Stellaris

Stellaris

Reaper civilization ancient Vault 2.8.1
54 Comments
VS-lockon  [author] 28 Oct, 2024 @ 4:38am 
@Nazara ya as i was work on it and waiting for mods that is REQUIRED for this mod work to up date like new ship classes and more to up dated Stellaris: Cosmic storm came out and untill im able get that dlc i don't know if the megastructure code same or if megastructures it them self would be affected by Cosmic strom
Nazara 27 Oct, 2024 @ 6:57pm 
Its been awhile. Is it going to come cuz machine age is already here?
Inerael 11 Apr, 2024 @ 7:10am 
Thanks you verry much ! Can't wait for it :)
VS-lockon  [author] 11 Apr, 2024 @ 3:58am 
just a little update for yall when Stellaris: The Machine Age is out it will get a reword. up date if im able to
VS-lockon  [author] 28 Feb, 2024 @ 4:14pm 
Zazorel probably right now i missing quite a lot of DLC and un till i get the money to get dlc i can't work on it so there no eta on the time
Zazorel 20 Feb, 2024 @ 5:50am 
Will this ever be updated??
Inerael 23 Nov, 2022 @ 3:45am 
please update it <3 <3
Zazorel 22 May, 2021 @ 4:08pm 
I figured as much but just wanted to make sure as I love playing as the reapers
VS-lockon  [author] 21 May, 2021 @ 6:47am 
@Zazorel the Red X means it's outdated meaning it's not supported the current version yes i plan to up date it how ever that will take some time since i plan add newer features to the building but that will take time so please be patient
Zazorel 19 May, 2021 @ 6:27pm 
The mod is disabled for me and wont let me enable it plus it also have a red exclamation mark on the launcher, I already tried to unsubcribe and resubcribe and nothing
VS-lockon  [author] 29 Jan, 2021 @ 2:19am 
the big up sate come out on the 31 it change a lot of thing i made blue laser for regular empire
hive empire machine empire get red tech the batter of the 2 also resource come back in a big way and now don't need a add on to make Extra Ship Components work you will just have to have this mod be blow Extra Ship Components in the load order you will how ever need a
UI Overhaul Dynamic add on that let see base game resource
VS-lockon  [author] 13 Jan, 2021 @ 6:48am 
note all i em work on a big up date how ever i em going hole off push it out untill nsc season 3 come out since talking to captain a bout there up date I learned I'm going to have to rewrite all the ship template part so i can't in good conscience push out my new weapon and rebalance update for ship roles just yet
VS-lockon  [author] 7 Jan, 2021 @ 12:04pm 
playing today in multiplayer with a buddy we ran and ran into somebug and bc of it the Resources element will be Rewritten as well as some other elements since don't worry though ship components and templates are still gone be the same just cost will not be
VS-lockon  [author] 1 Jan, 2021 @ 10:11am 
good new im work on the up date to day bad new there a lot change is coming so there going be lot recording for a month on my list so next month might be when i up load the up date it depends how fast i can change thing and have them work also note it going be a big up date bc im reworking the ship code right now so ya
VS-lockon  [author] 17 May, 2020 @ 7:38pm 
@king np tho un till the lock down over here i can't work on it
Nazara 17 May, 2020 @ 6:40pm 
Thx with this mod now the reapers shoots exactly how I want them.
VS-lockon  [author] 11 Apr, 2020 @ 5:24am 
np just note i will not work on this mod fix the ship bug till the lock down done i can't go out get cards get the dlc right now so i can't work on any of this
Zazorel 11 Apr, 2020 @ 4:09am 
thx that works
VS-lockon  [author] 9 Apr, 2020 @ 2:43pm 
@Zazorel okay one did not read the DESCRIPTION !!! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 add that mod and it work and unless Extra Ship Components 3.0 chance there name of there resources then there should not over lamp i had that same issue and i could not out why till i ask Narvindar a bout it and he said it was a load order so he fix it by adding my resources to Universal Resource Patch but there is a bug with this mod that need be fix and that is the fleet will delete it self after it hit a power and i can't fix that one untill ohio lock down over and i can guy stuff for this game im missing also if it still resources over lap after you add mod !!Universal Resource Patch by Narvindar let me know bc ill just rewrite resources too be some thing else in base game but again the lockdown oh ohio need be over be for i do any thing
Zazorel 8 Apr, 2020 @ 4:43pm 
Is it possible to make a compatibility patch for this and Extra Ship Components 3.0 [2.4+], as the strategic resources from it seems to override the reaper ones??
VS-lockon  [author] 29 Mar, 2020 @ 5:36am 
MuxPenquinz i was work on this mod but there was lot to chance so it took to long and COVID-19 i can't get to the story get what i need so till COVID-19 blow over i will be putting this on hold till then
MuxPenquinz 27 Jul, 2019 @ 9:03am 
It no rush at all War-angel its great work that you have done with this ill be honest its workable xD best time if going to get any dlcs would be on the sales or cheapsites but understand about income in exact same
VS-lockon  [author] 27 Jul, 2019 @ 5:26am 
okay MuxPenquinz.Tv i do plan update it but i don't have the dlc to balance it as of right now the 12k thing is a bug bc of Paradox keep changing amount damage maximum for ships so when i get the dlc i will update it and fix that bug but right now i don't know when Money been pretty tight for me right now so i not able get dlc at this time
MuxPenquinz 26 Jul, 2019 @ 8:19pm 
i can see below you not looking to update mod as not playing it i have tested it does pretty much work with new patch at the moment however only slight bug ive noticed if anyones tried is that is when ship power is at say 12k for example u move the ship and goes to 1 attack power instead anyone got any particular ideas as when this happens the ships dont attack that are effected. all most that are manditory above have been used and i am using alt weapon but they are fine just reaper ones on say a titan for example set up etc.
