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Colony wars was fun, learned a lot through those experiences but it was tiresome when non klang bugs appeared.
Thanks for the advice! I have to say i finally got into taking time on my builds, I have made a fighter on the Xbox Space Engineers, but need a name for it. It can fly with no upwards thrust in atmosphere a trait shared by all my small grids, what do you think I should name it. It's the least I can do to thank you for making amazing ships, making colony entertaining, helping out with advice, and reading through my comment. Anyways have a good day, and Guzdundite(German for God bless you). Stay safe and healthy.
I have a question, does me making a large ship grid more powerful than a super battleship(everyone elses standards) sound to powerful? also do you have any suggestions for me in making ships cause you're great at it.
Space engineers is definitely a game where trial and error is the best teacher, keep playing and use blocks the way they were never meant to be used; you will learn blocks will have more than 1 function.
if you are interested plz hmu on steam or reply here and i'll see it but I do have to warn you that it kinda a complex thing...at least to me but I want it done right so I figured I'd ask a pro
https://www.youtube.com/watch?v=6aRQ8vk5MjA
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Also thanks for the info about the fighters if you add them. Can take some time to find the cause if you didnt design it from the very basic.
@artemyevrus - that is vanilla? The idea is ok, you could add that to many ships, but ECM... well it DOES some stuff with the targeting systems of auto turrets. But what if a ship has a decent good old broadside armament, turns and fires or/and smart AMS light turrets that are only on auto-sweep? Or some fixed armament cheap fighter/drones? Or something exotic such as a gravity gun? So many ifs.... I give it points as a good assassin, but a warship needs some endurance after all. See HMS Hood for further reference.