RimWorld

RimWorld

[1.0] Jernfalk's Skeletal Legion
34 Comments
shakeyourbunny 11 Oct, 2020 @ 11:53am 
updated for 1.1 and 1.2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2255092108

note that I changed some things, but read it on the workshop page.
Dakon 27 Mar, 2020 @ 3:45pm 
1.1?
Dood 8 Aug, 2019 @ 8:55am 
How do i remove this mod without destroying my save?
Popo Bigles 2 Aug, 2019 @ 2:18pm 
@Whitemouse,
Bone's can't be used as a fire source, they either flake off, turn black, and eventually disintegrate, or they just get hot and calcify. They can't catch on fire at all in the real world.

Unless you throw gasoline (Or some liquid medium that can be thrown via projectile system like a flame thrower or molotolv), then I'm pretty sure it'll get stuck to the bone and forcefully burn. Still not classifying as the bone actually catching on fire though.
lilwhitemouse 2 Aug, 2019 @ 1:37pm 
Also, curse the low flammability!

Guess I need to build that crematorium.
lilwhitemouse 27 May, 2019 @ 9:47pm 
I'm given to understand you can actually use bones as a fire source (probably with some preparation - dry bones, etc?); maybe I'm wrong?
Popo Bigles 7 Apr, 2019 @ 11:52am 
@Ghetto Viking Apocalypse

Bones don't burn, now do they? Yes, they can be singed and turned into a crispy blackness, and disintegrate under extremely high, constant temperature... But they can't catch on fire. So that's probably why it has a 0% flammability rate.

@bbx1924

It's the same mod, it just turns them into a violent faction. With both mods active, the only difference is one will kill you, the other gives you a chance to find skeletons on the run or in cryosleep containers.
Beats-With-BothHands 22 Feb, 2019 @ 6:15pm 
Where is Setra?
Dr.Desty Nova 13 Feb, 2019 @ 8:46am 
So it seems you can get skeleton meat by drop pod, interesting xd
Galaxy Gas Wizard 7 Feb, 2019 @ 12:52am 
why do the skeletons have a 0% flammability rate?
bbMouse 25 Jan, 2019 @ 12:03pm 
does this conflict with Wa! Skeleton? they're kinda similar in that they both add skelepeeps and I just downloaded it yesterday and now kinda want this one
trapbuilder2 18 Jan, 2019 @ 6:13am 
Anyone know if this can be uninstalled mid playthrough?
ARiA1089 14 Jan, 2019 @ 9:27am 
i aint an expert but who cant love a skeleton army
lukimuki 13 Jan, 2019 @ 3:39pm 
@Alpha Omega https://ludeon.com/forums/index.php?topic=37161.0
not vast undead legions but if you have the right gear and an lvled necromancer you can have some (rotten and skelletal also animals).
they are pretty strong and a good help to with no food and sleep need
and nice too raid with as they regenerate and help hauling loot.
DAS SCHWEIZER 11 Jan, 2019 @ 11:15am 
omega ya i wish could resurrect the dead on your map and keep them at the state there in if rotten or skeleton state cuz id dump bodys into a sealed pit and wait till skeletons summon them and have gladiator arena or have walls inbetween of outside and inside so raiders just get killed by skele hoard when open up first wall and add those bodys to the pits lol
Delta Prime 5 Jan, 2019 @ 10:22pm 
. . . . . Why can't there just be a mod that lets you have necromancers with vast undead legions?
Tekel1959 19 Nov, 2018 @ 11:42am 
To answer my previous question, the faction is a "Hidden" faction, like mechs, and it does not appear in th Faction tab. I started getting Skeletal raids once I removed the following Mod, which makes perfect sense.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=932253253
Tekel1959 17 Nov, 2018 @ 1:17pm 
Anyone know if the faction shows up in the factions lists ? I cant seem to generate a game that has the faction listed. Not sure if it is an "invisible" faction or if something is conflicting.
Lizy_Sticks 11 Nov, 2018 @ 3:37pm 
can i harvest organs ? or thay have non :P
largejaroalmonds 11 Nov, 2018 @ 6:40am 
"Mod made by Jernfalk, uploaded by sma342 by creator's permission
Ask questions on forum thread, im only uploader"
Hand Banana 9 Nov, 2018 @ 11:26pm 
Hey sma342, you should probably add the bit where you mention you're only the uploader to the post here.
Deserter Dave 9 Nov, 2018 @ 8:37am 
Can this seriously not be burnt? I have tried using the furnace mod.
Bunkier  [author] 9 Nov, 2018 @ 3:38am 
Ask questions on forum thread, im only uploader
Borsch 6 Nov, 2018 @ 5:54am 
The slowest spook in the Rimworld!
Looks quite promising!
Krontixious 5 Nov, 2018 @ 7:55am 
Too Spooky for me.
Genuine Culter 4 Nov, 2018 @ 9:29am 
The skeleton war begins
TheBoogeyMan 3 Nov, 2018 @ 4:32pm 
Any dependences?
Like huglib or jecs tools?
Bunkier  [author] 3 Nov, 2018 @ 2:26pm 
Ask questions on forum thread, im only uploader
Deserter Dave 3 Nov, 2018 @ 8:19am 
Quick question regarding the compatibility of rim of magic's necromancer in this mod, if i ressurrected a skeleton would it be the same or would it turn into a normal pawn?
Bunkier  [author] 3 Nov, 2018 @ 6:56am 
yes, but you won't probably experience the raids
Rachty 3 Nov, 2018 @ 4:06am 
can i adden to my save game?
Bunkier  [author] 3 Nov, 2018 @ 3:38am 
no
Haz 2 Nov, 2018 @ 4:08pm 
can you play as them?
Gnox 2 Nov, 2018 @ 1:51pm 
Interesting and going to give it a shot