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If this mod overrides the base game's component files, you need to edit the files included with the mod. If you do not have this mod enabled, you should make a new thread on the forums and I will link the mod making videos.
If you're modding the base files with the game, you need to disable this mod to use them.
btw is the component editor stuff 4a)i)C ?
Sorry for the poor video quality.
In real life, multicarb setups were only popular in the 50s and 60s and only in performance vehicles - it is reflected in the game. Before WWII they were quite rare and after the oil crisis they disappeared completely in favour of fuel injection systems. This is exactly what I modded in. Of course, the market situation can influence popularities of different components in your particular game.
I like variety in choosing carbs etc, but i dont think carb vs multicarb gasoline should have so much popularity diffrence. Are you planning anything with it? Can it be changed easily by begginer in modding in Gear City?
Needless to say, I have ideas and suggestions :D
Hopefully modders will take advantage of it, if those bounties are funded. :)
However, I do have one small, yet significant comment.
I just cannot wrap my mind around the fact that CVT, automatic and semi-automatic perform worse than the gearboxes that have been introduced at the end of the 19th century and early 20th century, and that in mid 70s the only feasible option for high-performance gearbox is a manual gearbox - basically the only type of gearbox I use in my cars from the moment it is introduced for now.
All in all, this mod does spoil us with options, when it comes to getting down and dirty designing cars, which can be overwhelming at times. I'd rate the mod with a 4.8/5, if the gearboxes didn't feel so off-balance, or if they actually improved over time (so far I restarted my games in the late 70s, but I'm sticking with the current game).
So, with all things considered, I'd have to go with a 3.5/5 - the gearboxes are really grinding my gears, sorry :D
Hats off to your perseverance.
Great work. :D
I'm currently working on adding 65 new cities to the map for base city at this moment, adding over 300 million people in 1900 alone. I have finnished a racing series of all real world racing events (for ones that have dates on wiki anyway) and I included most of the originals if they had realistic names, made them nicely seperate for ease or removal if people do not want them included. this brings my list just shy of 500 racing series with every one of the new series customized with very strict restrictions.. originals left alone was enough work as is lol
All 3 AI choices have the option to VS. 5, 6, 7, 8, 9, 10, 15, 20, 25, 50, or all of the AI's and 100, 125, 150, 175, 200, 250, 300 for Original AI's as the real AI's list onlt goe's to 71... (I may change that if i get bored), yes the list is long but you can litterally play any option you like.
Things i would like to do:
Add more to the predesigned cars list
Add my own music (prob won't add that to any sort of release though)
Add some new Body mesh's for:
-boat's
-planes
-militarized vehicles
-bikes and bicycles
-new trucks for Flatdeck,towtruck, semi trucks, heavy rescue, and light rescue.
-new race car's including diff era's of indy nascar, and formula racing
-Rockets, solid, fuel, ion, nuclear fusion. nuclear fission.
Add new components for making all that run.
Add new contracts for these new components (they would just be under vehicles)
Add/Write a few more city HTML's to be able to play past 2020 :)