Hearts of Iron IV

Hearts of Iron IV

Consumer goods manager[Deprecated]
85 Comments
SourKopper 12 Apr @ 8:24am 
[deprecrated]
AHDPEN 11 Dec, 2024 @ 1:45am 
creator said he gave up on the mod, just read bro
arda_yanhesap 5 Jan, 2024 @ 12:55pm 
this mod doesnt work :steamfacepalm:
Relifax 13 May, 2023 @ 5:12am 
Nothing happens when i press the button.
Wiss 18 Jul, 2022 @ 6:53pm 
Good way to utilize negative consumer goods.
yonihakam 31 Mar, 2022 @ 11:17pm 
Make AI use it. it will be fair
初雪 30 Dec, 2021 @ 6:02am 
Work with 1.11.x fine :)
Fasz_fej_jankó 9 Jun, 2021 @ 10:08am 
Does this mod works with the current version???
prohacker当心 18 Feb, 2021 @ 3:55pm 
i sell heroin to my citizens for -5% consumer goods
Zastaver 18 Oct, 2020 @ 2:52pm 
so whats the event ID to trigger this to add it to a ongoing game?
Arkylon 11 May, 2020 @ 9:17am 
Hello I translated your mod in French to play it more easily with my friends, I wonder if you are interested in a French translation ?
Furious Kittens 21 Dec, 2019 @ 7:25pm 
Don't understand what good this is? Was playing Canada and have stability buff for populard government and a stability buffing minister, put reduce goods factories by 5% and my stability plummeted from 89% to 31%. Is that how this is suppoosed to work? Oh, and I wasn't at war yet so no debuffs for that.
003skar98 19 Dec, 2019 @ 2:58pm 
great mod!
Coder 1 Nov, 2019 @ 6:41pm 
plz Russian language
ubo1  [author] 14 Jun, 2019 @ 6:13am 
@Defeatist Thank you for your report. I will add some events which automatically adjust strange situation. maybe adding some restriction to use option.
ubo1  [author] 13 Jun, 2019 @ 8:06am 
1.7 updated
ubo1  [author] 26 Mar, 2019 @ 7:17am 
@SaltzStange Currently, No.
but Im planning.
SalzStange 17 Mar, 2019 @ 8:59am 
does the ai use it good?
ubo1  [author] 16 Mar, 2019 @ 11:13pm 
updated to :1.6.*
Dieselboater 13 Mar, 2019 @ 7:19pm 
Can you update version number, please? - to: 1.6.*
ubo1  [author] 9 Mar, 2019 @ 9:09am 
I fixed some problems.
1.Now newly liberated countries and civil war generated countries also can use CGM.
2.Now startup CGM notification event fires immediatly.
ubo1  [author] 9 Mar, 2019 @ 3:15am 
@jimmy thank you for your report
I already noticed that this mod doesnt work with new countries. I will fix that
Jimmy 8 Mar, 2019 @ 8:58am 
The event for CGM doesn't fire for nations birthed out of civil wars... if you're wanting to get the event, use console and enter - Event CG_Control.1 - to make it fire. as for those playing Ironman... you're SOL for now, i'm afraid.

