Natural Selection 2

Natural Selection 2

ns2_hera2018
21 Comments
Thutmose III 8 Mar, 2019 @ 7:43pm 
Played this map out with bots as a Marine. I came across several issues, as a commander it's hard to see the layout of the map, because of the multiple levels. Some hallways have no power which makes adding observatories and armories a problem. I would suspect it would be very hard for the Aliens as there are so many choke points throughout the map.
23-Down 25 Jan, 2019 @ 11:52am 
Really nice work.. How ever I feel that many of the rooms require some additional love.. What may have looked okay in hl1 looks here somewhat static and pale. Keep updating this map and hopefully 1 day the devs may officially add it in to the map list.

Thanks for the efforts thus far.
Farbror Melker 7 Jan, 2019 @ 12:02pm 
Co_black_mesa was my most played map in NS1 xD
Xale00  [author] 15 Dec, 2018 @ 3:13am 
@WiseChoices = Ok I Will check thanks !
@Axamdy thanks <3
_A_x_a_m_d_y_ 12 Dec, 2018 @ 11:59am 
After about 10+ years, a playable classic remake map back to NS2, finally!
GigaKaren 10 Dec, 2018 @ 5:54pm 
Hi Xale and Avoca. Rusty and I worked on this map years ago but didnt have the time to finish it. I spent hours working on texturing rooms. Glad to see it is finally seeing completion. Congrats! I ran through the level to out movement and stuck spots. There are some ramps made from geo that do not have a back face. I recommend just swapping the geo ramps out for ramp props. Can't wait to play this on a full server!
Xale00  [author] 1 Dec, 2018 @ 4:24am 
Holoroom is now a double RT (Snice everyone love so much ns_veil...
Avoca  [author] 19 Nov, 2018 @ 3:53pm 
If you or anyone is interested, I've placed this map on my autocomm server. The autocomm helps me with map updates, and lets me play without relying on players. 74.91.120.124:27015 - Sky19 - Imaginator - All map types
Xale00  [author] 18 Nov, 2018 @ 12:56pm 
Ah thanks, tough 5 vote was needed but it seems it's more :/
Oozle 18 Nov, 2018 @ 12:03pm 
done
Xale00  [author] 18 Nov, 2018 @ 9:11am 
1 more like (or dislike) to get stars... just do it !! :x
Oozle 11 Nov, 2018 @ 5:39pm 
Awesome cheers mate
Xale00  [author] 11 Nov, 2018 @ 2:55am 
Ah yeah I remembered I had the problem forgot to fix it. Updating the map right now !
Oozle 10 Nov, 2018 @ 7:21pm 
Hey mate i have this on My server and we have found on Marines you cant power the res node in Maintance might be a bug for you to check out there is a power node in Maintance but doesnt power the res.
Xale00  [author] 10 Nov, 2018 @ 10:55am 
ahh fuck I think I forgot to remove gamesetup.xml on the last update. Will fix that tomorow...
ATRIUM 9 Nov, 2018 @ 12:00am 
класс
Xale00  [author] 7 Nov, 2018 @ 4:30am 
I did lot of modification. Check the changelog or the topic on NS2 forum :)
Avoca  [author] 2 Nov, 2018 @ 11:39am 
edit: CommanderInvisible, not CommanderInvisibleVents.
Avoca  [author] 2 Nov, 2018 @ 11:38am 
I haven't looked at this version of yours other than screenshots. I vaguely remember the process converting .bsp to .level and doing what I do with siege maps: layer the walls, floors, ceilings for easy texture pattern placement, then the groups.. which.. your "Loading Bay" location may require geometry w/ CommanderInvisibleVents so it doesn't show up on minimap--it's just a small detail.

Also, the one room with two layers of height... I forget the room name.. but there's no connecting path between the height from one layer of floor to an upper layer of floor, meaning there's trouble for: cysts, macs, drifers, structure placement on second floor if it does not have pathing generated on it.

Also, did you work on the commander view? How about the area with the elevator and door entity? Missing I suppose?
Avoca  [author] 2 Nov, 2018 @ 10:51am 
Ah I was wondering if you used the version I worked on. Thank you for my name in the description.
Xale00  [author] 28 Oct, 2018 @ 6:40am 
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