RimWorld

RimWorld

Rimfall: The Frontier (1.6) [1.0 - 1.5]
83 Comments
Monarch 🍕  [author] 14 Jun @ 11:27am 
I'm away currently, but I'll look at getting 1.6 ready within the next week
UshioNoa 14 Jun @ 2:19am 
1.6?
A07 18 Feb @ 3:19pm 
does it add armor?
Liam 27 Jul, 2024 @ 11:09pm 
can you add titans from titanfall
bl0nk 8 Dec, 2023 @ 8:32pm 
could it be possible to add working titans? if not thats fine too :)
Alec_Squad 15 Oct, 2023 @ 8:19am 
Great mod ! I was wondering, could we get IMC grunt armor too ?
Benrick Sumcov [BCO] 23 Feb, 2023 @ 11:13am 
now GO ADD FUCKING TITANFALL :D nice work dude
Monarch 🍕  [author] 22 Jan, 2023 @ 7:26am 
@pedroekh, I have no intention to make this mod CE compatible

@BaneInUrArse, not all traders will take weapons, this affects the vanilla game weapons and other modded weapons. I had a play with traders and found that some will take my weapons as seen here.
https://imgur.com/1xNaDIk
BaneInUrArse 22 Jan, 2023 @ 2:59am 
why wont traders buy this mods weapons?
g0jira 14 Jan, 2023 @ 10:21am 
nope, it is not now
pedroekh 10 Jan, 2023 @ 6:22pm 
Is it CE compatible?
Monarch 🍕  [author] 19 Nov, 2022 @ 12:29pm 
I plan to get this on 1.4 tomorrow.
LuxAhri Sera 23 Oct, 2022 @ 12:05am 
Will this mod be updated for 1.4? I really love the mod
MrSharkey 25 Aug, 2022 @ 9:28pm 
where titan
RyanCR3000 23 Aug, 2022 @ 4:37pm 
Do you think you'd make some of the armors from TitanFall 2?
SVTR-Angelia 6 Jul, 2022 @ 11:09pm 
I wonder if this mod compatible with CE?though I love Titanfall 2 but I can't play Rimworld without Combat Extend
jeypieone 9 Apr, 2022 @ 9:53am 
You are a legend
Spitfire 26 Nov, 2021 @ 9:59am 
wish someone would make a Titanfall 1/2 titan and armor mod ;(
Pongnom-HPGM 4 Sep, 2021 @ 7:27am 
Thank you very much for making this awesome mod. Please take your time
Monarch 🍕  [author] 1 Sep, 2021 @ 11:01am 
So this should just work still in 1.3, I just haven't got around to updating.

I'm a little busy atm but I should find time next week to officially release it as 1.3
Pongnom-HPGM 31 Aug, 2021 @ 8:37pm 
As a die hard TF fan, I'm really waiting for 1.3 update :)
UshioNoa 22 Aug, 2021 @ 4:18am 
1.3???????
Volkswagen 17 Jul, 2021 @ 8:13pm 
good to have you pilot!
NerdCuddles 17 Jul, 2021 @ 8:14am 
I assume the smart pistol has 100% accuracy nomatter what?
The Lieutenant 25 Jun, 2021 @ 7:56pm 
IMC armors and stuff would be amazing along with this mod
Johnathon Chinhead 3 Jun, 2021 @ 5:42pm 
plz giv titans
Caption 27 Jan, 2021 @ 4:43pm 
any idea when the armors will be added? but the guns look great!
The Dutchman 11 Jan, 2021 @ 2:31pm 
Kinda pointless to put the versions in the name considering they're already listed off to the side
The United States of America 23 Dec, 2020 @ 8:15pm 
Titans when?
Kamui 5 Oct, 2020 @ 12:49am 
@Maki I'm playing with Rimworld version 1.2 2723 so that could be a reason.
Maki 4 Oct, 2020 @ 10:41pm 
I am conflicted... Kamuy says they have no issues with 1.2 so far, and then Do0m[y] is asking for a 1.2 update implying something has broken... but has provided no evidence...