VS-lockon  [author] 28 Mar, 2019 @ 7:50am 
there update reason i was not updating it bc i was not really playing any game right now
VS-lockon  [author] 28 Mar, 2019 @ 7:46am 
it should ill up date it so there no red x
[MCF] JR Galura 28 Mar, 2019 @ 5:17am 
will this mod werk with the 2.2.6?
VS-lockon  [author] 10 Feb, 2019 @ 3:57am 
if you want some thing to fight look a REQUIRED tab
VS-lockon  [author] 1 Feb, 2019 @ 5:12am 
ever one that sub this mod please look at the plan up date thankl u
VS-lockon  [author] 23 Jan, 2019 @ 6:19am 
yes and no. @Harbinger yes the beam Cannon still the same sound as Reapers from Mass Effect but i did add a lot more ship components and guns and other thing so calling it a Mass Effect mod feels wrong
TheGaminODST 22 Jan, 2019 @ 10:28pm 
these are the same Reapers as Mass Effect, correct?
VS-lockon  [author] 19 Jan, 2019 @ 8:52am 
this up date will change how get the tech and a allow the AI to have it two i hope this all update will be adding some new buildings so look forward for some buildings that gives energy and minerals and robots race will be going get a special bonus
VS-lockon  [author] 19 Jan, 2019 @ 8:50am 
update will be here to day or tmw for 2.2.3
VS-lockon  [author] 18 Jan, 2019 @ 10:02am 
@pvt900 what you talking a bout it require Zenith of Fallen Empires it recommended meaning you don't need have Zenith of Fallen Empires it just damaged balanced to the Zenith of Fallen Empires did you not read the DESCRIPTION it said ps REQUIRED ITEMS not needed but they are recommended
pvt900 18 Jan, 2019 @ 9:48am 
Anyway you can make a variant that doesn't require Zenith of Fallen Empires?
Rhavis 9 Jan, 2019 @ 9:12am 
:thumbsup:
VS-lockon  [author] 8 Jan, 2019 @ 3:50am 
for all you a bit mad at me thinking the resources are Extreme and i hear you i em working on that i will be try iron that out over this week so ya im testing it see if i can lower it but not brake it where can get stuff that easy
VS-lockon  [author] 7 Jan, 2019 @ 6:13am 
please soo Change Notes for Change
VS-lockon  [author] 4 Jan, 2019 @ 4:42pm 
well 99% done all that left is to upload screenshots but ill do that tmw I tried to balance it the best I could well to vs these 2 mods The Zenith of Fallen Empires and the
LEX Temp Fix mod but i still could not balance out the cost I still don't understand how game calculate alloy cost so the cost is really low but hey at less i got to take alloy
so that a + in it self
VS-lockon  [author] 4 Jan, 2019 @ 10:57am 
now for the new for the mod good new is im 90% done bad new i had to remove buildings and the drive for now i might add back in down line well on drive the buildings un less some one can help me code that they will not be coming back the other bad new is the up date and screenshots will not be out till tmw so bear with me and reason that is i have put in a modifiers and idk what one 2.2 works so ill be testing them out as i go and that will take all night
VS-lockon  [author] 4 Jan, 2019 @ 10:52am 
okay i got some good new some bad new and some new for you @Sovereign so i start off with news for you the news is it not mod conflicts at all in fact issues doesn't even have to do with my mod at all the bug is the all ISBS: Doomsday Weapons & Ships since it out of date it keep poping up events
VS-lockon  [author] 4 Jan, 2019 @ 7:06am 
update this mod will not be fully up date and fix till 3 day there a lot of thing need be Recoded coded so it match 2.2 like Cost Need to be Recoded coded and i dont know how Alloyed cost i will hopefully will have some help me with that this afternoon
VS-lockon  [author] 4 Jan, 2019 @ 5:43am 
but fix that will be last thing i do to day im going see if i can make building work again if i can't in a hr i will just add modifiers that change the base game again then i will look in to this bug and see what doing it bc i have same bug in my mod list
VS-lockon  [author] 4 Jan, 2019 @ 5:41am 
idk like i said ill look in to it to day but last time this happen a nsc addon was out of date or the lex mod out date so i will look in to it
Sovereign 3 Jan, 2019 @ 7:08pm 
I think its just with the latest patch.
VS-lockon  [author] 3 Jan, 2019 @ 5:01pm 
@Sovereign ill look at tmw but odd are that not mod conflicts bc in past this happen and it was just the other mod mod was out date so odd is that that again but ill look in to it bc there should be no conflicts with other mod unless there a mod that start and end at the some time
Sovereign 3 Jan, 2019 @ 3:47pm 
Found out this conflicts with somethign in 2.2.2 This causes an event popup spam that occurs every day. Not sure what in this mod causes it
VS-lockon  [author] 3 Jan, 2019 @ 11:36am 
okay good news and bad news good new there olny some thing i need fix bad news some those thing are the building so it will take me 5 weak or so find out how work them in again so i might need just remove them so tmw i will start work good news all other parts seem be working so i just need work on the building and the trait take less points so hold in there guys
VS-lockon  [author] 28 Dec, 2018 @ 7:52am 
ps next pay day will be next month
VS-lockon  [author] 28 Dec, 2018 @ 7:52am 
i well add picture next pay day since i can see if i need change any code then