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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2039064466
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2039064466
Hope this helps anyone!
There's a bug in the mod that makes it incompatible with any other mod that patches IncidentWorker_TryExecute.
There's an easy fix: Change your patch annotation from:
[HarmonyPatch(typeof(IncidentWorker_RaidEnemy), "TryExecute")]
to this:
[HarmonyPatch(typeof(IncidentWorker), "TryExecute")]
Everything works exactly the same, but it's compatible with other mods patching the same method.
Would this change be possible?
Thief doesn't give me any challenge because they never attack and just run away when discovered and doesn't keep their loot.
Could you fix this ?
something about cliques? i think it might be a clique not forming properly?
Battle Bonds-formed during intense battles when pawn fight close to each other.
You saved my life-when one pawn rescues another.
Wanderlust-unhappy unless they get to go on caravans frequently.
Bro Fights-sometimes beating each other up brings us closer
Setting Down Roots (opposite of Homesick)-finally escaped the crowded, flashy Glitter Worlds, this pawn is happy to settle down on the rim
Annual Patriotism Day-Pawns gather to celebrate their accomplishments and sacrifices and put aside their differences. (Chance to counter the Cliques scenario)
Would you consider making something similar with happy incidents ? New ways to form friendships or fall in love, new skill boosts or ways to get new colonists ? Than would add so much to this very fun, but also very frustrating game lol
Here's the log I sent to GlitterNet's author: https://gist.github.com/56c4235af678257778d90b3cb620a83a
Here's a copy of the save, too. (Hopefully you'll be able to download it...) You can see the thief directly left of the dining room. Ad, the Cook, armed with a revolver and wearing what appears to be a plainleather parka.
(There are a lot of mods on this save, but loading it without any of the mods shouldn't cause issues. Some items and buildings may disappear, I expect. I can go through deleting all modded items and reupload if needed.)
I reloaded again, tried to avoid killing the thief to capture them and instead placed all my colonists around them without hitting them to try and reveal them. Nothing. They never get revealed by anything. It's just really buggy.