2019 @ 3:56pm 
Both UN-Colony and UN-Furniture are relevant comments.
Despite the unbalance of in the early game, I am in a very love this mod. Very impressive textures and late-game production line have captured me. Nevertheless, there are two things that I think of.
First, does not it support Replace Stuff? It is very dangerous to replace the outer wall of the settlement because of this.
Secondly, why is there no automatic door? This is very regrettable.
There was one more thing, but I do not remember it all of a sudden ;(

Oh, I remember. Why do I have to lay the floor under the wall unlike vanilla? If you do not lay the floor under the wall, it may not affect the beauty, but it is not visually good.
Kane [ESP] 4 Mar, 2019 @ 7:08am 
Hello!

I really like the mod, it is a new level with those different items needed to build each thing :)

But I have a small bug with the lights (at least the first wall lights available). They are not placed in the correct place when try to put them in the wall. In any case, thanks for the work and congratulations :D
waifu deciduous trees 2 Mar, 2019 @ 3:21am 
Love the HELL out of this shit
Only gripe I have is that some furniture requires components. Like steel beds and lockers.
On the flip side, we have lights that don't require glass! xD
Not a huge thing, I can always just edit the defs myself for my personal games, but it leaves me wondering if my edits are balanced in the intended way or not.
snefrukai 22 Feb, 2019 @ 12:50pm 
love the medi bed, if only there's a standalone
Sevrun 18 Feb, 2019 @ 10:16pm 
Seems kinda strange that the Research Table doesn't trigger as a hi-tech research bench given you need microelectronics for it.
eromanov87 17 Feb, 2019 @ 6:06pm 
I cant seem to be able to modify this mod using patch operations. I'm trying to gate some stuff behind other research for a mod I'm working on but doesn't work. Only way that worked was modifying a local copy of your mod. Any help would be appreciated
Natalo77 6 Feb, 2019 @ 1:38pm 
Any hard incompatabilites?
Oniwabanshu 1 Feb, 2019 @ 2:52pm 
Will this conflict with redist.heat of gloomy furniture?
Voymir Griffitz 20 Jan, 2019 @ 7:38pm 
For me, i've enjoyed personally of possibility for idea of banners & flags - NOD and GDI ;) and others, i hope this idea may be continued in future with more content. :)

PS: Please, accept my apologies for my bad english.
Heax Beast 19 Jan, 2019 @ 6:17pm 
remove the red cross before the get you for breaking the geneva convention.
BlueLeafy 17 Jan, 2019 @ 6:16pm 
Can you release the 3x1 tables by themselves please? I've been searching for those for a while but all I can find are modular ones and this one. And I just want the table...
rycuda 5 Jan, 2019 @ 1:21pm 
Are there any plans for research tables that act as hi-tech research tables? Likewise addons to replicate multi-analyser functionality?
Майор Шато-Жибюс 29 Dec, 2018 @ 8:41am 
more flags?
CrazyOdd 16 Dec, 2018 @ 11:22am 
Just me or does this mod have a lot of stuff that want gold?
blank 16 Dec, 2018 @ 4:40am 
@brienwashburn Mod order is always a thing, yes. Me, I dont have Zen Garden, so could be it.
Trial and error. Cant say a lot more about it. Just wanted to give my two cents that somone else with the same two mods does not have this error.
brienwashburn 15 Dec, 2018 @ 8:39pm 
@Zaiyan I just recently installed Zen Garden as well, though it is only a minorly updated version from B19 by someone other than the original author. That mod and everything I've used from it so far works fine, but it could be an interaction there as well.
brienwashburn 15 Dec, 2018 @ 8:38pm 
@Zaiyan Hmm, must be. I wonder if load order would fix it. Might try and experiment a bit.
blank 15 Dec, 2018 @ 9:56am 
@brienwashburn I have these two mods too and hundred others. But no errors like these. So probably inconsistency with some other mod?!
brienwashburn 15 Dec, 2018 @ 9:36am 
@Sadjuuk I've run into some errors, though I have quite a lot of mods installed, and I installed this at the same time as More Furniture mod. Sometimes hovering over the lights in the UN-Furniture tab makes the tab selection box disappear (so I can't see Architect, Zone, Furniture, et cetera, but the bottom bar is still there), or the description box of the item will disappear. Once I click on something from UN-Furniture the entire UI disappears and I can't do anything from that point onward except force quit the game.

