XCOM 2
(WOTC+TLP) TLP Attitude Voice Fix
52 Comments
BottomScorer 6 Jan, 2023 @ 6:36am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Deadput 24 Nov, 2021 @ 11:10pm 
You can likely just use the TLP unlocker mod if you want to unlock the stuff.
space is cool 24 Nov, 2021 @ 10:14pm 
does this unlock the attitudes for me even if I haven't done the ops?
Fenrira 6 Aug, 2021 @ 12:20am 
Does that mean I should uninstall this mod from my ongoing campaign? Or can I keep running it with the latest Highlander update?
EvilPolygons 5 Aug, 2021 @ 12:39pm 
Excellent news! :steamthumbsup:
Iridar 5 Aug, 2021 @ 8:24am 
@everyone
Quick announcement, with the author's gracious permissions, functionality of this mod was copied into Highlander v1.22, so anybody using Highlander of that version of higher has no need for this mod.
BlazinHothead 29 Dec, 2020 @ 5:08pm 
TIL that the new attitudes didn't have the corresponding voice lines. Thank you. Doing Firaxis' work.
p6kocka 1 Jun, 2020 @ 8:51am 
Yes. Great mod. I even didn´t know that the atitudes affect also the voice lines. Thank you for he mod
Jess 30 May, 2020 @ 6:14am 
It alters the voice lines of the attitudes added by the Tactical Legacy Pack (changes the lines to be more unique, using cut lines, etc.)
p6kocka 30 May, 2020 @ 5:56am 
What does this mod exactly?
Raga (Justin Pearce) 14 Feb, 2020 @ 9:30pm 
"Cold" voice lines? I've never heard these before. Have these been in the code the entire time?
Jess 13 Dec, 2019 @ 10:12am 
I believe you have to at least get a Bronze score, or use the mod TLP: Unlocker.
Philadelphus 11 Dec, 2019 @ 2:26am 
Specifically, you need to complete the final of the four mission series. I don't think you need to get any particular score, just complete it. Alternatively, there's a mod around (I forget the name) which will unlock all the rewards from those missions.
EvilPolygons 9 Dec, 2019 @ 7:38pm 
@Juliet: They're part of the unlocks you earn from doing the TLP missions n stuff.
Juliet Taylor Briar 9 Dec, 2019 @ 6:13pm 
wait tlp adds attitudes? i dont have new ones?
Juliet Taylor Briar 9 Dec, 2019 @ 6:05pm 
Where do i get new attitudes? i cant find any
Philadelphus 5 Oct, 2019 @ 7:07am 
Thanks for a great mod, I really like the different feeling my soldiers have now to go along with their new attitudes.
EvilPolygons 21 Aug, 2019 @ 1:07pm 
Great, thanks!
Dragon32 21 Aug, 2019 @ 1:03pm 
@EvilDastard:
Yes
EvilPolygons 21 Aug, 2019 @ 7:17am 
Is this mod compatible with the X2WOTCCommunityHighlander?
Dragon32 28 Apr, 2019 @ 2:22am 
Thanks for the update, PZ.
PZ  [author] 27 Nov, 2018 @ 5:06pm 
Did you install it while in tactical mode? If not, what other mods are you using?
花兔 26 Nov, 2018 @ 4:55pm 
ctd
Jess 9 Nov, 2018 @ 11:07pm 
Yeah, since any other default animation wouldn't work, as the pistols still go where they would as secondaries, same for everything else.
PZ  [author] 9 Nov, 2018 @ 3:51pm 
That's probably what is going on.
Jess 9 Nov, 2018 @ 8:50am 
Maybe By The Book is overwritten with the Templar animations when equipping a pistol or sword with that mod? I don't remember though...
✚ Anajamois 8 Nov, 2018 @ 4:42pm 
PZ’s right. Having a sword or pistol primary weapon forces your attitude to By The Book. No idea. It just does.
PZ  [author] 8 Nov, 2018 @ 3:56pm 
No, it isn't an interaction. Primary secondaries sets your attitude to by-the-book if you equip a sword. That's just something it does.
undisputed memer 8 Nov, 2018 @ 3:51pm 
Yes. If you wrote anywhere that primary secondaries have a weird interaction with this mod and I didn't read my bad for wasting your time lol
PZ  [author] 8 Nov, 2018 @ 3:38pm 
@Memesengumi Are you using primary secondaries?
undisputed memer 8 Nov, 2018 @ 12:43pm 
Mods seem to work fine in the character creator, but after some missions the attitudes start to revert to by-the-book and can't be changed into anything else. Has anyone else experienced this bug?
✚ Anajamois 8 Nov, 2018 @ 10:09am 
I knew the first part.

