Stellaris

Stellaris

Distant Galaxies
114 Comments
automatiik 5 Dec, 2024 @ 11:15pm 
so true chicken leg so true
chicken leg 23 Nov, 2024 @ 4:17pm 
I am rolling around on the floor and kicking my feet while cartoon train sounds come out of my ears due to the FACT this hasn't been updated
RezinQui 14 Oct, 2024 @ 4:26pm 
Finding awesome mods just to noticed they are outdated :melon:
snarls_ 12 Feb, 2024 @ 7:54pm 
Any update?
Vorcikle 7 Jul, 2023 @ 6:55am 
I've been waiting for years for this mod to be updated.
snarls_ 28 Jun, 2023 @ 11:00am 
Are you gonna update this mod?
Vorcikle 3 Jul, 2022 @ 11:23am 
When will the mod be updated? I've been waiting for years.
SMmania123 29 Apr, 2022 @ 12:27am 
Laidback 2 Jul, 2021 @ 6:45pm 
before the 3.0 update I did timelapses of these maps and they do look great.
https://www.youtube.com/watch?v=OR6sCGVTBCQ
Hopefully this gets an update.
VTS0 25 Jun, 2021 @ 3:59pm 
Has it been updated?
Heliomachit  [author] 17 Jun, 2021 @ 12:34pm 
Thanks working on it. Soon(tm)
Vorcikle 16 Jun, 2021 @ 8:41pm 
New update broke it, please update the mod.
azimoert 12 May, 2021 @ 4:28pm 
Imagine having several galaxies. Imagine if you could not access them from the start. Imagine having 2-4 galactic federations.

I really wish developers would explore on these ideas more.
FK117 12 May, 2021 @ 12:33am 
same here
Chapter Master Mel 9 Jan, 2021 @ 2:52pm 
i'd cash app you for an update
NerdCuddles 7 Jan, 2020 @ 2:20pm 
Why is this incompatible with Planet Diversity?
Vorcikle 1 Jan, 2020 @ 9:04pm 
Any plans to update the mod or is it dead?
LoraleiMidnight TTV 1 Jan, 2020 @ 9:04pm 
update?
snarls_ 1 Jan, 2020 @ 8:47pm 
update?
VersionZero 12 Nov, 2019 @ 12:05am 
Update! I am failing my crusade for a 2.5 multiple galaxy mod
Sjru 🐲 2 Nov, 2019 @ 7:27pm 
Update?
ATR2400 18 Sep, 2019 @ 8:36pm 
Please, this is the only somewhat still alive multiple galaxy mod for Stellaris, I need this.
snarls_ 19 Aug, 2019 @ 2:33pm 
any update?
Whiskey_Project 11 Jun, 2019 @ 4:49am 
I am not quite sure why, but sometimes it seems that AI empires don't expand.
GravityzCatz 6 Jun, 2019 @ 6:57am 
update for 2.3?
Trixie 16 May, 2019 @ 1:52pm 
are we still alive bois
Adriano 15 Mar, 2019 @ 3:25am 
Hi. I'd love to get in touch with you regarding your mod. I've sent you an invite on steam, please accept. Got some questions from the scripting standpoint. Thanks in advance!
K P 27 Feb, 2019 @ 8:58am 
That 4 crashing galaxy map looks amazing!!!
PIT PYG 21 Feb, 2019 @ 10:31pm 
Any news so far?
The Lord of Ebola 11 Feb, 2019 @ 6:26am 
any ETA on when this will actually be updated? i cant wait to play it again :P also any chance you can add an option for the galaxies to not connect via hyperlane? so it will be gateway/wormhole or jump drive only accessible
Cranky 11 Feb, 2019 @ 2:14am 
That comment made me not to unsubscribe, thx :D
Looking forward to update
Heliomachit  [author] 10 Feb, 2019 @ 8:30am 
@Sova, Yeah. Update is coming with massive fixes, I was just waiting for 2.2.4 to release, because it seems to fix alot of issues with the 2.2.x update.
Sova 9 Feb, 2019 @ 4:20pm 
Any hope for an update?
Frangloid 3 Feb, 2019 @ 9:31am 
Hello I agree with @indestructable007 ah map with 2+ galaxies would be super cool as it would add more stuff to do both galaxies dont need to be massive (200-500 stars each) And incredible scenarios like a human colonization of the andromeda galaxy would be playable and super fun
Renown 31 Dec, 2018 @ 12:05pm 
Even if this mod was compatible ... I wouldn't use it folks. Current end-game on anything larger than like 4-500 planets is pure misery and lag.
Ghost Fox 30 Dec, 2018 @ 8:03pm 
@catwhowalksbyhimself
...For values of "perfectly fine" that include "as thoroughly broken as it was under the previous version", anyway.
catwhowalksbyhimself 30 Dec, 2018 @ 7:19pm 
@Burng4501 are you sure about that? I don't see that there's anything here that would cause a problem with 2.2. The game actually has no way of knowing if a mod is compatible or not. When it says a mod is incompatible, it just means it's not the version it was originally designed for. That doesn't mean it's ACTUALLY incompatible. You might want to just try it. I have a feeling it would probably work perfeclty fine.
BurnG4501 18 Dec, 2018 @ 5:16pm 
Currently this mod is incompatible with 2.2, do you plan on updating it soon?
Mutaco 10 Dec, 2018 @ 8:33pm 
:steamhappy:
indestructable007 9 Dec, 2018 @ 10:53am 
Ok. Thanks!
Heliomachit  [author] 9 Dec, 2018 @ 9:33am 
@indestructable007, I've tried to make a reality, but it seems on map startup the stellaris game make sures all hyperlanes connect on the base map. There is one way I think I could do it, but I'd have to rewrite a large portion of the mod. Debating atm.

