RimWorld

RimWorld

AlienFaces
13 Comments
InsertKey  [author] 8 Oct, 2019 @ 6:53pm 
PoofyGummy 8 Oct, 2019 @ 5:27pm 
does this still work? robots and androids never had hands and feet for me with or without this mod....and i get constant errors like "Exception drawing TEST: System.MissingMethodException: Method not found: 'AlienRace.HarmonyPatches.DrawAddons'.
at FacialStuff.CompBodyAnimator.DrawAlienBodyAddons (UnityEngine.Quaternion,UnityEngine.Vector3,bool,bool,Verse.Rot4) <0x000d6>
"
InsertKey  [author] 24 Dec, 2018 @ 5:00am 
Actually I'm not the original developer of this mod, And probably I can't update my mods frequently because of the school, Go ahead
NorxieLimeSlime 23 Dec, 2018 @ 11:03pm 
@InsertKey Hey-- I've been making a lot of updates to this mod in my spare time, and I would like to post my own version of it on the Workship so I can update it on my own terms. I have added support for tons of races and seven new types of hands and feet. I hope to add even more stuff, plus a few patches to the original code. If you want to see what I'm working on, I will gladly show you-- either way, I just wanted to inform you and make sure you were ok with it before I posted.
Dead Thing 6 Dec, 2018 @ 1:13pm 
Just noticed a small issue.

After installing this mod Androids faces are no longer blue. I get some that are greenish (as they sometimes are) but no longer have blue hued faces. It's closer to pink.It's hard to notice at first, easier if you use Camera+ to zoom in all the way. At first I thought it just re-rolled my Androids skin colors, but after a large caravan came in, they consisted of only green and pink faces.

A small issue of course but if it's a simple fix, I quite like the light blue skin tones they normally have. :D
NorxieLimeSlime 27 Nov, 2018 @ 5:15pm 
@Mingau de Aveia Try just running development mode in the options menu of Rimworld and seeing if the debug log says anything. Usually you can guess the mod file that caused the issue simply by the name/path name of the method that is causing trouble. It's really hard to diagnose anything without error messages. Poke in the Defs folders of both and see if any Defs in the .xmls are named the same that shouldn't be? Also try switching the load order of that texture replacer and the beast men, and double check what they override in case they both override the same thing somewhere. I don't think Alien Faces would fix your issue, but you can try it. It just fixed my specific issue because Facial Stuff has a method or two that try to draw on bionic parts after surgery but don't account for if the Pawn is not human, and thusly hasn't been given hands and stuff. Alien Faces happens to fix this because it gives Aliens hands, feet, bionic eyes/eyes, etc.
InsertKey  [author] 26 Nov, 2018 @ 11:35pm 
@diamonddragon41 PR to my github repo if you can, or make an issue that contains patch.
Thanks
uerminosa 26 Nov, 2018 @ 4:10pm 
@diamonddragon41 I was JUST trying to patch Beast Men Races! I'd love to have your patch, please. I was having compatibility issues with a human body texture replacer affecting all beastmen's bodies but leaving them white. Do you know how to fix that?
NorxieLimeSlime 26 Nov, 2018 @ 2:51pm 
Hey, I added all the Beast Men from Beast Men Races to this mod. If you don't have an alien race put into this mod when you have Facial Stuff, you can't do surgery on them. It's this whole weird thing where Facial Stuff wigs out about how it can't Draw prosthetic and bionic parts on them.

Either way if you want the patches xml I can get it to you. Otherwise I might post my own ver of this to help people with Beast Men Races.
Januarie Stories 23 Nov, 2018 @ 6:44pm 
Oh wow, so is this like going to be a Facial Stuff all-in-one patch for varying custom alien races? If so, that's an incredible idea! Favoriting!
Jorm 1 Nov, 2018 @ 11:52am 
Thanks for the update pal!
Dekent 30 Oct, 2018 @ 12:25am 
Awesome! Briefly tested it with Androids and seemed to work ok, when I start a new long game will let you know if I have any issues!