RimWorld

RimWorld

Arrow Please
44 Comments
某零氪非酋 9 Aug, 2021 @ 12:46am 
更新了大爹
tuk0z 18 Apr, 2020 @ 4:28pm 
@Mlie inspiring news, thx wo/man!
Mlie 17 Apr, 2020 @ 1:47pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064675036
Hope this helps anyone!
If @ianchen31 wants they can just use my source and update this instead, there are a bunch of stuff that has changed in 1.1, mainly regarding turrets.
tuk0z 4 Apr, 2020 @ 11:04am 
This mod brought variety, fun and some help to my tribals through the many years it took 'em to take off for the stars. Thank you ianchen31 <3
k~two2 3 Apr, 2020 @ 3:25am 
1.1更新後,攻城器似乎有問題,另外希望可以加入毒箭,同時亦支持加入爆炸箭
Richard 27 Mar, 2020 @ 2:29pm 
what about bows with explosive arrows? charge bows as well. A bow that uses some kind of high tech wire in combination with magnetic propulsion to launch a completely silent high tech arrow that explodes on impact. In a zombies mod this would be crucial because they move toward loud sounds
☾⎛sιтєʀ⎞☽ 15 Mar, 2020 @ 1:11pm 
Can't wait for 1.1!
ianchen31  [author] 28 Feb, 2020 @ 5:38pm 
@NERO THE FAM sorry, recently no plan for it. Perhaps after most mods are updated.
However, I don't really think that this mod will go wrong with v1.1, since this does not contain coding stuff.
LupineWitch 25 Feb, 2020 @ 12:31pm 
@ianchen31 will you update it for 1.1??
ianchen31  [author] 17 Feb, 2020 @ 2:37am 
nope, sorry
Stellar ❤️💙💛 11 Jan, 2020 @ 8:55am 
is this compatible with Combat Extended mod?
dppotterpoole 29 Aug, 2019 @ 12:50pm 
Ballista makes sound but no bullets graphic also no one gets hit with it. Flaming arrows and Torches can't target corpses and won't set wood walls on fired
keylocke 16 Jul, 2019 @ 9:57pm 
is this compatible with Combat Extended mod?
燕然干青水蜜桃 12 Jul, 2019 @ 7:05am 
是没有火器只有冷兵器了吗?
THREETOED_SLOTH 7 Jun, 2019 @ 4:34pm 
I keep getting some exception when I try to use the balistas and can't load the Trebuchet or catapult.