Here is a link to the logs on startup, not sure if they're helpful.

https://gist.github.com/HugsLibRecordKeeper/ff2804fa02753611202561e2d90419b0

This may just be an odd interaction with More Furniture, so no problem is this isn't something you're interested in addressing.

Thanks!
Kwynn 25 Nov, 2018 @ 12:26pm 
Will Flags of other UN members be added in the future?
blank 24 Nov, 2018 @ 11:28am 
Why do none of the supportive furniture work with vanilla stuff, or other mod things? Like the chests for beds, surgery tools and the research stuff.

I dont see the point in restricting all this new stuff.
Winter 19 Nov, 2018 @ 2:41pm 
Thanks for fixing it, and thanks again for the mod.
Sadjuuk  [author] 19 Nov, 2018 @ 9:07am 
@Winter : It's fixed, thanks again for the solution.
Sadjuuk  [author] 18 Nov, 2018 @ 12:16pm 
@Winter : Ok Thank you for the information !
I will test that and update it tomorrow. I don't understand It's the third time people have problem with thingclass I don't have myself..
It's also the third time people give the solution so thanks again.
Winter 18 Nov, 2018 @ 10:50am 
Hi Sadjuuk. I tested a bit with the electric fan problem. In SadjuukUN-FurnitureDEF.xml, changing the thingClass for SadjuukCoolerAA to Building_Heater prevented the error message I was seeing, and allowed me to build them normally.

If you're not seeing a problem with the fan in your testing, maybe it's better not to change it, but maybe this will help.
Sadjuuk  [author] 18 Nov, 2018 @ 7:13am 
Hello all, small update today :
I added the glass and plasteel tables, with 2 researches. The textures will maybe evolve, and the associated chairs, beds and furniture will come soon.
Ranger Dimitri 16 Nov, 2018 @ 1:55am 
@Sadjuk I noticed and Subbed to it, if I could use both Tib Rim and your UN stuff I would, but I feel it would be too much to try to work on that I might not get anywhere, I might try it at some point, but for now I just have to wait till he get's his new version of TiberiumRim released, the main thing that make's your UN mod's a bit of annoyance is how they give me a sense of Resource Overload, to many thing's to work on in term's of Resource production, among other thing's, it kinda make's me feel like it's just too much, but I enjoy your mod all the same!
Sadjuuk  [author] 16 Nov, 2018 @ 1:27am 
@Winter : Ok sorry for that I will fix that today. I didn't have this problem at all in my game and test saves.. the thingclass is something I must to understand better..

@Mycroft : Thanks for the idea ! I played Steel Legion and Death Korps during years and didn't even think at that ! Will be done for next update.

@Ranger Dimitri : Ok glad to know It's what you wanted, I also released a version with only flags if you don't want to mix TiberiumRim and all the UN stuff.
Ranger Dimitri 16 Nov, 2018 @ 12:52am 
@ Sadjuk Thank's for adding the GDI Flag! Now all I need is to wait for Maxium's TiberiumRim mod to be updated and my Tiberium World modlist will be complete!
Winter 15 Nov, 2018 @ 2:33pm 
Thanks for the mod, Sadjuuk. I like the system you use where steel has to be worked into different parts to build things, it feels more realistic than just building from raw material.

I also have the problem with the electric fan not appearing after construction. I think it may be related to a few errors that show up in the log during startup:

Config error in SadjuukCoolerAA: has null thingClass.
Config error in SadjuukCoolerAA: has components but it's thingClass is not a ThingWithComps
Mycroft 15 Nov, 2018 @ 1:48pm 
I actually thought that the Diktat Flag, was the Galactic Republic flag since it looked pretty close to my memory of it, though i can see you are correct after giving it another look.

as for new ones, all i can think of is what factions i frequently play as and fill in those blanks, tiberium rim doesn't have a 1.0 version yet so i usually play with either the Imperium of Man in Rimhammer, or with the Rebel Alliance from star wars.

heres six examples i found for you to judge if you find them to be interesting or not.