I think I understand now, you borrowed voice lines from Laid-Back, Intense and so on and applied them to the new attitudes to make them sound more like a unique attitude. Yeah this does sound like something I would want, I had no idea they used the same personality voice lines as Normal.
PZ  [author] 7 Nov, 2018 @ 7:56pm 
@Crocodile Rock
The new attitudes don't have customized voice lines. The attitudes in the base game customized the voice cues uttered by your soldiers. A "Hard Luck" soldier will sound annoyed, one that is "Happy Go Lucky" will sound more cheerful, and so on. However, the new attitudes in TLP didn't customize the voice cues in this way at all. They all just used the same lines as "Normal," so they had a lot less personality.

This mod changes that by re-using some of the customized voice lines as approriate for the new attitudes: for example, a "Smug" soldier will reply with voice lines that make them sound smug, mostly taken from "Laid Back" with a few from "Happy Go Lucky." Or "Let's Go!" now uses the same voice lines as "Intense" to make it seem like the soldier is pumped up and ready to go. And so on.

@Salmonela
Unfortunately, that's something I can't help you with because I haven't done it myself, so I don't know what's involved.
Salmonela 7 Nov, 2018 @ 7:47pm 
@PZ ah, I was looking for the Voice Bank for that. And (more importantly) I want to make Voice Banks so that I can cover more varied situations, like hunkering down in full cover or something.
✚ Anajamois 7 Nov, 2018 @ 7:32pm 
I don’t understand this mod. The new attitudes don’t have voice lines?
Are you saying you recorded new voice lines for them? The description isn’t very clear...
PZ  [author] 7 Nov, 2018 @ 6:14pm 
@Salmonela
Unfortunately, as far as I know, you can't choose individual voice lines, just voice cues. So the best you can do is to randomly choose any of the lines the soldier says when throwing a grenade. Which means unfortunately he might yell out "get ready for a surprise!" and then get hit by a grenade. :D
Salmonela 6 Nov, 2018 @ 8:11am 
@PZ ah, thank you.

so I want to make it so that a soldier can say 'Look out grenade!', while he's being hit by a grenade; something that he doesn't say in the base game.

Does that help?
PZ  [author] 5 Nov, 2018 @ 3:55pm 
@Salmonela
I don't understand your first question.

Anyway, XGUnit is one of the classes of the game, used to represent units in tactical. You can see it in XGUnit.uc in the SDK source code. You can read about class overrides here (scroll down to #3) https://forums.nexusmods.com/index.php?/topic/3775625-discussion-about-how-do-i-change-xxx-in-the-game/
Salmonela 3 Nov, 2018 @ 3:07pm 
@PZ Interesting, so I can add new voice cues by typing the condition in the GameStateUnit?

Also, what’s an XGUnit override?
PZ  [author] 2 Nov, 2018 @ 4:46pm 
@Salmonela
The function is actually really simple. It just takes the name of a voice cue as input and spits out either an empty string (which means don't change anything) or the name of a new voice cue. Everything else comes down to reading GameStateUnit and doing whatever.

Normally I'm all for learning and doing it yourself but in this case it's a bit harder because there can only be one XGUnit override at a time, so you can't use this mod and anything that you yourself make at the same time.
花兔 1 Nov, 2018 @ 9:05am 
This fix hero class
Sometimes there's no Voice?
Salmonela 31 Oct, 2018 @ 7:04am 
@PZ cool.

I noticed when I got the 'Berserk' battle madness trait, my soldier was sounding like he's panicking still, even though he should be really mad.

I also have the RPGO mod and I wanted to link a couple of sound banks to some of the abilities there, like Smite or Gun Kata.

But all in all, I would like to do it myself (I always like to learn programming), if you can give me directions or teach me to link a voice cue to an unlisted specific condition, it would be greatly appreciated!
Geekin 30 Oct, 2018 @ 8:50pm 
worth it just for the mimic beacon fix
PZ  [author] 30 Oct, 2018 @ 4:37pm 
@Salmonela
It's possible, but it would need a mod like this one that essentially takes over deciding which voice cues get played. Which... I have, fortunately!

So if you can be more specific about what you need I can probably put a hook in for you.
Salmonela 30 Oct, 2018 @ 12:41pm 
hey PZ is there a way to add Voice Banks to specific conditions like 'Obsessed' or 'Beserk' or maybe something like taking melee damage?

Also would the same be possible of abilities brought in through mods?
Jess 26 Oct, 2018 @ 10:17am 
@Seyren
The voice line can be removed in the XComContent.ini file for the TLE game files, should be pretty obvious when you find it.
yes_commander 26 Oct, 2018 @ 7:34am 
How many unused/repurposed lines are we talking about?
Arkhangel 25 Oct, 2018 @ 6:45pm 
@PZ: for something like this you mgiht wanna get ahold of the Modder's Discord and see if you can get it added into the Highlander for max compatibility.
Seyren 'D' Windsor 25 Oct, 2018 @ 6:43pm 
Does this get rid of the terrible Ritzo voice that's unlocked through the Tactical Legacy Pack? It appears randomly on soldiers and you can't disable it in the game so it shows up regularly through randomisation.