StrelokHolmes 27 May, 2019 @ 4:58am 
The human projectile should add a toxic build up. Throwing dead bodies behind enemy walls were used to cause diseases around them, so adding a little cloud of toxic would be a neat addition (maybe only rotting corpse do so, you can chose)
Rhunin 5 Apr, 2019 @ 10:28pm 
anyone find out if this mod was CE compatible?
Natalo77 4 Feb, 2019 @ 12:43pm 
Any hard incompatabilites?
Sten Knight 31 Jan, 2019 @ 1:02pm 
Is this compatible with CE if not do you plan on making a patch that will be? Love your mods
Hazardous 8 Dec, 2018 @ 2:38pm 
You'd be surprised how accurate you can get with a sling, and just how deadly it is.
ianchen31  [author] 2 Dec, 2018 @ 10:45pm 
@LemonMelon really? I never heard of that.
Personally I'm not bother with flame arrows, so no plan to make a separate mod without them unless many have requested. You can just removed them by deleting the flaming weapons def file.
About balance......flaming arrows are planned for enhancing tribal raids. And they are not quite really good for your defense, since you'll have your "hats", "sofas", and "fine meals" burned out in great fire, also require lots of effort to put out the fire at the critical moment after a raid.
Oh, yeah. if you live in place with scarce plants, such as ice sheets, flaming arrows are really overpowered, but you have the choice to use it or not.
kon. 21 Nov, 2018 @ 8:53am 
fire arrows wouldn't really work in real life, they would be blown out while going through the air. From what i can tell they're also pretty unbalanced and unnecessary... I think making a seperate mod without them or just removing them entirely would be the best approach
MrAdventure 13 Nov, 2018 @ 11:46am 
@ianchen31 Thanks for replying!! Thankfully I have a ton of wood stockpiled :D
ianchen31  [author] 12 Nov, 2018 @ 11:46pm 
Just like other low-tech ranged weapons, at smelter or crafting spot.
And you'll need as much as 1020 woods.
MrAdventure 12 Nov, 2018 @ 10:20pm 
How do you make throwing torches? A caravan wants me to make like 34
ianchen31  [author] 11 Nov, 2018 @ 7:33pm 
Nope, cause that will require too much work, since one kind of animal for one type of animal, so...yeah, it’s humans’ own glory to be served as ammo.
aiko-des 11 Nov, 2018 @ 5:57pm 
If only you could use livestock as ammo for the catapult
ianchen31  [author] 9 Nov, 2018 @ 7:56am 
Thanks for feedback.
Personally, same as you, I feel like medieval times has good idea, but goes too far, adding too much stuff, especially high-tech ones, and the raids sometimes can be annoyed, so I made my own version.
For melee weapons, you can check out my another mod, melee please, which does add some medieval melee weapons.
Slings, honestly, I don't really test it out throughly, and just did little researching. The ones I add is just primitive ones that shoot stones. Your idea is interesting, I will consider adding lead ones, since I still think that the mod needs more weapons added.
And for ballista, I originally designed it as a small turret. But you're right, its range should be superior to crossbows. I'll adjust it.
sanyaskillpro 9 Nov, 2018 @ 2:36am 
Love the mod, i like medieval stuff, but i don't like medieval times because of the item bloat and raids from medieval factions can be a bit bullshit. Any chance you add some melee weapons for diversity?
Also i have two balance suggestions, first of all siege engine range is kinda low, a ballista should easily outrange any bow or crossbow, maybe with lower fire rate as a drawback.
Slings feel kinda weak too. In ancient mediterranean slingers were considered professional troops. However there's a catch. Professional slingers always used lead balls, and there's an enormous difference in accuracy and velocity if you compare a molded lead ball to a random pebble you pick from the ground. And i assume if you just craft a sling with 10 fabric you use random pebbles. My suggestion is maybe make alternative recipe that unlocks after smithing called sling+lead balls, it would need some steel aswell and more time to craft, with the result being a way more powerful and accurate version.
ianchen31  [author] 8 Nov, 2018 @ 5:59pm 
No catapult, it required too much work.
Weapons are designed to come with raids. But crossbows are quite rare, only carried by low-tier industrial raiders.
If you want to see a group of raiders equipped with crossbows, you might want to try out the add on mid, which adds medieval factions.
troy8558 8 Nov, 2018 @ 1:14pm 
Do raids come with the weapons and the catapults?
Sean 6 Nov, 2018 @ 3:27am 
部落敌人要是能用抛石机进行围攻性质的raid也不错
ianchen31  [author] 5 Nov, 2018 @ 6:57am 
Bug fixed, just a stupid mistake I made when copying the recipeDefs :P
ianchen31  [author] 5 Nov, 2018 @ 2:01am 
Thanks for your feedback.
I do also notice the ammunition problem just a few hours ago, but still don’t know why. I’ll fix this as long as I have some time.
In my current play, I don’t really consider maximum range a problem, but cooldown. There is really too few shots before the enemies came too close, and this can also be fixed by changing the maximum range. I think I will adjust both a little.
Santas Helper 4 Nov, 2018 @ 10:32pm 
I love this mod, but I notice an issue that is a bit problematic. You cannot set a work order for making trebuchet or catapult ammunition until a certain amount because they game thinks the sum of all stone blocks you have on the map as being already made ammunition. For example if I have a work order to keep making until there are 10 in stock, but I have 250 stone blocks of 3 different types. it will show as 750/10 in the workorder and thus not make anything. Not sure what would cause this, but the only work around is to just make them in batches as needed, which is a bit chaotic when you are mid-battle and run out.
Also personal suggestion, but increasing the range on the catapult wouldn't hurt, I feel like the time it takes to line up a shot and fire the target can move from max range to minimum range.
500円税込 2 Nov, 2018 @ 12:19am 
哈哈,更棒的是他讓一切都有焚燒的可能了:P
ianchen31  [author] 1 Nov, 2018 @ 11:39pm 
@Hykal94 I managed to upload this to Nexus. I'll leave the download link below the description.
@無用の手 其實我一直覺得邊緣世界還不夠野蠻XD
500円税込 1 Nov, 2018 @ 10:59pm 
哦,朋友,我喜歡你設計出的這個模組,他讓一切看起來別具特色,看來有望見到何謂真正的燒殺擄劫了 :3
ianchen31  [author] 1 Nov, 2018 @ 10:01pm 
@Hykal94 I don’t think I have an account for github, but sure, I’ll try to.
Hykal 1 Nov, 2018 @ 9:24pm 
@lanchen31

Hey, so I was looking to make a tribal playthrough with this mod! However my Steam connection is iffy as all hell. Would it be possible to upload this on github or nexus or other places? Thanks for your time.
ianchen31  [author] 1 Nov, 2018 @ 8:06am 
Hey, thanks for all your appreciaiton!
By the way, I totally forget Mount and Blade II after started to struggle in Rimworld.
ꌗꉣ꒒ꂦ꓄ 1 Nov, 2018 @ 7:49am 
Since we might be waiting for Mount and Blade II: Bannerlord forever, this is the next best thing. :D
raydarken 1 Nov, 2018 @ 7:20am 
This looks great, thank you for your hard work on this mod!
LouIdZarcs 1 Nov, 2018 @ 6:31am 
看上去很棒,下个档玩中世纪:steamhappy: