RimWorld

RimWorld

Palisades
77 Comments
Mlie 9 Dec, 2024 @ 11:20am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Signal 6 Dec, 2024 @ 4:34pm 
I've been using this mod for a while now with 1.5 without problems. It's an XML-only mod with nothing that has to be recompiled for 1.5.
Peter G Rhombus 18 Nov, 2022 @ 2:57pm 
I see that 1.4 update on the 15tgh :eyes: hell yes thank you
Vela 25 Sep, 2021 @ 2:32am 
Still works in 1.3,ignore the warning
CovertKraken 21 Aug, 2021 @ 11:32am 
This is one of my favorite mods, and I would love to see it updated for 1.3 if you're still doing modding stuff.
kongkim 18 Jul, 2021 @ 2:47am 
The ideology expansion will be out on 20/07,and the game version is 1.3 will this mod be updated for that :)? As i will be starting a new game when ideology is out.
Rosen Ritter 3 Feb, 2021 @ 6:53pm 
Pretty good mod, I just wish the model wasn't so flat. Makes me miss the old log walls, that's for sure.
Seripa 16 Dec, 2020 @ 1:00pm 
Excellent idea, thank you for the mod.
DisKorruptd 9 Oct, 2020 @ 3:18pm 
Can you please make it so that the crenels can be constructed atop the palisades directly, deconstructing the palisades in the process? also, pylons and palisades being constructable on top of one another, deconstructing the other, this would allow the construction of the palisades to be much more dynamic and adjustable
Michiko 31 Jul, 2020 @ 4:30am 
@ElCracko96 I notice this sometimes even without this mod. They seem to do that particularly with wooden things. Even the walls from Gloomy get attacked by raiders. I made a barn with Gloomy wooden walls and tribal raiders went straight for it, many of them completely ignoring getting shot at, and as a result, getting killed trying to punch my barn.
ElCracko96 17 Jul, 2020 @ 4:02pm 
Im having a weird issue with the mod(1.1) that i never seen happen on rimworld 1.0, normal raiders will instead of charge my colonists or go inside my base will go directly to the palisades and start punching them, even if i shot at them they seen to be more interested in the walls, the raiders also never destroy the palisades just punch few times and go to another one.
Have anyone experienced this?(9 raids so far and all of them its the same story)
MosaPudica 17 May, 2020 @ 5:05am 
I'd also like to see a version of this with the "plaster" option. Maybe 2x the work to build for 30-50% less flammability.
altaica 16 Mar, 2020 @ 1:49am 
Ahh perfect - can finally do a tribal or medieval run now that these are updated! Thanks for making it 1.1 compatible!
__ 15 Mar, 2020 @ 9:09pm 
Thank you for the update!
Sir Lagsalot 15 Mar, 2020 @ 9:35am 
update pls
Tommy Gray x Land Raider 24 Feb, 2020 @ 1:38pm 
update for 1.1 plz
UltraDelux 21 Dec, 2019 @ 3:07pm 
anyone know how i might be able to change the cover value for these?
RoYaL_Salus3 21 Nov, 2019 @ 5:27pm 
The crenels should damage enemies that cross them because it is still sharp wood sticks they are jumping over. Just a thought but the mod looks good
McPickleTickler 13 Oct, 2019 @ 10:42am 
Does this conflict with the Goblins mod that offers palisades?
Randy Random 4 Oct, 2019 @ 11:12am 
Can I use it alongside combat extended ?
steveners 18 Aug, 2019 @ 5:04am 
what menu do you find these in to build? I only see the regular palisade in security
N7Huntsman  [author] 28 Apr, 2019 @ 5:50pm 
Revised the patch, which should hopefully solve the issue.
Oddworld86 26 Apr, 2019 @ 10:52am 
Hi N7,