@Mutaco @BombsAway9923, Soon(tm)

@Nightfury, its not the RPG mod and my mod, its just my mod causing it. Currently working on a rework.

@Sir Prometeus, thats is just stellaris late game, because high pops = frame drop / lag. Just a fault of the game.

@Daniel Thank you for your bug reports, will try to fix for my next release.

@WERWOLF-SS Replaces default options.

@punkboy_sp I'll consider toying with hyperlanes.
indestructable007 9 Dec, 2018 @ 9:11am 
Could you have something with 2 galaxies that are only connected with gateway and or wormholes?
Mutaco 8 Dec, 2018 @ 9:58pm 
2.2??
BombsAway9923 8 Dec, 2018 @ 10:59am 
2.2?
Nightfury 1 Dec, 2018 @ 4:48pm 
Dunno if I should put it here or somewhere else, but this mod is not compatable with RPG traits. It causes all empires to start in random systems, makes machine empires unplayable as for some reason you can't create robo pops, and makes some traits unplayable. But overall I loved the mod when it didn't break everything.
Sir Prometeus 30 Nov, 2018 @ 11:21am 
So basically this mod kills your CPU by lagging the late game which usually is lagged by default, am I right?
Shawarma 20 Nov, 2018 @ 2:21pm 
The spawn system is also always the same, as well as always spawning on a Gaia Planet with another name and no buildings, instead of the planet in your custom Empire. @Heliomachit
Otherwise great mod! Looking forward to the bugfixes :)
Shawarma 20 Nov, 2018 @ 12:53pm 
Hello. I've found a bug in your mod where systems which are supposed to be "Supermassive Blackhole(s)" are normal stars or pulsars.
Questionable 18 Nov, 2018 @ 7:58pm 
WEREWOLF-SS Mods like this can only replace the default options. I don't know why Paradox is dragging their feet with letting people add more than the base number
WolvesofZiu 18 Nov, 2018 @ 3:52pm 
So does this add extra galaxies?