I'll be trying this on 1.2 in a onlinecity modpack with my friend...
Do0m[y] 1 Oct, 2020 @ 12:47pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Kamui 10 Sep, 2020 @ 5:54am 
I use this and it works with 1.2
g0jira 16 Aug, 2020 @ 5:40am 
1.2?
MagnusCerebrum 6 Jul, 2020 @ 3:00am 
They look cool, but they don't fit in with rimworlds artstyle..
Nero 1 Jul, 2020 @ 8:26am 
will you ever add titans?
萧倩华虞 13 May, 2020 @ 9:58pm 
CE compatible?:steamhappy:
OutLaw 7 May, 2020 @ 2:10pm 
Yeah, it’s ok, i just love to look through recently updated mod and reading patch notes. Actually, AI using more weapons is pretty huge, thanks for the response:) mod is great btw. Hope u’ll find some time for a new content:)
Monarch 🍕  [author] 7 May, 2020 @ 10:46am 
Nothing special, just reorganised a few outdated lines of XML and adjusted some tags to let the weapons be filtered into AI pawn spawns and Trader lists.

That's it. Content wise I haven't been working on anything despite wanting to. (Ongoing issue to be honest) I wanna look at adding more things and actually re-think the over-all scope of future content in a way that makes more sense.

Armour and other clothing is something of the list of things to do, as well as looking at inserting other elements too.
OutLaw 7 May, 2020 @ 4:55am 
Hey, what’s new in the recent patch notes?
SovietAmerica 2 Apr, 2020 @ 8:23am 
think you could make a mod with pilot armor? that would be super awesome. Idk how the balancing would work or even what bonuses they would give, probably mobility boosts, but Id love to be able to deck out my colonists with some sick pilot armor
nelsontern 2 Mar, 2020 @ 10:11am 
After so many updates and other sci-fi weapon mods. I still love rimfell. Titanfall firearms really fit the best to the general atmosphere of space frontier exploration themes.
Axiom 27 Feb, 2020 @ 1:48pm 
Love it.
Monarch 🍕  [author] 27 Feb, 2020 @ 1:44pm 
They are vanilla balanced in mind. Though expect some higher end weapons to perform higher than vanilla weapons but at a higher cost to make or some offsets to stop them being powerful in a less than competent shooter.
Axiom 27 Feb, 2020 @ 1:32pm 
How have I never seen this mod until now, lol? Are these pretty well balanced/integrated into the game? Or are there some standouts that are OP (I'm ok with a few high-end OP pieces).
Monarch 🍕  [author] 27 Feb, 2020 @ 1:09pm 
Updated for 1.1, also supports 1.0
LET ME COOK 25 Feb, 2020 @ 5:40pm 
RIP Mod. I can only hope that our beautiful modder comes back to boost this baby up to 1.1 :lunar2020ratinablanket:
4ydra 3 Nov, 2019 @ 3:57pm 
Can you make a version in which the weapons are also used by the bandits and pawns?

Those weapons are great, but they are not well inserted into the rimworld I think.
Monarch 🍕  [author] 12 Aug, 2019 @ 12:48pm 
@BellBlack, pretty much. The weapon tags to allow the Titanfall weapons to be used by other pawns changed, so the majority of them are not used, save for the sniper rifles and heavy weapons.

@Aeromoto, that is the intention, even though development has stagnated. I'm in the process of completing a purchase of a house at the moment which has be ongoing for months. Once I have settled in I plan to pick up development and work on this more as I will have much more free time than I do currently.

Aeromoto 12 Aug, 2019 @ 7:34am 
Is there any plans to add in titans or jump kits? Perhaps do it similar to the M7 mech from the androids mod for an unmanned Titan. Could make the unmanned one eat uranium or something like that and disappear or 'die' if it runs out of fuel to eat. Make the manned one function as an armor winch makes the user stronger, the titan weapons could be extremely heavy items that you have to have the armor to carry. As far as the jump kit maybe make the model show up on the character and just make them faster? I doubt there is a way to make wall running actually functional. Just a few ideas, love the weapons and the M-Cor armor, just wanna see more great things come from the mod if possible. I don't know how to mod myself or i'd probably have already tried to make some of this.