I only saw a patch for medieval times. I was meaning to change the woody category by "WoodLog" as a cost list.
N7Huntsman  [author] 23 Apr, 2019 @ 4:46pm 
@Odd Added a patch.
N7Huntsman  [author] 23 Apr, 2019 @ 4:35pm 
@Edo Just made an update that should get rid of other mods messing with this one.
Audax 23 Apr, 2019 @ 11:57am 
Sorry, forgot to add that i run several mods, but not sure which ones could cause a conflict, the only building mods i run is the hygene one
Audax 23 Apr, 2019 @ 11:55am 
Hello, for some reason the crenels do not appear after being built, am i missing something?
Turkey 13 Apr, 2019 @ 4:28pm 
Vertical textures are a bit iffy, but everything else is great
Oddworld86 29 Mar, 2019 @ 11:49am 
Could you make an hardcore SK patch to make it possible to make palisades with Woodlogs instead of planks?
Howard Appreciation Club 26 Feb, 2019 @ 7:56pm 
I'm having the issue of enemies just attacking the walls instead of walking around as well. It doesn't seem to be an issue of those paths being faster, they're pretty blatantly ignoring my killbox and just walking into the wall unless they're SUPER close.
LegendBraki 7 Feb, 2019 @ 10:59am 
Is the problem with the Palisades not appearing while using Fences and Floors gone? I still have it, but i use the other version Fences and no Floors ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567724907 ) because i have fluffys Stuffed floors mod too and i thought the floors are included in it. Perhaps i have to run the original Mod, but i dont know if it will cause Problems with possible Duplicates.
hawk20a 23 Jan, 2019 @ 9:11am 
Does anybody know why scythers just stand there and attack my pallisades...
N7Huntsman  [author] 22 Jan, 2019 @ 9:37am 
What other mods are you running, Sour? In prior cases where stuff like that has happened, it's been the result of other mods changing things in the vanilla game.
Goot 22 Jan, 2019 @ 9:32am 
Everytime I construct a wooden crenel, it just disappears from the game. No BP, nothing left in the space, no fail message, just gone.
Friendly Noob 11 Jan, 2019 @ 10:59pm 
ok thx
N7Huntsman  [author] 11 Jan, 2019 @ 8:53pm 
The gates function just like regular doors--pawns and animals obey the same conditions as regular doors as to whether or not they can pass through them.
Friendly Noob 11 Jan, 2019 @ 7:27pm 
*enemies
Friendly Noob 11 Jan, 2019 @ 7:26pm 
can enemys go through the gates?
AmbiguousMonk 24 Dec, 2018 @ 8:59am 
Could we get a list of stats for the different objects added? e.g. health, work required, material cost, etc
PantsOffDanceOff 21 Dec, 2018 @ 3:20pm 
The Spectres would be proud of you. Thank you for dusting this loverly mod off and keeping it breathing. <3
N7Huntsman  [author] 17 Dec, 2018 @ 5:49pm 
Perfect! Thank you so much for the feedback, I had been wondering if the update had fixed the issue.
An Alias 17 Dec, 2018 @ 5:32pm 
Awesome, seems to work for me. thanks for the quick fix!
N7Huntsman  [author] 16 Dec, 2018 @ 4:38pm 
Alright, i've released an update that I am hopeful resolved the issue--I had no problems running it alongside Fences & Floors. Please let know how it works for you guys.
N7Huntsman  [author] 16 Dec, 2018 @ 8:54am 
In the meantime, try placing Palisades before F&F in your load order, and tell me if that does anything.
N7Huntsman  [author] 16 Dec, 2018 @ 8:51am 
Ok, than you for the info, I will investigate the issue. I have a suspicion that Fences and Floors may engage in some bad practices as far as modding goes, which is leading to some interference with this mod. If that's the issue, I should hopefully be able to looking at F&F's structure and determine pretty quickly how to remove the interference.
An Alias 15 Dec, 2018 @ 11:43pm 
I am having the same issue as mikechmi, and I too have Fences and Floors. It seems to be the cause of the problem.
N7Huntsman  [author] 25 Nov, 2018 @ 8:28am 
Hey Olly, thank you for the info. Does the issue still persist? I made an update a couple of days ago that I'm hopefuly resolved the problem.
mikechmi 25 Nov, 2018 @ 2:23am 
Hi N7,
I'm running a good amount of mods, but the ones that add/alter fence/wall/etc. type things are:
barbed wire (unofficial)
fences and floors
doors extended
replace stuff
razor wire (though that's yours so obviously not it)

Thanks again!
N7Huntsman  [author] 23 Nov, 2018 @ 12:56pm 
Olly, while I'm not familiar with that particular mod, I've made an update that should hopefully resolve your issue. Let me know if it works for you.
Other_Olly 23 Nov, 2018 @ 12:20pm 
I haven't done more testing yet, but I've decided the problem was probably caused by loading Impassible Furniture before this mod. Looks like IF only draws from already loaded mods to generate its list of impassible buildings. Otherwise buildings must be added manually.