as for the developer of this mod, you could script it to fire for nations that don't have the effect already, to circumvent any issues related to it disappearing for some people. o7
lukasztracz 2 Mar, 2019 @ 6:29am 
Will there be a new fashion update, Consumer Goods Manager, which will interact with the new version of Hearts of Iron 4, ie 1.5.5 or 1.6, including the new DLC - Hearts of Iron IV: Man the Guns? I would like to play this fashion in the new Hearts of Iron IV. I now have a new version of Hearts of Iron IV with the new DLC- Hearts of Iron IV: Man the Guns.
Will it be possible to play this fashion in the Polish location (Polish language settings) with the new future of the future?
Bellator 21 Feb, 2019 @ 12:43pm 
I'm using it for "Apres Moi Le Deluge" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946684259 So far seems to be working without issues :) Great idea for a mod, finally stability is more manageable. Thank you.
nobletea 18 Feb, 2019 @ 2:21am 
i started a new save as russia in the same mod and the thing comes up
ubo1  [author] 16 Feb, 2019 @ 11:16pm 
Since Man the guns and ironcrad update is coming, I will check compatibility with other mods after the expansion is out.
nobletea 13 Feb, 2019 @ 11:16pm 
im playing a older game in hoi 4 great wart mod (as kingdom of portugal)and the event wont show even thought it has worked with the mod before
nobletea 13 Feb, 2019 @ 11:15pm 
what about the great war mod
ubo1  [author] 14 Dec, 2018 @ 7:55pm 
yes. it will give you notification event.
if you dont get the event, this mod will not work. maybe it isnt compatible with some other mods.
for unknown reason, it takes some time to get event.
Gakuen Babysitter 10 Dec, 2018 @ 4:32am 
@ishimaru mitsuki Perhaps you click the button too fast? Because it took a little bit of time for the consumer goods manager to work, once it gives you notification in-game it will work.
vladimir the bot impaler 9 Dec, 2018 @ 10:04am 
hm... when i click the button, nothing happens...?
DirtySteckdoseDirk 2 Dec, 2018 @ 2:25am 
Paradox should better include this as THE standart way to manage industrial mobilisation rather then the static civilian to Total Mobilisation, because it's displaying the way of Total War and it's effect on the stability and popularity much better. Explanation: No Country can run on military production only for an endless time, if the everyday lifeneeds aren't fullfilled, no civillian society has ever stayed calm and everywhere oposition started to grow, that is in fact why Hitler only started the total economic mobilisation in '43 rather then '39 or earlier because he feared to see the same outcome as the Kaiserreich in 1918 with massiv rebellions and mutany. And no country has stayed fully mobilised after the end of war. So it makes 10000% sense, otherwise everyone will stay at this economic law forever, and that makes ZERO sense.
Socialist_Bismarck 3 Nov, 2018 @ 6:54am 
For example, using already installed mods I got my weekly stability loss to neutral and managed to get to 0% consumer goods.
Socialist_Bismarck 3 Nov, 2018 @ 6:52am 
It is worth it if you have dire need for consumer goods/and or have other mods that increase weekly stability with decisions or national spirits.
Darkshield 2 Nov, 2018 @ 4:47pm 
I think that the decrease in stability will be very problematic. Theres no point in even doing it, with such a high decrease.
Socialist_Bismarck 2 Nov, 2018 @ 6:30am 
Thanks, it is working now.
Gakuen Babysitter 2 Nov, 2018 @ 4:48am 
Is this mod compatible with Equestria at War mod?
Itchy 2 Nov, 2018 @ 1:14am 
is it compatible with The Tic-Tac-Toe Mod?
ubo1  [author] 1 Nov, 2018 @ 9:02pm 
event cg_control.1
will trigger it. if it doesn't, other mod may block it.
Socialist_Bismarck 1 Nov, 2018 @ 4:28pm 
Is it possible to trigger it with commands? It isn't triggering.
ubo1  [author] 1 Nov, 2018 @ 9:58am 
I can use this on my old save. mod message event will happen in few hours.
ubo1  [author] 1 Nov, 2018 @ 9:52am 
you cant use if mod message event doesnt happen.
But it should be happen when it tried on save too.
I will check it.
Socialist_Bismarck 1 Nov, 2018 @ 9:06am 
Does this work with existing saves? I tried one on an save and the icon appeared but I couldn't click it.
cwel 1 Nov, 2018 @ 8:46am 
d
ubo1  [author] 1 Nov, 2018 @ 6:22am 
Currently no. BICE has many its unique, complicated mechanics.
bernbalt 1 Nov, 2018 @ 1:50am 
Do you plan to make it compatible to the BlackICE mod?
Mr.ShadeO 31 Oct, 2018 @ 11:22am 
Awesome mod and concept. Though I think it's almost OP. Would be interesting to see slightly harsher penalties for the weekly stability increase, like a slight penalty to daily political power or a higher consumer goods cost. Just a thought tho, still love this and use it often.
Fallschirmkartoffel 31 Oct, 2018 @ 4:07am 
F U L L A U S T E R I T Y M E A S U R E S
ubo1  [author] 30 Oct, 2018 @ 9:12am 
I think now OWB and MD4 is supported.
If mod does not fire initialize events, please report here.