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ofcourse.)
Bulletsorm doesn't work with Squadsight, moreover it has a stackable penalty increasing with every use. On the third use of the skill the penalty is higher than 100%. I tried to find smth in ini files, but failed. How I can fix this?
decryption not working.
proposed change at:
./Src/RPGOverhaulShadowops/Classes/X2Ability_SoldierPerks.uc
// AI Decryption - Guarantees hits on robotic enemies
static function X2AbilityTemplate Decryption()
{
...
Effect = new class'XMBEffect_ChangeHitResultForAttacker';
-- Effect.EffectName = 'FlushOut';
++ Effect.EffectName = 'Decryption';
++ Effect.bRequireMiss = true;
++ Effect.NewResult = eHit_Success;
...
TargetProperty.ExcludeOrganic = true;
++ TargetProperty.IncludeWeakAgainstTechLikeRobot = true;
++ TargetProperty.ExcludeFriendlyToSource = false;
...
}
Thank you!
one more thing what files would i need to change i have been trying to chage it but even with the secundary changed to primary it still doesnt work
@moemasterrace It's from MINT.
@kamykrak Well it's tied to the secondary weapon slot in the config. Not sure if primary secondaries dynamically changes that. You could go in there and make it apply to the primary slot.
[2441.44] ScriptLog: Effect Smoke and Mirrors changing turn-endingness of ThrowGrenade: False
[2441.45] ScriptLog: Effect Flashout changing turn-endingness of ThrowGrenade: False
Anyone else with this issue?
That said, I've so far only had a brief look at the video. Not sure if I'm misunderstanding you, but it seems like you treat the specializations like they're designed to be classes (e.g. you talk about the Mercenary only having two active perks which benefit from Recharge, the Big Game Hunter not having a way to apply poison, burning, etc.) - which they are very clearly not.
The whole point of the RPGO mod is that you pick and choose perks from different specializations and make unique builds. They are simply grouped in thematic specializations so your soldiers get class names that are somewhat fitting and so you can more easily find something that's relevant for your soldier, not so you pick all perks in one row. How you make use of something like Salt in the Wound is up to you.
+AbilitySlots=(AbilityType=(AbilityName="MNT_SystemUplink", ApplyToWeaponSlot=eInvSlot_Unknown)
should be: It's missing a parenthesis to close off the argument.
+AbilitySlots=(AbilityType=(AbilityName="MNT_SystemUplink", ApplyToWeaponSlot=eInvSlot_Unknown))