Killing Floor

Killing Floor

[Client-Side] More Accurate Paramedic Alfred Anderson Viewmodel
31 Comments
Mr.N0sf3ratu 29 Jul, 2024 @ 12:05am 
you will fix arm rising storm pack character too?
kakolykia 26 Nov, 2020 @ 10:10am 
questionable improvement
deviated septum 13 Sep, 2020 @ 9:12pm 
never knew this existed
sev 18 Jan, 2016 @ 11:11pm 
yes
Temu Employee  [author] 9 Jan, 2014 @ 12:24pm 
Its the shitty coding of KF that causes that, here is a mutator that fixes it (not whitelisted mind you).
http://forums.tripwireinteractive.com/showthread.php?t=95216
CabooseDOTexe 9 Jan, 2014 @ 10:35am 
I've noticed a similar problem with gernades. I play as Mr. Foster and when I throw a gernade, my arm has camo on it,
Sammy Spudgun 22 Nov, 2013 @ 6:09am 
I'd just like to thank you for building the foundations for viewmodel modding, here's hoping that other people will get in on the idea.
Temu Employee  [author] 31 Oct, 2013 @ 9:59am 
Another time maybe.
Midson Vonjungle 29 Oct, 2013 @ 12:24pm 
Will you fix anothers first persons?
Mauky 10 Jul, 2013 @ 10:45pm 
Everything works awesome but..needs the watch on left hand
Mord 9 Jul, 2013 @ 10:30pm 
Much more understandable Steam community contribution Compared to the Luigi/ Mario reskins of the medic. Upvoted and Favorited.
Mauky 9 Jul, 2013 @ 7:06pm 
Oh.. :C
ANABOLICCC MONKEY 9 Jul, 2013 @ 4:25pm 
How does this work? i subscribed , now what ?
Eriksson 9 Jul, 2013 @ 12:47pm 
This Download won't download for me why is that (First mod ever for this game) + (I have the dlc pack for this) Anyone willing to give me some information on how to fix this? Thanks.
Temu Employee  [author] 9 Jul, 2013 @ 9:23am 
DAR cant be fixed, not even texturing will fix that mess. A lot of characters like the steampunk characters have some design on each of their arms so again, there is nothing i can do about them.
Mauky 9 Jul, 2013 @ 2:32am 
You should fix more viewmodels I mean.. D.A.R and some Steampunk Others :S they suck BTW This is awesome i hope this work
Gav 7 Jul, 2013 @ 2:05pm 
its not working for some reason?
ak.GMS 6 Jul, 2013 @ 6:36am 
cool :)
Sillyhead 3 Jul, 2013 @ 5:57pm 
oddd
Gunner Teemo 2 Jul, 2013 @ 10:21am 
His hands are as big as the old models sleeves XD. But realy good that you made this :D
TOastysky 30 Jun, 2013 @ 7:04am 
It doesnt work -.-
Temu Employee  [author] 28 Jun, 2013 @ 10:11am 
DAR is by far the one with it the worse.
Ookami Mercenary 28 Jun, 2013 @ 4:58am 
about the only accurate one is D.A.R.'s
Temu Employee  [author] 27 Jun, 2013 @ 9:44am 
Fosters are incorrect as well. The person, DarkPixelBlade, noticed Mr.Foster first.
Dellex 27 Jun, 2013 @ 9:21am 
Pretty much every single view model is unaccarate from the world model. The only one that i could think of that is accarate is Foster's.
pitiolito 26 Jun, 2013 @ 6:24pm 
muito legal éssa WorkShop
Cyandos 26 Jun, 2013 @ 5:48pm 
It doesn't work :c
Stray 24 Jun, 2013 @ 4:48pm 
Can't wait, you did a pretty good job with Alfred. Thanks in advance man, you're awesome.
Temu Employee  [author] 24 Jun, 2013 @ 4:44pm 
@Vylex: Oh, his hands are located in the same files as Alfred's texture, i could remake this^ texture while im at it.
Okay sure, i well remake the hands in this file only, being 11 outta 13. Literally 11 of the arm textures in this file DO NOT MATCH their models at all.
Stray 24 Jun, 2013 @ 3:42pm 
DUDE I FUCKING LOVE YOU. All these modders and skinner never bother with first person arms and you're the only person i know who's ever done it. Holy shit i've been waiting for a fix like this. Do you intend to bring out more? I'd love to see foundry worker get his full finger gloves.
ND4SPD 24 Jun, 2013 @ 5:53am 
I think the wrist band is slightly too green and the gloves look a bit weird, hands made of clay?
Approve of what you're doing though, nice.